Player Matchup

Charon
Charon
Crintc
Charon
Level 147
God Stats
4W - 4L
1,574 SR
Queue Stats
370W - 294L
1,573 Elo+
Party 3
Yemoja
Yemoja
Galaxyov
Yemoja
Level 101
God Stats
0W - 1L
1,548 SR
Queue Stats
6W - 4L
1,204 Elo+
Party 2
Anhur
Anhur
GiantDurex
Anhur
Level 209
God Stats
4W - 8L
1,428 SR
Queue Stats
405W - 371L
1,575 Elo+
Party 3
Fenrir
Fenrir
ItouAya
Fenrir
Level 204
God Stats
1W - 3L
1,536 SR
Queue Stats
153W - 138L
1,587 Elo+
Party 2
Kukulkan
Kukulkan
Solarlux
Kukulkan
Level 156
God Stats
2W - 3L
1,721 SR
Queue Stats
147W - 127L
1,550 Elo+
Solo
Team Averages
Level 163
1,561 SR
1,498 Elo+

VS

Team Averages
Level 150
1,558 SR
1,531 Elo+
Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Alter_Saber_
Nox
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,549 Elo+
Party 1
Ganesha
Ganesha
Kapy BVB 23
Ganesha
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,533 Elo+
Party 1
Shiva
Shiva
Vahlstrom
Shiva
Level 172
God Stats
7W - 5L
1,555 SR
Queue Stats
743W - 759L
1,552 Elo+
Solo
Hera
Hera
iiAmSonic
Hera
Level 105
God Stats
2W - 0L
1,733 SR
Queue Stats
174W - 179L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Crintc
Charon
13
0 / 4 / 6
7,028
703
8,148
12,104
14,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Galaxyov
Yemoja
11
0 / 4 / 5
7,087
709
1,933
11,221
10,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
14
2 / 2 / 3
7,642
764
9,387
9,305
4,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fenrir
ItouAya
Fenrir
11
2 / 5 / 2
6,951
695
4,386
10,179
4,093
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Solarlux
Kukulkan
15
1 / 2 / 4
7,829
783
11,063
7,027
3,356
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 2 / 8
8,837
884
4,969
10,817
10,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
6 / 0 / 10
9,382
938
9,077
8,100
4,343
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Kapy BVB 23
Ganesha
14
0 / 1 / 16
8,805
881
6,235
13,908
14,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shiva
Vahlstrom
Shiva
15
6 / 1 / 10
8,933
893
17,418
15,815
11,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hera
14
3 / 4 / 6
8,542
854
9,963
7,083
3,215
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
5
Kills
17
17
Deaths
8
20
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
2
8
3
W
6
0
10
11
L
Charon
Crintc
Charon
0
4
6
0.75
L
Yemoja
Galaxyov
Yemoja
0
4
5
0.63
L
Anhur
2
2
3
1.75
L
Fenrir
ItouAya
Fenrir
2
5
2
0.6
W
Ganesha
Kapy BVB 23
Ganesha
0
1
16
8
L
Kukulkan
Solarlux
Kukulkan
1
2
4
1.5
W
Shiva
Vahlstrom
Shiva
6
1
10
11
W
Hera
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,917
Damage
47,662
49,836
Taken
55,723
36,952
Mitigated
44,558
20,500
Healing
23,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,969
1,244
11,836
2,847
10,817
10,603
833
4,477
6,340
8,232
978
W
9,077
965
67
614
8,100
4,343
2,009
4,731
3,369
17,072
0
L
Charon
Crintc
Charon
8,148
1,054
650
2,544
12,104
14,124
0
6,239
5,865
14,073
0
L
Yemoja
Galaxyov
Yemoja
1,933
595
7,626
2,102
11,221
10,620
0
8,326
2,895
4,268
0
L
Anhur
9,387
5,783
0
1,717
9,305
4,759
0
6,162
3,143
0
18,823
L
Fenrir
ItouAya
Fenrir
4,386
1,143
665
2,399
10,179
4,093
0
5,609
4,570
0
6,482
W
Ganesha
Kapy BVB 23
Ganesha
6,235
272
139
2,134
13,908
14,662
351
4,834
9,074
12,518
794
L
Kukulkan
Solarlux
Kukulkan
11,063
1,199
1,795
1,002
7,027
3,356
0
3,218
3,809
37,015
57
W
Shiva
Vahlstrom
Shiva
17,418
2,582
2,081
2,483
15,815
11,735
0
5,484
10,331
0
30,199
W
Hera
9,963
1,387
380
978
7,083
3,215
460
1,561
5,522
24,815
653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,537
Gold Earned
44,499
99
Minions Killed
106
0
Camps Cleared
0
872,572
Distance Traveled
958,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,837
884
15
2
0
154,069
0
W
Nox
9,382
938
24
2
0
215,476
0
L
Charon
7,028
703
7
1
0
179,645
0
L
Yemoja
7,087
709
2
0
0
161,956
0
L
Anhur
7,642
764
26
3
0
152,301
0
L
Fenrir
6,951
695
4
0
0
184,267
0
W
Ganesha
8,805
881
0
0
0
179,672
0
L
Kukulkan
7,829
783
60
6
0
194,403
0
W
Shiva
8,933
893
23
2
0
222,332
0
W
Hera
8,542
854
44
4
0
187,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role