Player Matchup

Chaac
Chaac
BROWHATBRO
Chaac
Level 40
God Stats
4W - 1L
1,260 SR
Queue Stats
69W - 86L
1,429 Elo+
Party 1
Izanami
Izanami
MisterTeoga
Izanami
Level 46
God Stats
1W - 1L
1,446 SR
Queue Stats
16W - 33L
1,283 Elo+
Party 1
Ra
Ra
arijonas
Ra
Level 126
God Stats
10W - 0L
1,698 SR
Queue Stats
31W - 10L
1,644 Elo+
Solo
Sylvanus
Sylvanus
kokochannel45
Sylvanus
Level 73
God Stats
13W - 8L
1,727 SR
Queue Stats
93W - 82L
1,453 Elo+
Solo
Mercury
Mercury
tryserve
Mercury
Level 68
God Stats
5W - 6L
1,425 SR
Queue Stats
201W - 201L
1,477 Elo+
Party 1
Team Averages
Level 71
1,511 SR
1,457 Elo+

VS

Team Averages
Level 57
1,652 SR
1,536 Elo+
Athena
Athena
 
Athena
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
HYPE Jester
Poseidon
Level 51
God Stats
5W - 6L
1,529 SR
Queue Stats
102W - 105L
1,508 Elo+
Solo
Nemesis
Nemesis
Mamadou 6807
Nemesis
Level 62
God Stats
0W - 1L
1,525 SR
Queue Stats
55W - 67L
1,474 Elo+
Party 3
Artemis
Artemis
Subratis
Artemis
Level 79
God Stats
9W - 7L
1,740 SR
Queue Stats
30W - 25L
1,569 Elo+
Party 2
Bacchus
Bacchus
doenerci
Bacchus
Level 15
God Stats
6W - 3L
1,968 SR
Queue Stats
7W - 6L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 3 / 3
8,835
552
7,214
14,115
9,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
MisterTeoga
Izanami
13
2 / 4 / 3
7,651
478
5,542
10,038
3,080
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
4 / 0 / 5
9,356
585
9,613
6,602
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
kokochannel45
Sylvanus
13
1 / 2 / 3
8,086
505
5,141
11,356
7,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
tryserve
Mercury
15
6 / 2 / 3
8,734
546
7,126
8,432
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
3 / 2 / 1
6,867
429
4,710
10,809
4,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Poseidon
HYPE Jester
Poseidon
12
0 / 4 / 1
6,620
414
2,279
5,925
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nemesis
Mamadou 6807
Nemesis
13
3 / 3 / 1
7,237
452
7,717
10,951
7,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Artemis
Subratis
Artemis
12
4 / 4 / 2
7,566
473
12,472
12,268
3,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
doenerci
Bacchus
12
1 / 2 / 6
7,624
477
6,438
10,824
9,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
15
Kills
11
11
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
2
1
1.75
W
Chaac
2
3
3
1.17
L
Poseidon
HYPE Jester
Poseidon
0
4
1
0.13
L
Nemesis
Mamadou 6807
Nemesis
3
3
1
1.17
W
Izanami
MisterTeoga
Izanami
2
4
3
0.88
L
Artemis
Subratis
Artemis
4
4
2
1.25
W
4
0
5
6.5
L
Bacchus
doenerci
Bacchus
1
2
6
2
W
Sylvanus
kokochannel45
Sylvanus
1
2
3
1.25
W
Mercury
tryserve
Mercury
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,636
Damage
33,616
50,543
Taken
50,777
25,983
Mitigated
26,273
17,465
Healing
15,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
4,710
1,142
0
5,201
10,809
4,306
0
3,059
7,564
42,605
912
W
Chaac
7,214
1,038
0
2,712
14,115
9,619
951
2,633
10,828
102
50,236
L
Poseidon
HYPE Jester
Poseidon
2,279
523
0
705
5,925
1,531
0
2,232
3,346
36,561
1,687
L
Nemesis
Mamadou 6807
Nemesis
7,717
1,778
0
3,968
10,951
7,145
0
0
10,951
1,340
36,349
W
Izanami
MisterTeoga
Izanami
5,542
3,114
0
727
10,038
3,080
472
3,189
6,849
0
43,370
L
Artemis
Subratis
Artemis
12,472
5,582
0
4,214
12,268
3,593
536
4,101
8,115
0
51,413
W
9,613
790
1,728
3,136
6,602
2,821
1,489
1,853
4,559
76,226
0
L
Bacchus
doenerci
Bacchus
6,438
1,088
0
1,698
10,824
9,698
0
4,582
5,945
22,331
1,822
W
Sylvanus
kokochannel45
Sylvanus
5,141
1,397
4,280
4,052
11,356
7,331
35
3,686
7,670
22,423
0
W
Mercury
tryserve
Mercury
7,126
2,664
0
830
8,432
3,132
330
2,245
5,991
0
49,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,662
Gold Earned
35,914
374
Minions Killed
321
0
Camps Cleared
0
1,562,142
Distance Traveled
1,552,339
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,867
429
76
5
0
344,517
0
W
Chaac
8,835
552
84
5
0
299,531
1
L
Poseidon
6,620
414
71
4
0
243,148
0
L
Nemesis
7,237
452
55
3
0
351,036
0
W
Izanami
7,651
478
75
5
0
266,392
0
L
Artemis
7,566
473
83
5
0
295,898
0
W
Ra
9,356
585
129
8
0
351,104
0
L
Bacchus
7,624
477
36
2
0
317,740
0
W
Sylvanus
8,086
505
16
1
0
269,768
5
W
Mercury
8,734
546
70
4
0
375,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role