Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Yyyyyyyuan
Discordia
Level 163
God Stats
3W - 0L
1,761 SR
Queue Stats
553W - 57L
1,941 Elo+
Party 1
Danzaburou
Danzaburou
yZelok-
Danzaburou
Level 69
God Stats
8W - 3L
1,539 SR
Queue Stats
180W - 196L
1,489 Elo+
Solo
Hercules
Hercules
ºººººººººººººººº
Hercules
Level 159
God Stats
39W - 4L
2,056 SR
Queue Stats
2,779W - 273L
2,066 Elo+
Party 1
Chiron
Chiron
我奏是个弟弟
Chiron
Level 193
God Stats
3W - 0L
1,842 SR
Queue Stats
388W - 59L
2,023 Elo+
Party 1
Team Averages
Level 145
1,740 SR
1,804 Elo+

VS

Team Averages
Level 130
1,549 SR
1,505 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BigMonkeStinky
Zhong Kui
Level 153
God Stats
3W - 2L
1,680 SR
Queue Stats
187W - 170L
1,553 Elo+
Party 2
Xing Tian
Xing Tian
Eriq19
Xing Tian
Level 153
God Stats
2W - 6L
1,426 SR
Queue Stats
147W - 137L
1,561 Elo+
Party 2
Scylla
Scylla
Octo Deity
Scylla
Level 129
God Stats
1W - 2L
1,533 SR
Queue Stats
158W - 186L
1,382 Elo+
Solo
Skadi
Skadi
Q and A
Skadi
Level 108
God Stats
3W - 5L
1,609 SR
Queue Stats
187W - 201L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
7 / 2 / 17
11,178
932
8,666
16,635
20,935
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Yyyyyyyuan
Discordia
17
4 / 2 / 14
10,123
844
15,715
9,076
3,667
Danzaburou
yZelok-
Danzaburou
16
4 / 2 / 16
9,980
832
11,915
9,507
4,096
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
3 / 1 / 22
9,678
807
8,569
17,268
17,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
10 / 2 / 13
10,863
905
15,176
10,434
4,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
0 / 6 / 2
7,454
621
3,375
21,279
18,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
BigMonkeStinky
Zhong Kui
15
3 / 6 / 3
8,833
736
14,015
12,724
12,168
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
Eriq19
Xing Tian
14
2 / 4 / 4
8,476
706
6,091
9,903
8,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Octo Deity
Scylla
14
0 / 5 / 4
8,167
681
7,369
7,635
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Q and A
Skadi
14
1 / 7 / 5
8,176
681
4,897
12,131
4,123
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
24
28
Kills
6
9
Deaths
28
82
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
2
17
7.75
L
Cabrakan
 
Cabrakan
0
6
2
0.17
L
Zhong Kui
BigMonkeStinky
Zhong Kui
3
6
3
0.75
L
Xing Tian
Eriq19
Xing Tian
2
4
4
1
L
Scylla
Octo Deity
Scylla
0
5
4
0.4
L
Skadi
Q and A
Skadi
1
7
5
0.5
W
Discordia
Yyyyyyyuan
Discordia
4
2
14
5.5
W
Danzaburou
yZelok-
Danzaburou
4
2
16
6
W
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,041
Damage
35,747
62,920
Taken
63,672
50,474
Mitigated
46,282
23,793
Healing
10,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,666
737
853
5,773
16,635
20,935
299
5,861
10,774
16,302
0
L
Cabrakan
 
Cabrakan
3,375
39
309
4,119
21,279
18,922
0
7,378
13,265
8,485
0
L
Zhong Kui
BigMonkeStinky
Zhong Kui
14,015
1,075
244
1,485
12,724
12,168
0
4,502
7,647
20,594
0
L
Xing Tian
Eriq19
Xing Tian
6,091
24
0
250
9,903
8,585
0
3,740
5,836
10,282
0
L
Scylla
Octo Deity
Scylla
7,369
164
900
613
7,635
2,484
70
2,204
5,129
22,821
0
L
Skadi
Q and A
Skadi
4,897
1,172
716
1,599
12,131
4,123
0
4,356
7,414
0
19,010
W
Discordia
Yyyyyyyuan
Discordia
15,715
468
1,579
2,187
9,076
3,667
1,897
5,096
3,980
37,070
0
W
Danzaburou
yZelok-
Danzaburou
11,915
4,146
688
2,559
9,507
4,096
1,876
5,561
3,946
0
30,553
W
8,569
1,027
681
6,936
17,268
17,248
315
8,759
8,509
0
11,400
W
15,176
3,578
1,156
1,381
10,434
4,528
2,866
5,573
4,861
0
32,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,822
Gold Earned
41,106
143
Minions Killed
115
0
Camps Cleared
0
1,159,443
Distance Traveled
933,177
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,178
932
21
2
0
275,958
1
L
Cabrakan
7,454
621
13
1
0
227,765
0
L
Zhong Kui
8,833
736
17
1
0
201,581
0
L
Xing Tian
8,476
706
8
1
0
154,604
0
L
Scylla
8,167
681
43
4
0
182,797
0
L
Skadi
8,176
681
34
3
0
166,430
0
W
Discordia
10,123
844
37
3
0
250,414
0
W
Danzaburou
9,980
832
38
3
0
195,259
0
W
Hercules
9,678
807
8
1
0
230,452
1
W
Chiron
10,863
905
39
3
0
207,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role