Player Matchup

Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold II
J0K3R07
Geb
Gold II
Level 125
God Stats
3W - 1L
1,851 SR
Queue Stats
58W - 53L
1,633 MMR
Party 2
Fenrir
Fenrir
Diamond II
MrCrossBow
Fenrir
Diamond II
Level 164
God Stats
2W - 5L
1,462 SR
Queue Stats
94W - 76L
1,666 MMR
Party 1
Ullr
Ullr
Gold II
SPLTyr
Ullr
Gold II
Level 108
God Stats
4W - 1L
1,510 SR
Queue Stats
41W - 33L
1,692 MMR
Solo
Ix Chel
Ix Chel
Diamond V
SavageDora
Ix Chel
Diamond V
Level 157
God Stats
25W - 23L
1,573 SR
Queue Stats
139W - 113L
1,792 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,579 SR
1,656 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 159
1,557 SR
1,657 MMR
Ao Kuang
Ao Kuang
Gold I
 
Ao Kuang
Gold I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum V
Abmolchen
Nike
Platinum V
Level 178
God Stats
1W - 2L
1,468 SR
Queue Stats
117W - 112L
1,802 MMR
Party 3
Discordia
Discordia
Gold I
Charizardos
Discordia
Gold I
Level 138
God Stats
1W - 2L
1,559 SR
Queue Stats
225W - 224L
1,639 MMR
Solo
Jormungandr
Jormungandr
Gold II
FinalSpecc
Jormungandr
Gold II
Level 156
God Stats
10W - 7L
1,609 SR
Queue Stats
573W - 579L
1,610 MMR
Party 3
Sobek
Sobek
Gold II
GloryBoro
Sobek
Gold II
Level 157
God Stats
10W - 8L
1,647 SR
Queue Stats
33W - 29L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 1 / 0
5,828
583
4,292
5,609
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
10
1 / 3 / 5
5,697
570
4,809
7,046
4,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
MrCrossBow
Fenrir
11
1 / 2 / 4
5,634
563
3,807
6,875
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
SPLTyr
Ullr
11
0 / 0 / 0
6,465
647
2,157
6,355
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
SavageDora
Ix Chel
12
6 / 0 / 1
6,852
685
8,269
4,305
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothNu WaJanus

VS

Bans
AphroditeKumbhakarnaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 5 / 0
5,370
537
3,590
9,088
2,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nike
11
0 / 0 / 0
6,054
605
2,819
6,124
2,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
Charizardos
Discordia
10
1 / 4 / 1
5,002
500
3,718
5,142
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
FinalSpecc
Jormungandr
10
2 / 1 / 3
5,169
517
6,517
10,132
5,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Sobek
GloryBoro
Sobek
10
1 / 1 / 2
5,604
560
1,314
7,589
4,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
6
6
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
0
2
L
Ao Kuang
 
Ao Kuang
2
5
0
0.4
L
Nike
0
0
0
0
L
Discordia
Charizardos
Discordia
1
4
1
0.38
L
Jormungandr
FinalSpecc
Jormungandr
2
1
3
3.5
L
Sobek
GloryBoro
Sobek
1
1
2
2
W
Geb
1
3
5
1.17
W
Fenrir
MrCrossBow
Fenrir
1
2
4
1.5
W
Ullr
SPLTyr
Ullr
0
0
0
0
W
Ix Chel
SavageDora
Ix Chel
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,334
Damage
17,958
30,190
Taken
38,075
12,813
Mitigated
16,316
10,133
Healing
9,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,292
2,527
0
2,611
5,609
1,841
210
3,581
2,028
0
42,634
L
Ao Kuang
 
Ao Kuang
3,590
534
0
2,151
9,088
2,988
0
3,515
5,387
34,036
0
L
Nike
2,819
247
0
1,460
6,124
2,398
0
0
6,124
0
46,493
L
Discordia
Charizardos
Discordia
3,718
237
0
635
5,142
1,277
0
2,618
2,399
34,084
0
L
Jormungandr
FinalSpecc
Jormungandr
6,517
2,086
0
1,780
10,132
5,348
0
5,003
4,985
32,795
0
L
Sobek
GloryBoro
Sobek
1,314
181
0
3,920
7,589
4,305
0
1,101
6,488
22,670
0
W
Geb
4,809
626
0
1,512
7,046
4,922
0
4,769
2,277
14,467
369
W
Fenrir
MrCrossBow
Fenrir
3,807
1,405
0
1,367
6,875
2,790
0
2,948
3,927
0
38,636
W
Ullr
SPLTyr
Ullr
2,157
414
0
3,182
6,355
1,831
0
454
5,901
0
49,376
W
Ix Chel
SavageDora
Ix Chel
8,269
1,093
503
958
4,305
1,429
132
3,387
918
43,419
2,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,476
Gold Earned
27,199
361
Minions Killed
286
0
Camps Cleared
0
1,030,528
Distance Traveled
992,029
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,828
583
81
8
0
192,354
1
L
Ao Kuang
5,370
537
64
6
0
212,640
3
L
Nike
6,054
605
91
9
0
203,276
0
L
Discordia
5,002
500
57
6
0
192,084
3
L
Jormungandr
5,169
517
47
5
0
196,089
2
L
Sobek
5,604
560
27
3
0
187,940
0
W
Geb
5,697
570
17
2
0
214,316
4
W
Fenrir
5,634
563
63
6
0
232,588
0
W
Ullr
6,465
647
106
11
0
184,499
0
W
Ix Chel
6,852
685
94
9
0
206,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role