Player Matchup

Ravana
Ravana
 
Ravana
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
JuanpiDAnda
Cupid
Level 81
God Stats
3W - 1L
1,507 SR
Queue Stats
55W - 62L
1,411 Elo+
Solo
Mulan
Mulan
Mythicaleo
Mulan
Level 154
God Stats
21W - 20L
1,576 SR
Queue Stats
359W - 257L
1,531 Elo+
Solo
Cernunnos
Cernunnos
ZimonDeath
Cernunnos
Level 93
God Stats
2W - 3L
1,292 SR
Queue Stats
232W - 224L
1,463 Elo+
Solo
Geb
Geb
mostaf-R
Geb
Level 57
God Stats
14W - 5L
1,638 SR
Queue Stats
58W - 59L
1,460 Elo+
Solo
Team Averages
Level 112
1,503 SR
1,473 Elo+

VS

Team Averages
Level 99
1,640 SR
1,547 Elo+
Cthulhu
Cthulhu
Death by Oni
Cthulhu
Level 127
God Stats
18W - 15L
1,567 SR
Queue Stats
586W - 594L
1,433 Elo+
Solo
Danzaburou
Danzaburou
GreatLoveIV
Danzaburou
Level 97
God Stats
11W - 7L
1,640 SR
Queue Stats
183W - 187L
1,534 Elo+
Solo
Fenrir
Fenrir
YaMumaDoneIt
Fenrir
Level 120
God Stats
6W - 3L
1,652 SR
Queue Stats
162W - 147L
1,552 Elo+
Party 1
Agni
Agni
dattrtntcek1997
Agni
Level 5
God Stats
2W - 1L
1,849 SR
Queue Stats
7W - 9L
1,715 Elo+
Party 1
Anhur
Anhur
explodmonke500
Anhur
Level 147
God Stats
3W - 2L
1,494 SR
Queue Stats
41W - 31L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
8 / 2 / 5
9,323
666
9,431
9,049
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 5
7,424
530
3,234
8,449
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
15
4 / 2 / 5
8,877
634
7,815
11,914
10,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cernunnos
ZimonDeath
Cernunnos
16
12 / 2 / 5
10,757
768
14,317
11,788
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
0 / 4 / 11
7,759
554
5,412
13,447
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Death by Oni
Cthulhu
11
4 / 4 / 6
7,487
535
9,190
12,292
11,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
GreatLoveIV
Danzaburou
14
2 / 3 / 2
8,700
621
6,615
11,710
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
11
2 / 8 / 3
6,741
482
5,903
14,276
5,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

12
1 / 6 / 2
7,312
522
3,549
8,267
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
7 / 4 / 5
8,677
620
10,444
12,175
3,908
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
34
25
Kills
16
16
Deaths
25
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
8
2
5
5.25
L
Cthulhu
Death by Oni
Cthulhu
4
4
6
1.75
L
Danzaburou
GreatLoveIV
Danzaburou
2
3
2
1
W
1
6
5
0.58
W
Mulan
4
2
5
3.25
L
Fenrir
2
8
3
0.44
W
Cernunnos
ZimonDeath
Cernunnos
12
2
5
7.25
L
1
6
2
0.33
L
7
4
5
2.38
W
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,209
Damage
35,701
54,647
Taken
58,720
29,392
Mitigated
27,358
16,800
Healing
15,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,431
2,346
0
1,795
9,049
4,185
0
837
8,164
0
57,279
L
Cthulhu
Death by Oni
Cthulhu
9,190
673
53
3,268
12,292
11,005
84
1,935
10,357
36,525
2,415
L
Danzaburou
GreatLoveIV
Danzaburou
6,615
2,093
0
4,740
11,710
4,688
0
596
11,114
0
62,241
W
3,234
1,340
754
2,007
8,449
2,393
1,140
2,361
6,060
0
37,421
W
Mulan
7,815
382
0
2,579
11,914
10,454
0
1,078
10,744
0
54,646
L
Fenrir
5,903
1,683
0
2,870
14,276
5,206
0
472
13,804
0
47,837
W
Cernunnos
ZimonDeath
Cernunnos
14,317
7,880
0
6,735
11,788
4,511
1,257
4,177
7,251
0
72,572
L
3,549
112
0
900
8,267
2,551
0
658
7,609
40,562
0
L
10,444
6,370
0
3,876
12,175
3,908
796
1,559
10,616
0
42,156
W
5,412
255
147
2,783
13,447
7,849
0
4,091
9,197
17,406
494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,140
Gold Earned
38,917
386
Minions Killed
410
0
Camps Cleared
0
1,492,120
Distance Traveled
1,293,139
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,323
666
86
6
0
346,639
1
L
Cthulhu
7,487
535
48
3
0
241,096
1
L
Danzaburou
8,700
621
120
9
0
234,120
0
W
Cupid
7,424
530
61
4
0
277,367
2
W
Mulan
8,877
634
97
7
0
289,577
5
L
Fenrir
6,741
482
75
5
0
295,222
1
W
Cernunnos
10,757
768
125
9
0
277,330
0
L
Agni
7,312
522
89
6
0
280,574
4
L
Anhur
8,677
620
78
6
0
242,127
2
W
Geb
7,759
554
17
1
0
301,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role