Player Matchup

Ix Chel
Ix Chel
Masters
 
Ix Chel
Masters
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
Swеeet
Serqet
Masters
Level 256
God Stats
5W - 1L
1,609 SR
Queue Stats
288W - 119L
2,557 MMR
Solo
Cabrakan
Cabrakan
Platinum III
Too-Caculated
Cabrakan
Platinum III
Level 132
God Stats
43W - 31L
1,665 SR
Queue Stats
908W - 970L
1,676 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 186
1,591 SR
1,911 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,689 SR
2,219 MMR
Thoth
Thoth
Diamond I
GHOULCRUSADE
Thoth
Diamond I
Level 157
God Stats
24W - 14L
1,697 SR
Queue Stats
390W - 340L
2,471 MMR
Solo
Athena
Athena
Masters
VuaqzKing
Athena
Masters
Level 132
God Stats
1W - 1L
2,000 SR
Queue Stats
126W - 126L
2,664 MMR
Solo
Chaac
Chaac
Gold III
paulofeeder10
Chaac
Gold III
Level 63
God Stats
2W - 5L
1,370 SR
Queue Stats
54W - 68L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
5 / 0 / 4
9,427
943
9,252
5,408
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
Swеeet
Serqet
15
3 / 1 / 7
8,907
891
7,258
9,123
6,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cabrakan
Too-Caculated
Cabrakan
15
3 / 0 / 8
8,639
864
8,797
9,901
12,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
FafnirBacchusCerberusAchillesXing Tian

VS

Bans
CthulhuHou YiCupidCharybdisAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,763
676
3,762
4,718
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
VuaqzKing
Athena
12
0 / 2 / 1
6,518
652
3,513
10,398
9,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 0
7,322
732
5,975
12,322
5,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
1
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
4
7
L
0
4
1
0.13
W
Serqet
Swеeet
Serqet
3
1
7
6.5
W
Cabrakan
Too-Caculated
Cabrakan
3
0
8
7
L
Athena
VuaqzKing
Athena
0
2
1
0.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,307
Damage
13,250
24,432
Taken
27,438
21,422
Mitigated
16,127
10,343
Healing
4,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,252
1,191
3,789
2,444
5,408
2,874
371
2,106
3,095
49,457
1,590
L
3,762
26
0
430
4,718
1,105
0
2,143
2,031
17,911
0
W
Serqet
Swеeet
Serqet
7,258
1,086
0
2,801
9,123
6,139
198
2,307
6,564
0
34,868
W
Cabrakan
Too-Caculated
Cabrakan
8,797
1,362
0
1,309
9,901
12,409
228
2,335
7,376
17,750
1,652
L
Athena
VuaqzKing
Athena
3,513
425
0
1,629
10,398
9,028
0
7,437
2,534
9,874
0
L
5,975
332
126
2,017
12,322
5,994
0
7,589
4,133
0
21,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,973
Gold Earned
20,603
178
Minions Killed
81
0
Camps Cleared
0
610,075
Distance Traveled
478,738
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,427
943
97
10
0
192,936
0
L
Thoth
6,763
676
39
4
0
135,444
2
W
Serqet
8,907
891
53
5
0
227,215
2
W
Cabrakan
8,639
864
28
3
0
189,924
0
L
Athena
6,518
652
12
1
0
171,122
0
L
Chaac
7,322
732
30
3
0
172,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role