Player Matchup

Bastet
Bastet
 
Bastet
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Beelesg
Ah Puch
Level 81
God Stats
12W - 9L
1,524 SR
Queue Stats
83W - 85L
1,473 Elo+
Party 1
Kumbhakarna
Kumbhakarna
beamishplant80
Kumbhakarna
Level 47
God Stats
6W - 2L
1,634 SR
Queue Stats
23W - 20L
1,510 Elo+
Party 1
Team Averages
Level 88
1,553 SR
1,494 Elo+

VS

Team Averages
Level 152
1,611 SR
1,516 Elo+
Sol
Sol
ErickFB
Sol
Level 143
God Stats
0W - 1L
1,704 SR
Queue Stats
31W - 25L
1,626 Elo+
Solo
Baron Samedi
Baron Samedi
Shaneian22
Baron Samedi
Level 129
God Stats
38W - 34L
1,551 SR
Queue Stats
794W - 824L
1,429 Elo+
Solo
Guan Yu
Guan Yu
conundrum216
Guan Yu
Level 185
God Stats
4W - 4L
1,579 SR
Queue Stats
1,061W - 1,150L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
10 / 2 / 2
9,972
997
11,061
9,781
3,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ah Puch
Beelesg
Ah Puch
14
4 / 2 / 9
8,714
871
11,009
4,646
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
beamishplant80
Kumbhakarna
14
0 / 1 / 13
8,108
811
4,334
10,968
8,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
4 / 4 / 1
9,311
931
8,696
8,929
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
Shaneian22
Baron Samedi
13
0 / 2 / 4
7,285
729
5,170
8,380
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
conundrum216
Guan Yu
11
1 / 8 / 2
7,181
718
3,946
15,110
7,954
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
5
5
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
2
2
5.5
W
Ah Puch
Beelesg
Ah Puch
4
2
9
4.25
L
Sol
4
4
1
1.13
L
Baron Samedi
Shaneian22
Baron Samedi
0
2
4
1
W
Kumbhakarna
beamishplant80
Kumbhakarna
0
1
13
6.5
L
Guan Yu
conundrum216
Guan Yu
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,404
Damage
17,812
25,395
Taken
32,419
12,824
Mitigated
13,434
3,602
Healing
5,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,061
2,237
0
2,595
9,781
3,252
276
4,644
5,071
0
36,884
W
Ah Puch
Beelesg
Ah Puch
11,009
458
0
363
4,646
1,475
236
2,783
1,836
24,691
1,020
L
Sol
8,696
2,751
0
3,593
8,929
2,403
1,501
3,448
5,206
30,497
2,754
L
Baron Samedi
Shaneian22
Baron Samedi
5,170
165
112
259
8,380
3,077
234
4,086
3,920
16,097
0
W
Kumbhakarna
beamishplant80
Kumbhakarna
4,334
797
0
644
10,968
8,097
188
7,120
3,743
11,534
1,607
L
Guan Yu
conundrum216
Guan Yu
3,946
454
411
1,012
15,110
7,954
209
5,483
9,221
1,539
10,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
23,777
125
Minions Killed
116
0
Camps Cleared
0
571,512
Distance Traveled
465,245
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,972
997
49
5
0
187,308
2
W
Ah Puch
8,714
871
56
6
0
187,581
0
L
Sol
9,311
931
65
7
0
146,407
0
L
Baron Samedi
7,285
729
36
4
0
169,005
0
W
Kumbhakarna
8,108
811
20
2
0
196,623
2
L
Guan Yu
7,181
718
15
2
0
149,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role