Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Breakbacker
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,174 Elo+
Party 2
Surtr
Surtr
MageKingOllie
Surtr
Level 6
God Stats
0W - 3L
1,257 SR
Queue Stats
5W - 15L
1,264 Elo+
Party 2
Ah Puch
Ah Puch
ShoeMaster9667
Ah Puch
Level 86
God Stats
32W - 26L
1,596 SR
Queue Stats
273W - 265L
1,481 Elo+
Solo
Persephone
Persephone
Tribunas
Persephone
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,275 Elo+
Party 2
Team Averages
Level 52
1,470 SR
1,339 Elo+

VS

Team Averages
Level 175
1,551 SR
1,482 Elo+
Hachiman
Hachiman
 
Hachiman
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BLUSTAR_REX
Fenrir
Level 125
God Stats
23W - 27L
1,487 SR
Queue Stats
175W - 224L
1,449 Elo+
Party 1
Anubis
Anubis
Cherokee4905
Anubis
Level 134
God Stats
3W - 1L
1,843 SR
Queue Stats
85W - 58L
1,557 Elo+
Solo
Nu Wa
Nu Wa
Moonchild71977
Nu Wa
Level 82
God Stats
42W - 28L
1,558 SR
Queue Stats
254W - 271L
1,464 Elo+
Solo
Cerberus
Cerberus
TO-IRE
Cerberus
Level 346
God Stats
13W - 25L
1,365 SR
Queue Stats
1,361W - 1,634L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 0
5,590
932
511
2,700
765
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 7 / 1
5,980
997
2,314
7,194
1,982
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 9 / 1
6,306
1,051
3,723
11,606
6,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 3
6,901
1,150
5,661
5,588
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
Tribunas
Persephone
11
2 / 4 / 0
6,765
1,128
2,929
6,646
1,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

209

VS

Team 2 Tickets

385

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 2 / 12
7,532
1,255
5,440
5,550
1,740
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
13
13 / 0 / 4
9,087
1,515
10,385
2,534
1,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
13
6 / 0 / 12
8,304
1,384
6,470
4,289
1,864
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 12
7,594
1,266
5,425
1,815
645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
TO-IRE
Cerberus
13
0 / 1 / 18
7,212
1,202
2,118
5,394
3,913
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
84
3
Kills
26
26
Deaths
3
5
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Hachiman
 
Hachiman
3
2
12
4.5
W
Fenrir
13
0
4
15
L
0
7
1
0.07
W
Anubis
6
0
12
12
L
1
9
1
0.17
W
4
0
12
10
L
0
4
3
0.38
W
Cerberus
TO-IRE
Cerberus
0
1
18
9
L
Persephone
Tribunas
Persephone
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,138
Damage
29,838
33,734
Taken
19,582
11,961
Mitigated
9,427
1,149
Healing
5,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
511
179
0
150
2,700
765
0
1,036
1,573
2,653
0
W
Hachiman
 
Hachiman
5,440
2,566
0
809
5,550
1,740
0
4,125
1,425
0
14,665
W
Fenrir
10,385
2,636
0
708
2,534
1,265
0
1,572
962
0
13,650
L
2,314
766
7
338
7,194
1,982
0
2,445
4,682
9,366
413
W
Anubis
6,470
275
230
2,369
4,289
1,864
0
2,349
1,940
22,964
716
L
3,723
1,011
0
388
11,606
6,174
0
4,430
6,978
126
9,508
W
5,425
1,564
0
36
1,815
645
0
757
1,058
14,013
530
L
5,661
200
0
69
5,588
1,496
0
2,113
3,401
25,885
0
W
Cerberus
TO-IRE
Cerberus
2,118
232
237
1,564
5,394
3,913
0
2,631
2,763
11,844
184
L
Persephone
Tribunas
Persephone
2,929
40
46
151
6,646
1,544
0
3,408
3,134
10,482
248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,542
Gold Earned
39,729
95
Minions Killed
156
1
Camps Cleared
4
397,236
Distance Traveled
584,101
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,590
932
2
0
0
26,355
0
W
Hachiman
7,532
1,255
27
5
1
120,411
3
W
Fenrir
9,087
1,515
9
2
3
142,402
0
L
Ra
5,980
997
13
2
0
83,803
0
W
Anubis
8,304
1,384
47
8
0
105,231
0
L
Surtr
6,306
1,051
8
1
0
106,132
0
W
Nu Wa
7,594
1,266
22
4
0
106,517
0
L
Ah Puch
6,901
1,150
59
10
1
101,756
0
W
Cerberus
7,212
1,202
51
9
0
109,540
0
L
Persephone
6,765
1,128
13
2
0
79,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role