Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Adrianoboe
Jormungandr
Level 159
God Stats
0W - 1L
1,727 SR
Queue Stats
174W - 162L
1,551 Elo+
Party 1
Chronos
Chronos
DBDRUINMARINE
Chronos
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
173W - 167L
1,498 Elo+
Party 2
Skadi
Skadi
GagaPeePap7890
Skadi
Level 128
God Stats
21W - 21L
1,513 SR
Queue Stats
174W - 155L
1,535 Elo+
Party 2
Sylvanus
Sylvanus
brandoncrisp23
Sylvanus
Level 56
God Stats
2W - 1L
1,877 SR
Queue Stats
5W - 6L
1,505 Elo+
Solo
Team Averages
Level 130
1,623 SR
1,518 Elo+

VS

Team Averages
Level 129
1,486 SR
1,507 Elo+
Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DrDeku PhD
Arachne
Level 156
God Stats
5W - 2L
1,489 SR
Queue Stats
7W - 7L
1,454 Elo+
Solo
Anhur
Anhur
Rogueckt
Anhur
Level 84
God Stats
7W - 5L
1,496 SR
Queue Stats
111W - 103L
1,522 Elo+
Solo
Achilles
Achilles
TheGirthWyrm
Achilles
Level 158
God Stats
25W - 23L
1,580 SR
Queue Stats
589W - 562L
1,558 Elo+
Solo
Anubis
Anubis
mcflyguy233
Anubis
Level 128
God Stats
14W - 12L
1,367 SR
Queue Stats
194W - 172L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
0 / 2 / 1
3,286
657
818
3,128
693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Adrianoboe
Jormungandr
6
0 / 2 / 0
3,414
683
616
3,454
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
6
1 / 3 / 0
3,302
660
1,406
3,035
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

5
0 / 1 / 0
3,006
601
2,062
2,528
381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
3
0 / 1 / 0
2,825
565
288
2,989
951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 0 / 2
3,529
706
964
2,684
1,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
DrDeku PhD
Arachne
7
6 / 0 / 1
4,188
838
1,862
2,433
756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anhur
Rogueckt
Anhur
6
0 / 0 / 2
3,572
714
2,260
2,583
516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
TheGirthWyrm
Achilles
7
2 / 0 / 0
4,362
872
1,838
3,396
1,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
7
0 / 1 / 3
3,876
775
1,285
2,193
826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
2
1
0.25
W
Ymir
 
Ymir
1
0
2
2
L
Jormungandr
Adrianoboe
Jormungandr
0
2
0
0
L
Chronos
1
3
0
0.33
W
Arachne
DrDeku PhD
Arachne
6
0
1
6.5
L
0
1
0
0
W
Anhur
Rogueckt
Anhur
0
0
2
1
W
Achilles
TheGirthWyrm
Achilles
2
0
0
2
L
Sylvanus
0
1
0
0
W
Anubis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,190
Damage
8,209
15,134
Taken
13,289
3,765
Mitigated
4,313
4,214
Healing
5,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
818
223
0
1,258
3,128
693
0
371
2,757
0
12,721
W
Ymir
 
Ymir
964
254
0
639
2,684
1,206
0
291
2,393
7,791
180
L
Jormungandr
Adrianoboe
Jormungandr
616
226
0
1,090
3,454
1,090
0
0
3,454
13,415
159
L
Chronos
1,406
414
0
270
3,035
650
0
1,216
1,819
11,457
0
W
Arachne
DrDeku PhD
Arachne
1,862
1,436
0
288
2,433
756
0
273
2,160
0
14,227
L
2,062
528
0
296
2,528
381
0
36
2,492
0
15,331
W
Anhur
Rogueckt
Anhur
2,260
1,391
0
1,487
2,583
516
0
188
2,395
0
18,348
W
Achilles
TheGirthWyrm
Achilles
1,838
478
0
1,663
3,396
1,009
0
385
2,879
0
22,044
L
Sylvanus
288
227
106
1,194
2,989
951
0
611
2,378
3,875
0
W
Anubis
1,285
247
0
1,121
2,193
826
0
942
1,141
20,902
1,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,833
Gold Earned
19,527
134
Minions Killed
170
0
Camps Cleared
0
473,277
Distance Traveled
484,551
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,286
657
34
7
0
125,021
0
W
Ymir
3,529
706
17
3
0
110,542
2
L
Jormungandr
3,414
683
43
9
0
104,317
0
L
Chronos
3,302
660
27
5
0
103,727
0
W
Arachne
4,188
838
28
6
0
106,624
0
L
Skadi
3,006
601
24
5
0
88,556
0
W
Anhur
3,572
714
38
8
0
85,100
0
W
Achilles
4,362
872
44
9
0
92,577
0
L
Sylvanus
2,825
565
6
1
0
51,656
0
W
Anubis
3,876
775
43
9
0
89,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role