Player Matchup

Geb
Geb
Silver IV
 
Geb
Silver IV
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Bronze I
GotYa 306
Surtr
Bronze I
Level 90
God Stats
3W - 4L
1,455 SR
Queue Stats
23W - 58L
885 MMR
Party 1
Bacchus
Bacchus
Silver IV
OG 2Glocks 306
Bacchus
Silver IV
Level 49
God Stats
0W - 2L
1,589 SR
Queue Stats
2W - 19L
1,078 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 76
1,515 SR
1,154 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 184
1,587 SR
1,643 MMR
Terra
Terra
Gold V
Cura
Terra
Gold V
Level 216
God Stats
7W - 2L
1,495 SR
Queue Stats
17W - 12L
1,700 MMR
Party 2
Nu Wa
Nu Wa
Gold III
Meximagetroll
Nu Wa
Gold III
Level 104
God Stats
80W - 88L
1,641 SR
Queue Stats
894W - 1,230L
1,529 MMR
Solo
Merlin
Merlin
Gold V
TheNep
Merlin
Gold V
Level 233
God Stats
1W - 0L
1,626 SR
Queue Stats
8W - 3L
1,700 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
3 / 5 / 1
10,117
778
6,976
12,992
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Surtr
GotYa 306
Surtr
14
0 / 6 / 3
8,916
686
5,986
18,161
9,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 5 / 3
9,336
718
5,016
14,362
17,414
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ChaacAphroditeCthulhuUllrKumbhakarna

VS

Bans
VamanaArtemisHorusHou YiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cura
Terra
17
2 / 2 / 11
10,514
809
4,889
11,095
9,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 0 / 11
11,753
904
13,742
3,804
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Merlin
TheNep
Merlin
18
11 / 2 / 4
12,522
963
22,541
9,095
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
16
16
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
5
1
0.7
W
Terra
Cura
Terra
2
2
11
3.75
L
Surtr
GotYa 306
Surtr
0
6
3
0.25
W
3
0
11
8.5
L
1
5
3
0.5
W
Merlin
TheNep
Merlin
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,978
Damage
41,172
45,515
Taken
23,994
29,637
Mitigated
14,460
7,480
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,976
381
443
885
12,992
3,191
0
10,976
1,230
39,193
0
W
Terra
Cura
Terra
4,889
808
1,134
3,186
11,095
9,415
0
3,815
6,996
8,968
211
L
Surtr
GotYa 306
Surtr
5,986
2,554
577
4,083
18,161
9,032
0
14,527
2,349
198
29,510
W
13,742
4,942
0
1,744
3,804
1,171
2,226
2,265
1,375
60,635
0
L
5,016
298
231
1,261
14,362
17,414
0
11,493
1,269
19,197
245
W
Merlin
TheNep
Merlin
22,541
2,067
0
601
9,095
3,874
1,137
5,297
3,420
62,888
2,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,369
Gold Earned
34,789
148
Minions Killed
225
0
Camps Cleared
0
661,223
Distance Traveled
737,959
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,117
778
76
6
0
220,858
1
W
Terra
10,514
809
7
1
0
264,610
0
L
Surtr
8,916
686
48
4
0
214,145
0
W
Nu Wa
11,753
904
101
8
0
243,041
0
L
Bacchus
9,336
718
24
2
0
226,220
0
W
Merlin
12,522
963
117
9
0
230,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role