Player Matchup

Arachne
Arachne
Hulqz
Arachne
Level 148
God Stats
11W - 5L
1,614 SR
Queue Stats
447W - 422L
1,563 Elo+
Party 3
Danzaburou
Danzaburou
Myers_1987xd
Danzaburou
Level 120
God Stats
5W - 5L
1,493 SR
Queue Stats
213W - 210L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
RAFACQ
Cthulhu
Level 126
God Stats
11W - 0L
1,918 SR
Queue Stats
157W - 142L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
RizzyEdgeBoy
Nu Wa
Level 129
God Stats
51W - 49L
1,532 SR
Queue Stats
221W - 216L
1,550 Elo+
Party 3
Janus
Janus
tukilino22
Janus
Level 146
God Stats
1W - 3L
1,165 SR
Queue Stats
499W - 476L
1,475 Elo+
Solo
Team Averages
Level 134
1,544 SR
1,524 Elo+

VS

Team Averages
Level 120
1,438 SR
1,511 Elo+
Chiron
Chiron
CostDAVASTATER
Chiron
Level 147
God Stats
6W - 12L
1,396 SR
Queue Stats
265W - 246L
1,491 Elo+
Solo
Poseidon
Poseidon
Th3SuspectAU
Poseidon
Level 129
God Stats
1W - 4L
1,428 SR
Queue Stats
111W - 119L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
VictorHugo00
Cthulhu
Level 145
God Stats
1W - 3L
1,521 SR
Queue Stats
115W - 99L
1,588 Elo+
Solo
Sol
Sol
XrichreerX
Sol
Level 69
God Stats
0W - 2L
1,277 SR
Queue Stats
171W - 175L
1,486 Elo+
Party 2
Ullr
Ullr
crisdragneel8
Ullr
Level 108
God Stats
13W - 12L
1,569 SR
Queue Stats
89W - 96L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hulqz
Arachne
13
3 / 0 / 0
7,294
608
4,166
10,174
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Myers_1987xd
Danzaburou
11
1 / 2 / 0
6,397
533
1,997
6,367
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
RAFACQ
Cthulhu
11
0 / 1 / 3
6,623
552
2,737
9,120
5,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 1
6,854
571
8,124
5,987
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Janus
12
0 / 2 / 1
6,547
546
3,635
7,076
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 0
5,287
441
2,776
3,357
910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Th3SuspectAU
Poseidon
12
1 / 0 / 2
6,110
509
6,749
6,302
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
VictorHugo00
Cthulhu
12
3 / 1 / 3
6,932
578
9,885
10,100
5,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 0
6,436
536
4,127
7,510
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

3
0 / 1 / 0
4,057
338
409
2,159
426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
7
7
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Arachne
Hulqz
Arachne
3
0
0
3
W
Danzaburou
Myers_1987xd
Danzaburou
1
2
0
0.5
W
Cthulhu
RAFACQ
Cthulhu
0
1
3
1.5
W
1
2
1
0.75
L
Poseidon
Th3SuspectAU
Poseidon
1
0
2
2
L
Cthulhu
VictorHugo00
Cthulhu
3
1
3
4.5
L
1
2
0
0.5
L
0
1
0
0
W
Janus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,659
Damage
23,946
38,724
Taken
29,428
14,503
Mitigated
11,113
13,799
Healing
7,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,776
1,512
105
587
3,357
910
0
928
2,319
0
21,532
W
Arachne
Hulqz
Arachne
4,166
2,568
0
5,805
10,174
3,410
562
3,059
7,037
0
49,125
W
Danzaburou
Myers_1987xd
Danzaburou
1,997
460
0
1,945
6,367
1,973
3,133
2,935
3,237
0
38,542
W
Cthulhu
RAFACQ
Cthulhu
2,737
438
1,801
2,377
9,120
5,108
459
4,591
4,342
23,885
0
W
8,124
2,538
85
1,259
5,987
1,623
141
3,474
2,226
41,670
0
L
Poseidon
Th3SuspectAU
Poseidon
6,749
454
0
835
6,302
1,969
0
1,622
4,560
53,925
0
L
Cthulhu
VictorHugo00
Cthulhu
9,885
1,132
0
1,156
10,100
5,646
0
5,131
4,582
37,384
4,122
L
4,127
869
0
4,074
7,510
2,162
0
4,145
2,877
37,949
4,627
L
409
57
0
669
2,159
426
0
1,181
794
0
7,140
W
Janus
3,635
189
0
527
7,076
2,389
86
5,415
1,621
42,531
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,715
Gold Earned
28,822
338
Minions Killed
297
0
Camps Cleared
0
1,226,294
Distance Traveled
961,054
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,287
441
34
3
0
127,762
0
W
Arachne
7,294
608
81
7
0
295,217
0
W
Danzaburou
6,397
533
62
5
0
241,208
0
W
Cthulhu
6,623
552
34
3
0
247,280
0
W
Nu Wa
6,854
571
70
6
0
214,104
0
L
Poseidon
6,110
509
96
8
0
318,685
0
L
Cthulhu
6,932
578
76
6
0
248,404
0
L
Sol
6,436
536
80
7
0
217,237
4
L
Ullr
4,057
338
11
1
0
48,966
0
W
Janus
6,547
546
91
8
0
228,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role