Player Matchup

Medusa
Medusa
Platinum IV
LeonGoesRawr
Medusa
Platinum IV
Level 54
God Stats
6W - 1L
2,162 SR
Queue Stats
27W - 16L
1,865 MMR
Party 1
Cthulhu
Cthulhu
Gold I
ahmedtak
Cthulhu
Gold I
Level 153
God Stats
2W - 2L
1,219 SR
Queue Stats
15W - 9L
1,764 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum I
kemedo
Kumbhakarna
Platinum I
Level 119
God Stats
1W - 2L
1,340 SR
Queue Stats
80W - 61L
1,969 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 109
1,574 SR
1,866 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,481 SR
1,621 MMR
Sun Wukong
Sun Wukong
Bronze III
Burgertown13
Sun Wukong
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,432 MMR
Party 2
Ah Puch
Ah Puch
Platinum V
TACHIRIT0
Ah Puch
Platinum V
Level 115
God Stats
5W - 10L
1,511 SR
Queue Stats
393W - 419L
1,702 MMR
Solo
Jormungandr
Jormungandr
Gold III
jkeat2012
Jormungandr
Gold III
Level 106
God Stats
0W - 2L
1,431 SR
Queue Stats
7W - 8L
1,727 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
11 / 2 / 5
13,667
911
23,327
14,527
6,877
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
ahmedtak
Cthulhu
18
2 / 1 / 12
11,431
762
12,494
17,318
17,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
kemedo
Kumbhakarna
18
3 / 1 / 13
11,498
767
11,140
22,042
27,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
CabrakanCharonKuzenboDiscordiaThoth

VS

Bans
ZeusHou YiPoseidonAchillesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Burgertown13
Sun Wukong
15
0 / 6 / 2
9,853
657
9,319
18,064
17,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
TACHIRIT0
Ah Puch
17
2 / 4 / 2
11,250
750
20,546
12,112
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
jkeat2012
Jormungandr
16
1 / 6 / 2
10,538
703
12,772
21,587
17,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
16
Kills
3
4
Deaths
16
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Burgertown13
Sun Wukong
0
6
2
0.17
W
Medusa
11
2
5
6.75
L
Ah Puch
TACHIRIT0
Ah Puch
2
4
2
0.75
W
Cthulhu
ahmedtak
Cthulhu
2
1
12
8
L
Jormungandr
jkeat2012
Jormungandr
1
6
2
0.33
W
Kumbhakarna
kemedo
Kumbhakarna
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,961
Damage
42,637
53,887
Taken
51,763
51,221
Mitigated
40,146
9,553
Healing
10,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Burgertown13
Sun Wukong
9,319
924
0
3,314
18,064
17,293
0
8,583
8,929
0
25,369
W
Medusa
23,327
13,037
0
4,408
14,527
6,877
3,407
9,420
4,836
0
69,699
L
Ah Puch
TACHIRIT0
Ah Puch
20,546
289
0
2,689
12,112
5,070
62
6,829
4,891
50,058
1,504
W
Cthulhu
ahmedtak
Cthulhu
12,494
860
698
1,888
17,318
17,227
304
10,458
6,725
29,435
0
L
Jormungandr
jkeat2012
Jormungandr
12,772
2,557
167
3,855
21,587
17,783
0
6,722
14,185
41,101
542
W
Kumbhakarna
kemedo
Kumbhakarna
11,140
1,599
0
2,559
22,042
27,117
141
12,667
8,777
25,056
725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,596
Gold Earned
31,641
185
Minions Killed
168
0
Camps Cleared
0
887,454
Distance Traveled
714,582
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,853
657
25
2
0
235,202
0
W
Medusa
13,667
911
115
8
0
296,808
0
L
Ah Puch
11,250
750
79
5
0
248,838
3
W
Cthulhu
11,431
762
50
3
0
296,515
6
L
Jormungandr
10,538
703
64
4
0
230,542
0
W
Kumbhakarna
11,498
767
20
1
0
294,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role