Player Matchup

Neith
Neith
Diamond V
 
Neith
Diamond V
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum I
EmilZy---
Awilix
Platinum I
Level 138
God Stats
1W - 0L
1,760 SR
Queue Stats
95W - 81L
1,972 MMR
Solo
Merlin
Merlin
Diamond II
Kyydon
Merlin
Diamond II
Level 169
God Stats
23W - 8L
1,750 SR
Queue Stats
164W - 83L
2,360 MMR
Party 1
Hercules
Hercules
Gold I
SoloSLammer
Hercules
Gold I
Level 108
God Stats
8W - 4L
1,622 SR
Queue Stats
67W - 57L
1,731 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
hostilepuppy601
Tsukuyomi
Diamond I
Level 193
God Stats
7W - 5L
1,695 SR
Queue Stats
394W - 344L
2,119 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 161
1,666 SR
1,936 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 173
1,666 SR
2,028 MMR
Kuzenbo
Kuzenbo
Platinum I
FearTiga
Kuzenbo
Platinum I
Level 156
God Stats
1W - 1L
1,701 SR
Queue Stats
469W - 449L
2,001 MMR
Solo
Thor
Thor
Diamond II
Risedroid
Thor
Diamond II
Level 254
God Stats
37W - 37L
1,672 SR
Queue Stats
203W - 178L
2,150 MMR
Solo
Bastet
Bastet
Platinum IV
Zyzzbrah7119036
Bastet
Platinum IV
Level 156
God Stats
3W - 2L
1,773 SR
Queue Stats
332W - 330L
1,667 MMR
Solo
Agni
Agni
Diamond I
l ZORPOX l
Agni
Diamond I
Level 202
God Stats
9W - 11L
1,582 SR
Queue Stats
790W - 779L
2,603 MMR
Solo
Anhur
Anhur
Platinum III
salotarus
Anhur
Platinum III
Level 99
God Stats
10W - 7L
1,603 SR
Queue Stats
75W - 66L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 4 / 4
6,661
666
10,023
6,827
1,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
EmilZy---
Awilix
10
4 / 0 / 6
5,639
564
3,681
7,771
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Merlin
Kyydon
Merlin
13
3 / 0 / 7
7,362
736
4,690
5,924
1,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
SoloSLammer
Hercules
11
2 / 1 / 1
6,468
647
4,337
7,337
3,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
hostilepuppy601
Tsukuyomi
12
9 / 4 / 5
7,322
732
7,845
8,694
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
RavanaThothAo KuangJormungandr

VS

Bans
Ne ZhaKaliCabrakanPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FearTiga
Kuzenbo
10
0 / 2 / 2
5,269
527
5,162
8,004
7,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
12
4 / 5 / 0
6,522
652
6,305
8,286
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
4 / 6 / 1
5,594
559
4,622
8,999
3,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

9
1 / 5 / 1
5,543
554
2,212
6,399
1,663
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
salotarus
Anhur
11
0 / 5 / 5
5,630
563
2,821
10,840
3,184
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
23
Kills
9
9
Deaths
23
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
4
4
1.75
W
Awilix
EmilZy---
Awilix
4
0
6
7
L
Kuzenbo
FearTiga
Kuzenbo
0
2
2
0.5
W
Merlin
Kyydon
Merlin
3
0
7
6.5
L
Thor
4
5
0
0.8
W
Hercules
SoloSLammer
Hercules
2
1
1
2.5
L
4
6
1
0.75
W
Tsukuyomi
hostilepuppy601
Tsukuyomi
9
4
5
2.88
L
1
5
1
0.3
L
Anhur
salotarus
Anhur
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,576
Damage
21,122
36,553
Taken
42,528
12,638
Mitigated
18,191
12,523
Healing
9,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,023
3,144
0
1,328
6,827
1,930
0
0
6,827
0
44,751
W
Awilix
EmilZy---
Awilix
3,681
761
0
750
7,771
1,991
0
1,579
6,192
0
24,373
L
Kuzenbo
FearTiga
Kuzenbo
5,162
1,094
0
2,154
8,004
7,896
0
658
7,008
26,380
1,837
W
Merlin
Kyydon
Merlin
4,690
696
202
3,560
5,924
1,927
216
1,173
4,751
58,744
0
L
Thor
6,305
1,603
0
2,020
8,286
2,394
0
2,107
6,179
0
40,993
W
Hercules
SoloSLammer
Hercules
4,337
1,347
0
4,046
7,337
3,910
0
2,799
3,981
0
39,906
L
4,622
678
0
1,003
8,999
3,054
0
496
8,461
0
15,016
W
Tsukuyomi
hostilepuppy601
Tsukuyomi
7,845
1,921
0
2,637
8,694
2,880
0
1,180
7,442
0
46,636
L
2,212
186
0
1,452
6,399
1,663
0
1,429
4,934
31,756
0
L
Anhur
salotarus
Anhur
2,821
2,130
0
3,330
10,840
3,184
0
0
10,840
0
34,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,452
Gold Earned
28,558
385
Minions Killed
275
0
Camps Cleared
0
1,101,888
Distance Traveled
1,016,386
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,661
666
74
7
0
190,134
1
W
Awilix
5,639
564
40
4
0
245,067
0
L
Kuzenbo
5,269
527
44
4
0
179,133
2
W
Merlin
7,362
736
115
12
0
209,956
0
L
Thor
6,522
652
75
8
0
222,227
0
W
Hercules
6,468
647
85
9
0
207,366
4
L
Bastet
5,594
559
26
3
0
219,294
0
W
Tsukuyomi
7,322
732
71
7
0
249,365
0
L
Agni
5,543
554
72
7
0
198,340
1
L
Anhur
5,630
563
58
6
0
197,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role