Player Matchup

Cerberus
Cerberus
Buttsnifficus
Cerberus
Level 96
God Stats
7W - 8L
1,483 SR
Queue Stats
180W - 188L
1,412 Elo+
Solo
Arachne
Arachne
JuanpiDAnda
Arachne
Level 81
God Stats
0W - 3L
1,155 SR
Queue Stats
55W - 62L
1,419 Elo+
Solo
Janus
Janus
KingXMeliodas
Janus
Level 109
God Stats
3W - 5L
1,502 SR
Queue Stats
240W - 219L
1,495 Elo+
Solo
Achilles
Achilles
PapiJahh
Achilles
Level 103
God Stats
12W - 15L
1,273 SR
Queue Stats
651W - 623L
1,426 Elo+
Solo
Izanami
Izanami
Tianshi07
Izanami
Level 137
God Stats
28W - 22L
1,546 SR
Queue Stats
350W - 345L
1,425 Elo+
Solo
Team Averages
Level 105
1,392 SR
1,436 Elo+

VS

Team Averages
Level 125
1,495 SR
1,500 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Danvoy9045
Ares
Level 68
God Stats
2W - 2L
1,326 SR
Queue Stats
81W - 61L
1,494 Elo+
Solo
Medusa
Medusa
Masteruhvujj
Medusa
Level 83
God Stats
6W - 5L
1,561 SR
Queue Stats
9W - 10L
1,484 Elo+
Party 1
Persephone
Persephone
Mythicaleo
Persephone
Level 154
God Stats
46W - 25L
1,658 SR
Queue Stats
359W - 257L
1,523 Elo+
Solo
Atlas
Atlas
TooCold2Touch
Atlas
Level 281
God Stats
12W - 17L
1,432 SR
Queue Stats
544W - 529L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Buttsnifficus
Cerberus
8
0 / 4 / 1
5,162
516
1,353
6,932
4,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
JuanpiDAnda
Arachne
9
2 / 3 / 1
5,227
523
2,511
7,254
2,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 3 / 2
5,033
503
3,592
4,671
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
PapiJahh
Achilles
12
4 / 1 / 0
7,038
704
6,148
10,555
3,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Tianshi07
Izanami
11
1 / 2 / 1
6,126
613
3,025
3,688
974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
6 / 3 / 2
6,307
631
4,986
8,679
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 0 / 5
6,090
609
3,242
7,376
4,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
10
2 / 2 / 4
5,372
537
3,341
5,066
1,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Persephone
Mythicaleo
Persephone
11
3 / 0 / 0
6,767
677
4,103
4,711
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 0
5,368
537
3,097
7,504
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
13
13
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
6
3
2
2.33
L
Cerberus
Buttsnifficus
Cerberus
0
4
1
0.13
W
2
0
5
4.5
L
Arachne
JuanpiDAnda
Arachne
2
3
1
0.83
L
0
3
2
0.33
W
Medusa
2
2
4
2
W
Persephone
Mythicaleo
Persephone
3
0
0
3
L
Achilles
PapiJahh
Achilles
4
1
0
4
L
Izanami
Tianshi07
Izanami
1
2
1
0.75
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,629
Damage
18,769
33,100
Taken
33,336
12,298
Mitigated
12,570
8,195
Healing
8,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
4,986
781
0
2,648
8,679
2,529
0
422
8,219
0
32,939
L
Cerberus
Buttsnifficus
Cerberus
1,353
71
0
901
6,932
4,286
0
1,703
5,229
7,760
0
W
3,242
610
0
2,222
7,376
4,633
0
1,212
6,084
17,810
3,143
L
Arachne
JuanpiDAnda
Arachne
2,511
1,663
0
2,839
7,254
2,011
0
1,701
5,553
0
26,858
L
3,592
97
0
660
4,671
1,067
0
3,091
1,580
30,661
804
W
Medusa
3,341
1,403
0
517
5,066
1,441
441
392
4,674
0
29,349
W
Persephone
Mythicaleo
Persephone
4,103
190
0
1,352
4,711
1,001
619
2,463
1,910
40,358
0
L
Achilles
PapiJahh
Achilles
6,148
1,984
0
3,366
10,555
3,960
0
2,654
7,901
0
45,317
L
Izanami
Tianshi07
Izanami
3,025
2,144
237
192
3,688
974
1,109
656
3,032
0
49,885
W
3,097
868
0
1,622
7,504
2,966
0
0
7,504
21,145
9,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,586
Gold Earned
29,904
297
Minions Killed
289
0
Camps Cleared
0
948,187
Distance Traveled
1,034,637
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,307
631
59
6
0
230,247
0
L
Cerberus
5,162
516
16
2
0
172,780
0
W
Ares
6,090
609
36
4
0
197,606
3
L
Arachne
5,227
523
58
6
0
212,274
5
L
Janus
5,033
503
55
6
0
180,612
0
W
Medusa
5,372
537
56
6
0
204,113
0
W
Persephone
6,767
677
90
9
0
202,770
4
L
Achilles
7,038
704
76
8
0
203,009
0
L
Izanami
6,126
613
92
9
0
179,512
0
W
Atlas
5,368
537
48
5
0
199,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role