Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Marquit0s
Zeus
Level 139
God Stats
4W - 7L
1,525 SR
Queue Stats
280W - 287L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
MuguiwaraNoRuby
Cthulhu
Level 125
God Stats
18W - 25L
1,438 SR
Queue Stats
99W - 99L
1,546 Elo+
Party 2
Mercury
Mercury
jphtaylor
Mercury
Level 89
God Stats
1W - 2L
1,412 SR
Queue Stats
631W - 590L
1,553 Elo+
Solo
Team Averages
Level 126
1,475 SR
1,517 Elo+

VS

Team Averages
Level 158
1,636 SR
1,547 Elo+
Xbalanque
Xbalanque
DaveTheShade
Xbalanque
Level 146
God Stats
1W - 1L
1,770 SR
Queue Stats
66W - 59L
1,575 Elo+
Party 1
Atlas
Atlas
LILCUBA
Atlas
Level 155
God Stats
3W - 0L
1,835 SR
Queue Stats
54W - 65L
1,583 Elo+
Party 1
Cliodhna
Cliodhna
Lightskin mg
Cliodhna
Level 181
God Stats
11W - 13L
1,490 SR
Queue Stats
107W - 107L
1,526 Elo+
Solo
Janus
Janus
OracleFultz
Janus
Level 159
God Stats
1W - 0L
1,715 SR
Queue Stats
16W - 12L
1,563 Elo+
Party 3
Zhong Kui
Zhong Kui
vicmiester2468
Zhong Kui
Level 148
God Stats
1W - 0L
1,368 SR
Queue Stats
2W - 2L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 0 / 0
5,062
844
2,169
3,983
1,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
 
Artemis
7
1 / 1 / 0
3,772
629
1,410
3,447
880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
6
0 / 1 / 0
3,730
622
702
1,431
311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 0 / 0
3,905
651
947
3,439
1,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
jphtaylor
Mercury
6
0 / 1 / 0
3,500
583
675
4,482
1,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DaveTheShade
Xbalanque
7
0 / 0 / 1
3,801
634
1,834
2,689
711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
LILCUBA
Atlas
7
1 / 1 / 0
4,003
667
1,702
5,134
1,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
Lightskin mg
Cliodhna
8
1 / 0 / 1
3,981
664
2,433
3,089
731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 0 / 0
4,075
679
814
2,439
528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
vicmiester2468
Zhong Kui
7
0 / 3 / 0
3,751
625
1,293
3,574
1,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
4
Kills
3
3
Deaths
4
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
0
0
3
L
Artemis
 
Artemis
1
1
0
1
W
Xbalanque
DaveTheShade
Xbalanque
0
0
1
0.5
W
Atlas
LILCUBA
Atlas
1
1
0
1
W
Cliodhna
Lightskin mg
Cliodhna
1
0
1
1.5
L
Zeus
0
1
0
0
L
0
0
0
0
W
1
0
0
1
L
Mercury
jphtaylor
Mercury
0
1
0
0
W
Zhong Kui
vicmiester2468
Zhong Kui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,903
Damage
8,076
16,782
Taken
16,925
5,583
Mitigated
5,579
4,227
Healing
6,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,169
936
0
1,100
3,983
1,714
0
1,199
2,784
0
24,436
L
Artemis
 
Artemis
1,410
203
0
377
3,447
880
0
1,045
2,402
0
20,685
W
Xbalanque
DaveTheShade
Xbalanque
1,834
815
0
1,937
2,689
711
0
189
2,500
0
26,699
W
Atlas
LILCUBA
Atlas
1,702
882
0
1,517
5,134
1,982
0
393
4,741
10,903
0
W
Cliodhna
Lightskin mg
Cliodhna
2,433
268
0
1,494
3,089
731
0
471
2,504
0
20,148
L
Zeus
702
101
0
414
1,431
311
0
346
1,063
14,646
308
L
947
105
0
1,336
3,439
1,390
0
923
2,476
12,257
0
W
814
0
0
433
2,439
528
0
416
1,991
23,255
0
L
Mercury
jphtaylor
Mercury
675
136
0
1,000
4,482
1,288
0
212
4,248
0
18,863
W
Zhong Kui
vicmiester2468
Zhong Kui
1,293
148
0
1,190
3,574
1,627
0
0
3,574
18,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,969
Gold Earned
19,611
180
Minions Killed
200
0
Camps Cleared
0
659,580
Distance Traveled
676,247
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,062
844
43
7
0
126,914
2
L
Artemis
3,772
629
40
7
0
122,638
0
W
Xbalanque
3,801
634
48
8
0
126,933
0
W
Atlas
4,003
667
14
2
0
136,668
1
W
Cliodhna
3,981
664
57
10
0
159,344
0
L
Zeus
3,730
622
45
8
0
94,754
0
L
Cthulhu
3,905
651
21
4
0
144,852
2
W
Janus
4,075
679
50
8
0
128,434
0
L
Mercury
3,500
583
31
5
0
170,422
0
W
Zhong Kui
3,751
625
31
5
0
124,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role