Player Matchup

Da Ji
Da Ji
Boog5656
Da Ji
Level 89
God Stats
1W - 1L
1,284 SR
Queue Stats
297W - 291L
1,512 Elo+
Party 1
Bacchus
Bacchus
Kingg-Zulu
Bacchus
Level 119
God Stats
2W - 1L
1,648 SR
Queue Stats
67W - 64L
1,531 Elo+
Party 2
Loki
Loki
ch1c042o
Loki
Level 107
God Stats
1W - 1L
1,306 SR
Queue Stats
89W - 95L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
lNightwingI
Sylvanus
Level 163
God Stats
6W - 4L
1,524 SR
Queue Stats
177W - 193L
1,517 Elo+
Party 2
Danzaburou
Danzaburou
Ѕh4rky
Danzaburou
Level 124
God Stats
5W - 5L
1,600 SR
Queue Stats
474W - 473L
1,537 Elo+
Party 1
Team Averages
Level 120
1,472 SR
1,522 Elo+

VS

Team Averages
Level 136
1,476 SR
1,470 Elo+
Ullr
Ullr
 
Ullr
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Ahotch
Ao Kuang
Level 125
God Stats
1W - 1L
1,740 SR
Queue Stats
126W - 152L
1,439 Elo+
Solo
Chang'e
Chang'e
KingxxReg_PG
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,480 Elo+
Party 3
Arachne
Arachne
Riikou__
Arachne
Level 118
God Stats
0W - 2L
1,150 SR
Queue Stats
91W - 99L
1,453 Elo+
Party 3
Ganesha
Ganesha
TruDemiGod
Ganesha
Level 144
God Stats
10W - 5L
1,490 SR
Queue Stats
102W - 107L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Boog5656
Da Ji
17
4 / 6 / 6
11,985
749
14,784
12,759
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Kingg-Zulu
Bacchus
18
0 / 4 / 13
11,791
737
7,200
11,569
12,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
16
1 / 4 / 7
11,104
694
5,211
9,304
3,647
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
lNightwingI
Sylvanus
20
3 / 5 / 14
12,831
802
16,198
32,552
34,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
Ѕh4rky
Danzaburou
20
20 / 3 / 7
16,547
1,034
54,906
19,657
10,416
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
4 / 6 / 13
10,621
664
17,047
18,707
9,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Ahotch
Ao Kuang
2
0 / 1 / 0
4,520
283
0
565
101
Chang'e
KingxxReg_PG
Chang'e
20
3 / 6 / 18
11,450
716
16,315
24,053
10,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Riikou__
Arachne
20
15 / 5 / 5
13,233
827
18,549
25,800
28,827
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
TruDemiGod
Ganesha
18
0 / 10 / 17
10,417
651
11,886
36,981
27,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
75
28
Kills
22
22
Deaths
28
47
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
6
13
1.75
L
Ao Kuang
Ahotch
Ao Kuang
0
1
0
0
W
Da Ji
Boog5656
Da Ji
4
6
6
1.17
W
Bacchus
Kingg-Zulu
Bacchus
0
4
13
1.63
L
Chang'e
KingxxReg_PG
Chang'e
3
6
18
2
L
Arachne
Riikou__
Arachne
15
5
5
3.5
L
Ganesha
TruDemiGod
Ganesha
0
10
17
0.85
W
Loki
1
4
7
1.13
W
Sylvanus
lNightwingI
Sylvanus
3
5
14
2
W
Danzaburou
Ѕh4rky
Danzaburou
20
3
7
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,299
Damage
63,797
85,841
Taken
106,106
67,190
Mitigated
75,340
35,598
Healing
47,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
17,047
6,773
1,725
2,977
18,707
9,049
1,042
4,083
14,624
0
41,067
L
Ao Kuang
Ahotch
Ao Kuang
0
0
0
0
565
101
0
0
565
0
0
W
Da Ji
Boog5656
Da Ji
14,784
2,360
430
1,984
12,759
6,191
880
5,188
7,412
0
30,342
W
Bacchus
Kingg-Zulu
Bacchus
7,200
176
190
1,021
11,569
12,433
228
5,178
6,234
15,488
483
L
Chang'e
KingxxReg_PG
Chang'e
16,315
1,020
12,827
11,828
24,053
10,355
106
7,050
17,003
33,744
0
L
Arachne
Riikou__
Arachne
18,549
10,752
1,646
7,694
25,800
28,827
296
5,335
20,465
0
26,808
L
Ganesha
TruDemiGod
Ganesha
11,886
909
1,673
6,740
36,981
27,008
277
6,817
30,164
21,700
477
W
Loki
5,211
1,027
259
1,432
9,304
3,647
210
2,873
6,091
0
17,309
W
Sylvanus
lNightwingI
Sylvanus
16,198
2,256
6,200
14,669
32,552
34,503
1,018
9,195
22,789
36,621
0
W
Danzaburou
Ѕh4rky
Danzaburou
54,906
22,495
806
8,607
19,657
10,416
4,162
5,549
13,686
0
116,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,258
Gold Earned
50,241
274
Minions Killed
156
0
Camps Cleared
0
1,273,024
Distance Traveled
1,047,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,621
664
67
4
0
235,178
0
L
Ao Kuang
4,520
283
0
0
0
0
0
W
Da Ji
11,985
749
26
2
0
245,097
0
W
Bacchus
11,791
737
23
1
0
246,301
0
L
Chang'e
11,450
716
50
3
0
285,829
0
L
Arachne
13,233
827
32
2
0
280,067
0
L
Ganesha
10,417
651
7
0
0
246,022
0
W
Loki
11,104
694
28
2
0
292,755
0
W
Sylvanus
12,831
802
49
3
0
244,407
0
W
Danzaburou
16,547
1,034
148
9
0
244,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role