Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DamnedWarden
Da Ji
Level 110
God Stats
4W - 6L
1,245 SR
Queue Stats
25W - 22L
1,445 Elo+
Party 1
Nu Wa
Nu Wa
SL Revan SE
Nu Wa
Level 64
God Stats
4W - 3L
1,429 SR
Queue Stats
49W - 52L
1,487 Elo+
Party 1
Surtr
Surtr
ThatsSoTravennn
Surtr
Level 121
God Stats
3W - 8L
1,396 SR
Queue Stats
103W - 108L
1,397 Elo+
Solo
Heimdallr
Heimdallr
joornah
Heimdallr
Level 107
God Stats
16W - 23L
1,436 SR
Queue Stats
80W - 94L
1,437 Elo+
Solo
Team Averages
Level 104
1,401 SR
1,453 Elo+

VS

Team Averages
Level 98
1,497 SR
1,476 Elo+
Atlas
Atlas
Borleu
Atlas
Level 62
God Stats
90W - 79L
1,539 SR
Queue Stats
229W - 223L
1,481 Elo+
Solo
Hun Batz
Hun Batz
CK_HELL-JR2003
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,483 Elo+
Solo
Poseidon
Poseidon
GawkGawkTV
Poseidon
Level 128
God Stats
1W - 1L
1,481 SR
Queue Stats
75W - 78L
1,502 Elo+
Solo
Skadi
Skadi
Lilpeanut017
Skadi
Level 66
God Stats
160W - 169L
1,501 SR
Queue Stats
202W - 204L
1,493 Elo+
Solo
Hercules
Hercules
MestreKondor
Hercules
Level 127
God Stats
1W - 2L
1,466 SR
Queue Stats
23W - 29L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
2 / 1 / 0
4,534
648
1,182
5,149
2,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
6 / 1 / 1
4,843
692
1,972
4,086
1,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
1 / 0 / 5
4,853
693
2,956
2,448
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 1
4,510
644
2,681
4,532
2,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heimdallr
joornah
Heimdallr
7
0 / 1 / 1
3,745
535
3,208
3,835
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Borleu
Atlas
7
0 / 2 / 1
3,886
555
3,013
4,811
1,098
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
5
0 / 2 / 0
3,498
500
951
3,596
779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
GawkGawkTV
Poseidon
8
1 / 4 / 0
4,595
656
2,035
4,153
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 0 / 0
4,185
598
2,827
1,945
379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hercules
MestreKondor
Hercules
8
0 / 1 / 0
4,506
644
1,869
5,326
2,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
2
3
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
0
2
L
Atlas
Borleu
Atlas
0
2
1
0.25
L
Hun Batz
0
2
0
0
W
6
1
1
6.5
L
Poseidon
GawkGawkTV
Poseidon
1
4
0
0.25
L
1
0
0
1
L
Hercules
MestreKondor
Hercules
0
1
0
0
W
1
0
5
3.5
W
0
0
1
0.5
W
Heimdallr
joornah
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,999
Damage
10,695
20,050
Taken
19,831
7,642
Mitigated
5,459
7,426
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,182
27
0
1,737
5,149
2,651
0
1,335
3,774
13,486
0
L
Atlas
Borleu
Atlas
3,013
941
21
1,039
4,811
1,098
0
299
4,480
15,353
0
L
Hun Batz
951
224
0
1,245
3,596
779
0
580
2,946
0
13,025
W
1,972
308
0
2,038
4,086
1,251
0
438
3,620
0
14,471
L
Poseidon
GawkGawkTV
Poseidon
2,035
187
0
500
4,153
719
0
2,527
1,500
24,585
0
L
2,827
1,630
0
1,101
1,945
379
0
120
1,795
0
22,659
L
Hercules
MestreKondor
Hercules
1,869
1,042
0
1,764
5,326
2,484
0
437
4,859
0
24,075
W
2,956
815
0
1,000
2,448
565
0
1,106
1,186
20,576
184
W
2,681
1,237
0
1,756
4,532
2,194
0
0
4,332
496
22,377
W
Heimdallr
joornah
Heimdallr
3,208
1,289
0
895
3,835
981
0
1,945
1,890
0
19,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,485
Gold Earned
20,670
205
Minions Killed
202
0
Camps Cleared
0
738,883
Distance Traveled
684,274
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,534
648
30
4
0
148,087
0
L
Atlas
3,886
555
24
3
0
142,360
0
L
Hun Batz
3,498
500
30
4
0
126,950
0
W
Da Ji
4,843
692
27
4
0
171,967
0
L
Poseidon
4,595
656
55
8
0
142,540
1
L
Skadi
4,185
598
41
6
0
138,903
4
L
Hercules
4,506
644
52
7
0
133,521
3
W
Nu Wa
4,853
693
56
8
0
130,863
0
W
Surtr
4,510
644
59
8
0
150,709
4
W
Heimdallr
3,745
535
33
5
0
137,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role