Player Matchup

Nu Wa
Nu Wa
Camuscamil
Nu Wa
Level 157
God Stats
48W - 37L
1,593 SR
Queue Stats
81W - 84L
1,455 Elo+
Solo
Fenrir
Fenrir
DiamonDOG3
Fenrir
Level 120
God Stats
2W - 3L
1,341 SR
Queue Stats
532W - 590L
1,495 Elo+
Solo
Ares
Ares
kellenmfmond
Ares
Level 85
God Stats
3W - 5L
1,474 SR
Queue Stats
104W - 91L
1,597 Elo+
Party 1
Tyr
Tyr
oughtistic
Tyr
Level 35
God Stats
1W - 1L
1,283 SR
Queue Stats
86W - 59L
1,610 Elo+
Party 1
Apollo
Apollo
vegarb68
Apollo
Level 135
God Stats
1W - 0L
1,653 SR
Queue Stats
52W - 36L
1,634 Elo+
Party 1
Team Averages
Level 106
1,469 SR
1,558 Elo+

VS

Team Averages
Level 69
1,564 SR
1,512 Elo+
Kali
Kali
El_brah23
Kali
Level 47
God Stats
12W - 16L
1,457 SR
Queue Stats
243W - 243L
1,426 Elo+
Solo
Ishtar
Ishtar
ForestGrump13
Ishtar
Level 22
God Stats
1W - 1L
1,741 SR
Queue Stats
2W - 1L
1,759 Elo+
Solo
Atlas
Atlas
M3owcenary
Atlas
Level 49
God Stats
0W - 1L
1,553 SR
Queue Stats
2W - 3L
1,443 Elo+
Solo
Medusa
Medusa
Machann_PATE
Medusa
Level 99
God Stats
22W - 38L
1,542 SR
Queue Stats
266W - 360L
1,397 Elo+
Solo
Vulcan
Vulcan
WiLkThUgGaMeR20
Vulcan
Level 129
God Stats
4W - 1L
1,525 SR
Queue Stats
37W - 26L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
1 / 3 / 5
8,462
940
3,892
6,964
2,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
DiamonDOG3
Fenrir
8
0 / 0 / 0
5,037
560
0
0
0
14
2 / 0 / 7
8,610
957
4,566
8,136
7,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 1 / 5
9,149
1,017
9,114
8,523
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Apollo
vegarb68
Apollo
16
3 / 0 / 6
8,866
985
5,134
7,524
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
2 / 2 / 1
7,707
856
5,556
7,736
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 0 / 0
6,387
710
0
149
51
Atlas
13
1 / 2 / 2
7,365
818
4,842
6,393
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
13
1 / 6 / 2
7,637
849
3,952
9,132
3,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 2
7,533
837
4,584
5,477
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
14
Kills
4
4
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
1
3
5
1.17
W
Fenrir
DiamonDOG3
Fenrir
0
0
0
0
L
Kali
2
2
1
1.25
L
0
0
0
0
L
Atlas
1
2
2
1
L
Medusa
1
6
2
0.33
L
0
4
2
0.25
W
2
0
7
5.5
W
8
1
5
10.5
W
Apollo
vegarb68
Apollo
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,706
Damage
18,934
31,147
Taken
28,887
19,349
Mitigated
13,711
9,842
Healing
2,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
3,892
1,548
0
1,889
6,964
2,492
2,633
991
5,859
30,607
353
W
Fenrir
DiamonDOG3
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Kali
5,556
1,569
0
2,087
7,736
3,227
173
2,833
4,903
0
16,289
L
0
0
0
0
149
51
0
149
0
0
0
L
Atlas
4,842
1,868
0
548
6,393
4,852
78
1,641
4,752
12,128
976
L
Medusa
3,952
810
0
63
9,132
3,343
0
2,795
6,337
0
21,595
L
4,584
303
0
145
5,477
2,238
0
705
4,772
23,024
0
W
4,566
290
0
2,590
8,136
7,467
169
2,400
5,597
10,119
1,224
W
9,114
1,287
0
2,855
8,523
6,206
0
1,540
6,806
0
23,233
W
Apollo
vegarb68
Apollo
5,134
3,655
0
2,508
7,524
3,184
315
3,515
3,814
0
39,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,124
Gold Earned
36,629
199
Minions Killed
133
0
Camps Cleared
0
726,808
Distance Traveled
665,381
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,462
940
57
6
0
166,240
0
W
Fenrir
5,037
560
0
0
0
0
0
L
Kali
7,707
856
26
3
0
191,002
0
L
Ishtar
6,387
710
0
0
0
0
0
L
Atlas
7,365
818
13
1
0
178,336
0
L
Medusa
7,637
849
47
5
0
149,879
4
L
Vulcan
7,533
837
47
5
0
146,164
0
W
Ares
8,610
957
15
2
0
190,973
0
W
Tyr
9,149
1,017
42
5
0
185,697
0
W
Apollo
8,866
985
85
9
0
183,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role