Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
DiegoSolana8
Cerberus
Gold I
Level 107
God Stats
3W - 0L
1,851 SR
Queue Stats
105W - 94L
1,645 MMR
Solo
Ra
Ra
Gold II
destoyerpuig
Ra
Gold II
Level 105
God Stats
6W - 1L
1,745 SR
Queue Stats
16W - 7L
1,710 MMR
Solo
Pele
Pele
Diamond V
slobberylamb
Pele
Diamond V
Level 159
God Stats
19W - 10L
1,654 SR
Queue Stats
69W - 56L
1,676 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,650 SR
1,606 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,595 SR
1,679 MMR
Surtr
Surtr
Gold III
IrishSweeney
Surtr
Gold III
Level 155
God Stats
2W - 3L
1,467 SR
Queue Stats
30W - 26L
1,642 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Misshides
Ne Zha
Platinum IV
Level 69
God Stats
7W - 10L
1,464 SR
Queue Stats
141W - 124L
1,760 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
RicknRollbadumz
Kumbhakarna
Gold IV
Level 87
God Stats
0W - 1L
1,790 SR
Queue Stats
51W - 59L
1,554 MMR
Party 2
Janus
Janus
Platinum V
SchMolCH
Janus
Platinum V
Level 122
God Stats
4W - 3L
1,630 SR
Queue Stats
196W - 192L
1,738 MMR
Party 2
Cernunnos
Cernunnos
Gold I
Thedkrogue
Cernunnos
Gold I
Level 129
God Stats
18W - 14L
1,624 SR
Queue Stats
290W - 292L
1,702 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
0 / 0 / 0
4,206
841
0
1,873
554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hou Yi
 
Hou Yi
6
0 / 1 / 1
3,365
673
1,462
1,956
487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
DiegoSolana8
Cerberus
7
1 / 1 / 2
4,066
813
1,679
3,276
1,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 1 / 1
4,225
845
1,113
2,091
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 1 / 2
4,063
813
1,709
3,290
1,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
AwilixMaman BrigitteThorAo Kuang

VS

Bans
AnhurSusanoAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,451
490
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ne Zha
Misshides
Ne Zha
6
0 / 2 / 2
3,310
662
803
4,011
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
RicknRollbadumz
Kumbhakarna
6
1 / 1 / 2
3,584
717
1,704
4,695
1,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
SchMolCH
Janus
6
3 / 2 / 0
3,740
748
1,620
2,545
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Thedkrogue
Cernunnos
4
0 / 1 / 2
2,832
566
475
1,865
428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
6
Kills
4
4
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Hou Yi
 
Hou Yi
0
1
1
0.5
W
Cerberus
DiegoSolana8
Cerberus
1
1
2
2
L
0
0
0
0
L
Ne Zha
Misshides
Ne Zha
0
2
2
0.5
L
Kumbhakarna
RicknRollbadumz
Kumbhakarna
1
1
2
2
L
Janus
SchMolCH
Janus
3
2
0
1.5
L
Cernunnos
Thedkrogue
Cernunnos
0
1
2
1
W
2
1
1
2.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,963
Damage
4,602
12,486
Taken
13,116
4,242
Mitigated
4,022
4,138
Healing
3,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
0
0
0
703
1,873
554
0
0
1,873
0
25,973
W
Hou Yi
 
Hou Yi
1,462
356
0
673
1,956
487
0
946
1,008
0
17,266
W
Cerberus
DiegoSolana8
Cerberus
1,679
76
0
1,425
3,276
1,608
0
833
2,399
13,889
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
Misshides
Ne Zha
803
0
0
1,561
4,011
1,081
0
353
3,658
0
16,943
L
Kumbhakarna
RicknRollbadumz
Kumbhakarna
1,704
98
0
905
4,695
1,925
0
1,028
3,667
10,158
1,769
L
Janus
SchMolCH
Janus
1,620
340
0
250
2,545
588
0
1,077
1,468
12,163
0
L
Cernunnos
Thedkrogue
Cernunnos
475
291
0
399
1,865
428
0
334
1,531
0
5,357
W
1,113
118
199
856
2,091
555
0
731
1,222
23,029
0
W
1,709
239
0
282
3,290
1,038
0
253
3,037
0
17,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,925
Gold Earned
15,917
187
Minions Killed
90
0
Camps Cleared
0
474,686
Distance Traveled
380,175
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,206
841
58
12
0
97,637
0
W
Hou Yi
3,365
673
39
8
0
81,666
0
W
Cerberus
4,066
813
14
3
0
85,591
0
L
Surtr
2,451
490
0
0
0
9,045
0
L
Ne Zha
3,310
662
47
9
0
115,810
2
L
Kumbhakarna
3,584
717
9
2
0
96,674
2
L
Janus
3,740
748
21
4
0
98,843
0
L
Cernunnos
2,832
566
13
3
0
59,803
0
W
Ra
4,225
845
41
8
0
99,741
0
W
Pele
4,063
813
35
7
0
110,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role