Player Matchup

Anhur
Anhur
Gold V
Abraham2A
Anhur
Gold V
Level 108
God Stats
30W - 31L
1,559 SR
Queue Stats
51W - 52L
1,543 MMR
Solo
Neith
Neith
Gold V
Blazeyy
Neith
Gold V
Level 105
God Stats
0W - 1L
1,561 SR
Queue Stats
56W - 61L
1,463 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver I
Boboan8or2000
Tsukuyomi
Silver I
Level 117
God Stats
2W - 2L
1,503 SR
Queue Stats
24W - 31L
1,500 MMR
Party 2
Bacchus
Bacchus
Silver III
Skrtalicious194
Bacchus
Silver III
Level 83
God Stats
4W - 1L
1,588 SR
Queue Stats
24W - 34L
1,432 MMR
Party 3
Ra
Ra
Bronze III
WiliBoi
Ra
Bronze III
Level 126
God Stats
0W - 1L
1,467 SR
Queue Stats
1W - 1L
1,600 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,536 SR
1,508 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,542 SR
1,526 MMR
Lancelot
Lancelot
Silver I
Bobbibear
Lancelot
Silver I
Level 90
God Stats
2W - 1L
1,644 SR
Queue Stats
24W - 27L
1,564 MMR
Party 1
Cupid
Cupid
Gold II
DjakPrvak
Cupid
Gold II
Level 106
God Stats
1W - 2L
1,351 SR
Queue Stats
130W - 129L
1,529 MMR
Solo
Anubis
Anubis
Gold I
Maanpaardt
Anubis
Gold I
Level 253
God Stats
2W - 0L
1,689 SR
Queue Stats
92W - 86L
1,618 MMR
Party 4
Jormungandr
Jormungandr
Bronze III
Svendaage
Jormungandr
Bronze III
Level 59
God Stats
2W - 2L
1,483 SR
Queue Stats
9W - 11L
1,354 MMR
Party 1
King Arthur
King Arthur
Gold III
polderiaan
King Arthur
Gold III
Level 108
God Stats
6W - 5L
1,544 SR
Queue Stats
29W - 19L
1,564 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Abraham2A
Anhur
16
4 / 5 / 1
9,541
561
10,110
12,848
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Blazeyy
Neith
14
0 / 5 / 2
8,682
511
11,182
16,381
5,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Boboan8or2000
Tsukuyomi
14
5 / 4 / 1
8,611
507
10,732
14,614
5,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
0 / 4 / 5
7,574
446
4,049
15,782
15,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 1
7,892
464
3,445
10,044
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraNe ZhaSkadiAo Kuang

VS

Bans
HadesThanatosLokiNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bobbibear
Lancelot
18
6 / 2 / 2
10,152
597
6,666
12,501
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
DjakPrvak
Cupid
18
2 / 4 / 4
10,040
591
6,241
12,706
3,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Maanpaardt
Anubis
17
5 / 1 / 8
10,807
636
15,910
9,569
4,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Svendaage
Jormungandr
15
7 / 1 / 2
10,172
598
9,381
10,631
10,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
polderiaan
King Arthur
17
3 / 1 / 3
10,618
625
14,719
19,016
15,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
9
Kills
23
23
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
Abraham2A
Anhur
4
5
1
0.9
L
Neith
Blazeyy
Neith
0
5
2
0.2
W
Lancelot
Bobbibear
Lancelot
6
2
2
3.5
L
Tsukuyomi
Boboan8or2000
Tsukuyomi
5
4
1
1.38
W
Cupid
DjakPrvak
Cupid
2
4
4
1
W
Anubis
Maanpaardt
Anubis
5
1
8
9
L
0
4
5
0.63
W
Jormungandr
Svendaage
Jormungandr
7
1
2
8
L
0
5
1
0.1
W
King Arthur
polderiaan
King Arthur
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,518
Damage
52,917
69,669
Taken
64,423
34,350
Mitigated
39,378
23,372
Healing
26,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Abraham2A
Anhur
10,110
6,499
0
3,846
12,848
4,359
142
2,702
10,146
0
84,469
L
Neith
Blazeyy
Neith
11,182
4,562
0
3,204
16,381
5,797
0
2,163
14,218
0
66,120
W
Lancelot
Bobbibear
Lancelot
6,666
1,396
0
6,720
12,501
6,055
0
1,369
11,132
0
87,024
L
Tsukuyomi
Boboan8or2000
Tsukuyomi
10,732
2,781
0
5,882
14,614
5,241
0
6,218
8,396
0
58,526
W
Cupid
DjakPrvak
Cupid
6,241
2,945
0
5,196
12,706
3,631
313
890
11,816
0
81,509
W
Anubis
Maanpaardt
Anubis
15,910
948
0
5,877
9,569
4,439
640
1,937
7,571
81,399
1,851
L
4,049
555
0
4,951
15,782
15,702
0
8,086
7,696
18,833
0
W
Jormungandr
Svendaage
Jormungandr
9,381
1,696
0
1,956
10,631
10,047
70
2,226
8,303
42,903
3,437
L
3,445
297
1,640
3,849
10,044
3,251
0
5,255
4,789
64,555
754
W
King Arthur
polderiaan
King Arthur
14,719
1,427
0
6,343
19,016
15,206
76
1,484
17,532
0
79,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,300
Gold Earned
51,789
539
Minions Killed
565
0
Camps Cleared
0
1,652,321
Distance Traveled
1,818,611
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,541
561
147
9
0
295,514
3
L
Neith
8,682
511
135
8
0
299,867
0
W
Lancelot
10,152
597
122
7
0
440,638
2
L
Tsukuyomi
8,611
507
92
5
0
361,400
2
W
Cupid
10,040
591
141
8
0
336,320
0
W
Anubis
10,807
636
128
8
0
322,246
1
L
Bacchus
7,574
446
29
2
0
348,355
5
W
Jormungandr
10,172
598
52
3
0
356,623
0
L
Ra
7,892
464
136
8
0
347,185
3
W
King Arthur
10,618
625
122
7
0
362,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role