Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
f1ipbabyt00th
Bellona
Level 226
God Stats
0W - 1L
1,764 SR
Queue Stats
2W - 1L
1,769 Elo+
Party 1
Team Averages
Level 199
1,588 SR
1,590 Elo+

VS

Team Averages
Level 116
1,797 SR
1,597 Elo+
Morgan Le Fay
Morgan Le Fay
Lyeeah
Morgan Le Fay
Level 170
God Stats
1W - 0L
1,834 SR
Queue Stats
5W - 1L
1,701 Elo+
Party 2
Heimdallr
Heimdallr
guerreiro_honrad
Heimdallr
Level 76
God Stats
4W - 1L
1,655 SR
Queue Stats
315W - 316L
1,436 Elo+
Solo
Athena
Athena
潇洒哥黑大帅
Athena
Level 103
God Stats
2W - 0L
1,904 SR
Queue Stats
86W - 56L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 4 / 2
8,841
804
10,049
6,660
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
14
1 / 4 / 3
8,659
787
9,982
10,125
3,182
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
13
1 / 4 / 2
7,799
709
4,376
13,513
10,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Lyeeah
Morgan Le Fay
17
8 / 1 / 3
10,322
938
16,368
9,142
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
15
1 / 3 / 9
8,673
788
3,613
8,115
3,086
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

16
3 / 1 / 9
9,041
822
5,471
11,579
12,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
12
12
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
4
2
1
L
Danzaburou
 
Danzaburou
1
4
3
0.63
W
Morgan Le Fay
Lyeeah
Morgan Le Fay
8
1
3
9.5
L
Bellona
1
4
2
0.5
W
Heimdallr
1
3
9
1.83
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,407
Damage
25,452
30,298
Taken
28,836
16,004
Mitigated
19,236
4,199
Healing
9,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,049
3,064
0
422
6,660
2,180
51
4,370
2,029
26,289
0
L
Danzaburou
 
Danzaburou
9,982
2,425
0
2,493
10,125
3,182
0
7,739
1,926
0
29,111
W
Morgan Le Fay
Lyeeah
Morgan Le Fay
16,368
703
0
4,452
9,142
3,598
126
2,670
6,193
50,736
0
L
Bellona
4,376
1,382
0
1,284
13,513
10,642
0
8,340
4,483
0
15,486
W
Heimdallr
3,613
477
0
1,190
8,115
3,086
295
3,122
4,880
0
32,898
W
5,471
1,438
0
4,144
11,579
12,552
75
3,534
7,690
16,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,299
Gold Earned
28,036
114
Minions Killed
165
0
Camps Cleared
0
600,109
Distance Traveled
634,446
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,841
804
53
5
0
207,927
5
L
Danzaburou
8,659
787
37
3
0
195,288
4
W
Morgan Le Fay
10,322
938
81
7
0
218,030
3
L
Bellona
7,799
709
24
2
0
196,894
2
W
Heimdallr
8,673
788
68
6
0
205,396
2
W
Athena
9,041
822
16
1
0
211,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role