Player Matchup

Surtr
Surtr
 
Surtr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BrainDiff
Jormungandr
Level 157
God Stats
7W - 1L
1,742 SR
Queue Stats
216W - 129L
1,743 Elo+
Party 1
Nu Wa
Nu Wa
DonWarioMD
Nu Wa
Level 15
God Stats
11W - 3L
1,687 SR
Queue Stats
30W - 13L
1,644 Elo+
Party 1
Mercury
Mercury
LafariusShaPearl
Mercury
Level 25
God Stats
7W - 3L
1,730 SR
Queue Stats
86W - 31L
1,667 Elo+
Party 1
Team Averages
Level 91
1,632 SR
1,611 Elo+

VS

Team Averages
Level 104
1,508 SR
1,433 Elo+
Nox
Nox
 
Nox
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Corelius
Arachne
Level 153
God Stats
67W - 49L
1,598 SR
Queue Stats
88W - 85L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
HangingBallZach
Gilgamesh
Level 56
God Stats
14W - 10L
1,558 SR
Queue Stats
133W - 151L
1,394 Elo+
Solo
Artemis
Artemis
Vegrant
Artemis
Level 64
God Stats
6W - 10L
1,386 SR
Queue Stats
220W - 306L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
1 / 1 / 0
5,936
1,187
888
2,437
866
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
 
Medusa
10
0 / 0 / 1
5,345
1,069
2,919
3,738
1,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
BrainDiff
Jormungandr
10
0 / 0 / 3
5,289
1,058
4,479
5,610
3,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
10
0 / 0 / 2
5,205
1,041
3,351
1,640
436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 0 / 1
5,796
1,159
2,682
2,649
732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
0 / 0 / 1
5,306
1,061
1,815
2,428
750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
 
Jormungandr
10
0 / 1 / 1
5,003
1,001
5,450
4,684
3,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
Corelius
Arachne
9
0 / 1 / 0
5,068
1,014
1,372
4,247
1,622
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
HangingBallZach
Gilgamesh
7
1 / 1 / 0
4,808
962
613
1,176
498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Vegrant
Artemis
10
0 / 1 / 1
5,113
1,023
2,490
4,345
1,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
4
Kills
1
1
Deaths
4
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
1
0
1
W
Medusa
 
Medusa
0
0
1
0.5
L
Nox
 
Nox
0
0
1
0.5
L
Jormungandr
 
Jormungandr
0
1
1
0.5
W
Jormungandr
BrainDiff
Jormungandr
0
0
3
1.5
L
Arachne
Corelius
Arachne
0
1
0
0
W
Nu Wa
0
0
2
1
L
Gilgamesh
HangingBallZach
Gilgamesh
1
1
0
1
W
3
0
1
3.5
L
Artemis
Vegrant
Artemis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,319
Damage
11,740
16,074
Taken
16,880
7,094
Mitigated
7,467
3,061
Healing
3,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
888
319
0
577
2,437
866
0
399
1,941
235
13,690
W
Medusa
 
Medusa
2,919
1,201
0
590
3,738
1,095
234
2,011
1,601
0
17,341
L
Nox
 
Nox
1,815
37
0
1,206
2,428
750
0
911
1,517
15,697
0
L
Jormungandr
 
Jormungandr
5,450
1,026
0
1,296
4,684
3,197
0
2,011
2,673
14,170
0
W
Jormungandr
BrainDiff
Jormungandr
4,479
1,251
0
1,024
5,610
3,965
0
2,612
2,758
10,497
0
L
Arachne
Corelius
Arachne
1,372
1,173
0
372
4,247
1,622
0
1,937
2,310
0
9,009
W
Nu Wa
3,351
963
0
0
1,640
436
54
727
882
14,877
0
L
Gilgamesh
HangingBallZach
Gilgamesh
613
181
0
134
1,176
498
0
1,011
165
0
739
W
2,682
920
0
870
2,649
732
0
1,022
1,569
0
11,338
L
Artemis
Vegrant
Artemis
2,490
846
0
805
4,345
1,400
0
1,985
2,360
0
13,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,571
Gold Earned
25,298
147
Minions Killed
97
0
Camps Cleared
0
637,254
Distance Traveled
475,660
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,936
1,187
37
7
0
113,967
0
W
Medusa
5,345
1,069
37
7
0
125,777
3
L
Nox
5,306
1,061
37
7
0
120,795
0
L
Jormungandr
5,003
1,001
13
3
0
124,206
0
W
Jormungandr
5,289
1,058
21
4
0
119,707
0
L
Arachne
5,068
1,014
22
4
0
107,307
0
W
Nu Wa
5,205
1,041
21
4
0
125,385
0
L
Gilgamesh
4,808
962
0
0
0
18,576
0
W
Mercury
5,796
1,159
31
6
0
152,418
0
L
Artemis
5,113
1,023
25
5
0
104,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role