Player Matchup

Terra
Terra
Fonsa
Terra
Level 141
God Stats
0W - 1L
1,671 SR
Queue Stats
41W - 38L
1,545 Elo+
Solo
Artemis
Artemis
Gaafia
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nike
Nike
RedeemRainn
Nike
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,354 Elo+
Solo
Nemesis
Nemesis
alvaro_98_mullor
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,255 Elo+
Party 2
Janus
Janus
car19457
Janus
Level 103
God Stats
1W - 2L
1,285 SR
Queue Stats
94W - 110L
1,437 Elo+
Party 2
Team Averages
Level 100
1,491 SR
1,418 Elo+

VS

Team Averages
Level 123
1,548 SR
1,466 Elo+
Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Amlo125
Baron Samedi
Level 123
God Stats
35W - 22L
1,619 SR
Queue Stats
286W - 274L
1,492 Elo+
Solo
Arachne
Arachne
SZeyroXx
Arachne
Level 90
God Stats
27W - 17L
1,623 SR
Queue Stats
138W - 129L
1,546 Elo+
Solo
Medusa
Medusa
luigidecai777
Medusa
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fonsa
Terra
8
0 / 0 / 1
5,054
505
2,629
8,408
3,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Gaafia
Artemis
10
1 / 1 / 0
5,111
511
5,575
6,267
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 2 / 0
5,374
537
4,801
8,556
4,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 5 / 0
3,997
400
231
5,868
1,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
car19457
Janus
8
0 / 5 / 0
4,641
464
1,953
7,384
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 0 / 0
6,924
692
6,347
7,798
4,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
 
Charon
9
1 / 0 / 1
5,769
577
2,572
5,437
3,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Amlo125
Baron Samedi
11
5 / 0 / 1
6,546
655
8,908
6,075
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SZeyroXx
Arachne
9
1 / 1 / 3
5,220
522
1,075
5,135
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 1
5,751
575
3,080
6,668
1,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
13
13
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
0
5
W
Charon
 
Charon
1
0
1
1.5
W
Baron Samedi
Amlo125
Baron Samedi
5
0
1
5.5
L
Terra
Fonsa
Terra
0
0
1
0.5
L
Artemis
Gaafia
Artemis
1
1
0
1
L
1
2
0
0.5
W
Arachne
SZeyroXx
Arachne
1
1
3
2.5
L
0
5
0
0
L
Janus
car19457
Janus
0
5
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,189
Damage
21,982
36,483
Taken
31,113
12,558
Mitigated
13,628
8,549
Healing
13,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,347
2,139
80
3,452
7,798
4,597
30
0
7,798
0
42,506
W
Charon
 
Charon
2,572
538
0
2,107
5,437
3,259
97
544
4,893
18,123
0
W
Baron Samedi
Amlo125
Baron Samedi
8,908
1,478
187
2,940
6,075
2,296
600
1,965
3,948
51,560
1,283
L
Terra
Fonsa
Terra
2,629
174
1,550
2,733
8,408
3,406
0
3,429
4,979
19,971
0
L
Artemis
Gaafia
Artemis
5,575
2,348
0
2,267
6,267
1,937
0
850
5,417
0
37,063
L
4,801
768
0
1,236
8,556
4,153
0
460
7,802
0
35,793
W
Arachne
SZeyroXx
Arachne
1,075
934
0
2,348
5,135
1,574
0
1,354
3,647
0
28,386
L
231
94
0
0
5,868
1,252
0
892
4,854
0
9,635
L
Janus
car19457
Janus
1,953
419
0
763
7,384
1,810
0
5,708
1,676
22,188
561
W
3,080
942
0
2,020
6,668
1,902
630
416
6,252
0
42,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,177
Gold Earned
30,210
218
Minions Killed
301
0
Camps Cleared
0
973,464
Distance Traveled
990,066
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,924
692
80
8
0
199,436
4
W
Charon
5,769
577
26
3
0
202,391
1
W
Baron Samedi
6,546
655
65
7
0
169,322
0
L
Terra
5,054
505
31
3
0
200,812
1
L
Artemis
5,111
511
55
6
0
175,839
0
L
Nike
5,374
537
62
6
0
184,266
0
W
Arachne
5,220
522
47
5
0
231,947
4
L
Nemesis
3,997
400
15
2
0
231,058
0
L
Janus
4,641
464
55
6
0
181,489
0
W
Medusa
5,751
575
83
8
0
186,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role