Player Matchup

Hun Batz
Hun Batz
ClaudieB
Hun Batz
Level 230
God Stats
10W - 6L
1,637 SR
Queue Stats
454W - 375L
1,762 Elo+
Party 1
Nu Wa
Nu Wa
Lusaaset
Nu Wa
Level 211
God Stats
18W - 12L
1,625 SR
Queue Stats
224W - 139L
1,673 Elo+
Party 1
Hercules
Hercules
Ochad
Hercules
Level 159
God Stats
13W - 6L
1,688 SR
Queue Stats
227W - 118L
1,766 Elo+
Party 1
Cerberus
Cerberus
XenoGenes
Cerberus
Level 146
God Stats
4W - 1L
1,654 SR
Queue Stats
277W - 180L
1,708 Elo+
Party 1
Cupid
Cupid
asdag
Cupid
Level 87
God Stats
8W - 1L
1,868 SR
Queue Stats
207W - 93L
1,746 Elo+
Party 1
Team Averages
Level 167
1,694 SR
1,731 Elo+

VS

Team Averages
Level 140
1,684 SR
1,572 Elo+
Ne Zha
Ne Zha
Cryptikality
Ne Zha
Level 154
God Stats
10W - 9L
1,637 SR
Queue Stats
502W - 473L
1,595 Elo+
Solo
Kuzenbo
Kuzenbo
Dekyume
Kuzenbo
Level 109
God Stats
3W - 3L
1,642 SR
Queue Stats
113W - 93L
1,621 Elo+
Party 2
Nu Wa
Nu Wa
Joana_darky
Nu Wa
Level 154
God Stats
3W - 3L
1,793 SR
Queue Stats
162W - 176L
1,536 Elo+
Solo
Anhur
Anhur
lelyumi
Anhur
Level 154
God Stats
17W - 10L
1,673 SR
Queue Stats
127W - 115L
1,567 Elo+
Party 2
Erlang Shen
Erlang Shen
pesadillatoxi
Erlang Shen
Level 127
God Stats
3W - 2L
1,673 SR
Queue Stats
129W - 104L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ClaudieB
Hun Batz
13
4 / 0 / 1
7,396
569
4,744
9,413
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Lusaaset
Nu Wa
15
5 / 0 / 3
8,654
666
10,184
5,298
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Ochad
Hercules
13
4 / 2 / 9
8,215
632
7,445
12,135
10,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cerberus
XenoGenes
Cerberus
14
5 / 1 / 6
8,466
651
9,486
10,810
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
asdag
Cupid
13
4 / 3 / 3
8,149
627
6,801
6,168
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
4 / 4 / 1
7,059
543
6,350
10,540
3,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Dekyume
Kuzenbo
8
1 / 6 / 3
6,328
487
3,209
10,095
8,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 2 / 3
6,947
534
6,322
6,321
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
lelyumi
Anhur
12
0 / 3 / 3
6,617
509
4,076
8,156
2,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
pesadillatoxi
Erlang Shen
10
0 / 7 / 1
6,106
470
3,863
14,740
6,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
22
Kills
6
6
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ClaudieB
Hun Batz
4
0
1
4.5
L
Ne Zha
4
4
1
1.13
L
Kuzenbo
Dekyume
Kuzenbo
1
6
3
0.42
L
1
2
3
1.25
W
Nu Wa
Lusaaset
Nu Wa
5
0
3
6.5
W
Hercules
Ochad
Hercules
4
2
9
4.25
W
Cerberus
XenoGenes
Cerberus
5
1
6
8
W
Cupid
asdag
Cupid
4
3
3
1.83
L
Anhur
lelyumi
Anhur
0
3
3
0.5
L
Erlang Shen
pesadillatoxi
Erlang Shen
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,660
Damage
23,820
43,824
Taken
49,852
21,610
Mitigated
22,047
16,550
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ClaudieB
Hun Batz
4,744
1,745
0
5,120
9,413
2,974
1
1,848
7,308
0
69,975
L
Ne Zha
6,350
2,292
0
2,040
10,540
3,097
0
4,599
5,941
0
47,489
L
Kuzenbo
Dekyume
Kuzenbo
3,209
1,606
0
1,160
10,095
8,609
72
2,331
7,764
8,447
0
L
6,322
1,063
0
960
6,321
1,092
8
4,113
2,208
44,989
607
W
Nu Wa
Lusaaset
Nu Wa
10,184
2,251
0
439
5,298
1,594
606
1,203
3,849
69,585
0
W
Hercules
Ochad
Hercules
7,445
2,195
0
4,543
12,135
10,104
0
2,597
9,251
142
24,629
W
Cerberus
XenoGenes
Cerberus
9,486
873
0
3,385
10,810
5,293
15
1,982
8,599
46,137
1,412
W
Cupid
asdag
Cupid
6,801
4,311
713
2,350
6,168
1,645
793
809
5,275
0
62,982
L
Anhur
lelyumi
Anhur
4,076
2,245
0
2,764
8,156
2,516
0
851
7,305
0
52,263
L
Erlang Shen
pesadillatoxi
Erlang Shen
3,863
1,516
0
4,430
14,740
6,733
0
7,595
7,145
0
36,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,880
Gold Earned
33,057
523
Minions Killed
342
0
Camps Cleared
0
1,383,504
Distance Traveled
1,316,283
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,396
569
107
8
0
332,940
0
L
Ne Zha
7,059
543
79
6
0
312,434
1
L
Kuzenbo
6,328
487
10
1
0
266,644
0
L
Nu Wa
6,947
534
96
7
0
251,454
5
W
Nu Wa
8,654
666
122
9
0
263,572
4
W
Hercules
8,215
632
35
3
0
296,091
3
W
Cerberus
8,466
651
134
10
0
241,688
2
W
Cupid
8,149
627
125
10
0
249,213
3
L
Anhur
6,617
509
97
7
0
236,993
1
L
Erlang Shen
6,106
470
60
5
0
248,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role