Player Matchup

Nemesis
Nemesis
AsunaXKazuto
Nemesis
Level 109
God Stats
5W - 3L
1,645 SR
Queue Stats
72W - 85L
1,499 Elo+
Party 1
Kuzenbo
Kuzenbo
ISKIRTT
Kuzenbo
Level 149
God Stats
13W - 29L
1,432 SR
Queue Stats
760W - 744L
1,490 Elo+
Solo
Chaac
Chaac
StarsGalaxy420
Chaac
Level 128
God Stats
5W - 3L
1,922 SR
Queue Stats
121W - 136L
1,505 Elo+
Party 1
Izanami
Izanami
StarsShadow420
Izanami
Level 79
God Stats
2W - 6L
1,522 SR
Queue Stats
48W - 56L
1,462 Elo+
Party 1
Ao Kuang
Ao Kuang
xXxMARVITZxXx
Ao Kuang
Level 156
God Stats
3W - 4L
1,518 SR
Queue Stats
716W - 698L
1,491 Elo+
Solo
Team Averages
Level 124
1,608 SR
1,489 Elo+

VS

Team Averages
Level 100
1,514 SR
1,455 Elo+
Geb
Geb
 
Geb
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AirFlexVT
Chiron
Level 158
God Stats
2W - 1L
1,384 SR
Queue Stats
454W - 448L
1,474 Elo+
Solo
Shiva
Shiva
DatBishBoi
Shiva
Level 118
God Stats
29W - 21L
1,606 SR
Queue Stats
250W - 236L
1,426 Elo+
Party 2
Neith
Neith
GrodoTe3Bags
Neith
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,456 Elo+
Party 2
Scylla
Scylla
danielTROLL8811
Scylla
Level 104
God Stats
2W - 2L
1,582 SR
Queue Stats
10W - 19L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AsunaXKazuto
Nemesis
10
1 / 3 / 0
5,393
490
4,702
7,643
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
ISKIRTT
Kuzenbo
9
0 / 6 / 0
4,737
431
3,619
11,164
5,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 4 / 1
6,383
580
4,943
11,495
6,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 0
5,476
498
3,526
6,088
1,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
xXxMARVITZxXx
Ao Kuang
10
0 / 3 / 0
5,270
479
2,042
8,041
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
3 / 0 / 7
7,335
667
5,350
10,254
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
AirFlexVT
Chiron
12
3 / 1 / 1
7,297
663
6,955
7,985
4,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
12
6 / 0 / 3
6,929
630
6,184
6,625
2,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 0 / 6
7,583
689
6,551
5,756
1,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 2
6,588
599
4,154
3,796
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
20
20
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
7
6.5
W
Chiron
AirFlexVT
Chiron
3
1
1
3.5
L
Nemesis
AsunaXKazuto
Nemesis
1
3
0
0.33
W
Shiva
6
0
3
7.5
W
5
0
6
8
L
Kuzenbo
ISKIRTT
Kuzenbo
0
6
0
0
L
0
4
1
0.13
L
0
4
0
0
W
3
0
2
4
L
Ao Kuang
xXxMARVITZxXx
Ao Kuang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,832
Damage
29,194
44,431
Taken
34,416
18,366
Mitigated
17,375
8,501
Healing
11,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,350
1,070
0
3,690
10,254
7,225
116
2,342
7,658
26,061
2,320
W
Chiron
AirFlexVT
Chiron
6,955
1,880
0
3,214
7,985
4,712
88
0
7,985
474
45,431
L
Nemesis
AsunaXKazuto
Nemesis
4,702
1,578
0
1,018
7,643
2,345
0
1,362
6,281
0
30,792
W
Shiva
6,184
1,196
382
1,186
6,625
2,534
0
409
6,176
0
51,661
W
6,551
1,774
0
2,612
5,756
1,904
875
594
5,042
0
54,790
L
Kuzenbo
ISKIRTT
Kuzenbo
3,619
1,316
0
1,420
11,164
5,831
0
4,168
6,996
16,012
2,127
L
4,943
377
0
2,358
11,495
6,423
0
276
11,219
0
44,546
L
3,526
1,925
0
1,057
6,088
1,444
0
901
5,187
0
35,103
W
4,154
663
213
687
3,796
1,000
133
1,527
2,211
37,603
482
L
Ao Kuang
xXxMARVITZxXx
Ao Kuang
2,042
485
0
2,648
8,041
2,323
0
2,868
5,173
28,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,259
Gold Earned
35,732
322
Minions Killed
363
0
Camps Cleared
0
1,144,722
Distance Traveled
1,194,950
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,335
667
36
3
0
235,161
0
W
Chiron
7,297
663
84
8
0
216,666
0
L
Nemesis
5,393
490
67
6
0
275,291
0
W
Shiva
6,929
630
81
7
0
284,055
2
W
Neith
7,583
689
95
9
0
232,085
1
L
Kuzenbo
4,737
431
36
3
0
209,212
0
L
Chaac
6,383
580
97
9
0
230,370
0
L
Izanami
5,476
498
68
6
0
216,971
0
W
Scylla
6,588
599
67
6
0
226,983
5
L
Ao Kuang
5,270
479
54
5
0
212,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role