Player Matchup

Merlin
Merlin
 
Merlin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Gruvawzkii23
Bacchus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,364 Elo+
Party 2
Gilgamesh
Gilgamesh
Tunnfoot32SXM
Gilgamesh
Level 151
God Stats
10W - 10L
1,489 SR
Queue Stats
614W - 671L
1,518 Elo+
Solo
Ne Zha
Ne Zha
ZkyTutty
Ne Zha
Level 199
God Stats
2W - 0L
1,727 SR
Queue Stats
177W - 144L
1,544 Elo+
Party 1
Ah Puch
Ah Puch
maye1in7
Ah Puch
Level 112
God Stats
1W - 2L
1,393 SR
Queue Stats
18W - 30L
1,387 Elo+
Party 2
Team Averages
Level 141
1,522 SR
1,462 Elo+

VS

Team Averages
Level 119
1,427 SR
1,516 Elo+
Sobek
Sobek
FOR REDZER0
Sobek
Level 158
God Stats
2W - 9L
1,291 SR
Queue Stats
638W - 703L
1,418 Elo+
Solo
Thor
Thor
Lahsakari
Thor
Level 91
God Stats
13W - 17L
1,438 SR
Queue Stats
888W - 1,024L
1,457 Elo+
Solo
Apollo
Apollo
Vacaled
Apollo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,554 Elo+
Solo
Nemesis
Nemesis
Vztirvy
Nemesis
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,661 Elo+
Solo
Cthulhu
Cthulhu
crazyhaze90
Cthulhu
Level 89
God Stats
0W - 2L
1,405 SR
Queue Stats
65W - 69L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 5 / 9
10,516
751
9,394
10,472
5,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
Gruvawzkii23
Bacchus
19
6 / 2 / 13
11,030
788
12,559
18,567
19,821
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Tunnfoot32SXM
Gilgamesh
18
3 / 5 / 15
11,165
798
8,325
15,948
12,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ne Zha
ZkyTutty
Ne Zha
17
7 / 7 / 7
10,852
775
10,808
15,229
8,656
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
maye1in7
Ah Puch
16
4 / 5 / 11
10,380
741
17,322
9,484
3,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 13
10,818
773
7,754
14,884
19,472
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Thor
15
3 / 7 / 5
9,473
677
4,115
13,207
5,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Apollo
Vacaled
Apollo
18
5 / 3 / 9
10,740
767
12,417
10,044
4,834
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Vztirvy
Nemesis
15
7 / 6 / 6
10,102
722
14,004
14,147
9,571
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
crazyhaze90
Cthulhu
18
5 / 2 / 14
10,868
776
9,283
12,842
13,265
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
70
22
Kills
23
24
Deaths
22
55
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
5
9
1.3
L
3
4
13
2.38
W
Bacchus
Gruvawzkii23
Bacchus
6
2
13
6.25
L
Thor
3
7
5
0.79
W
Gilgamesh
Tunnfoot32SXM
Gilgamesh
3
5
15
2.1
L
Apollo
Vacaled
Apollo
5
3
9
3.17
L
Nemesis
Vztirvy
Nemesis
7
6
6
1.67
W
Ne Zha
ZkyTutty
Ne Zha
7
7
7
1.5
L
Cthulhu
crazyhaze90
Cthulhu
5
2
14
6
W
Ah Puch
maye1in7
Ah Puch
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,408
Damage
47,573
69,700
Taken
65,124
50,700
Mitigated
52,848
20,146
Healing
19,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,394
561
1,372
1,346
10,472
5,697
1,792
2,224
8,248
31,245
719
L
7,754
304
2,940
4,889
14,884
19,472
0
9,040
5,487
20,692
199
W
Bacchus
Gruvawzkii23
Bacchus
12,559
1,094
626
6,994
18,567
19,821
150
3,909
14,658
16,238
0
L
Thor
4,115
277
238
1,353
13,207
5,706
250
7,967
5,149
0
13,274
W
Gilgamesh
Tunnfoot32SXM
Gilgamesh
8,325
1,400
317
3,136
15,948
12,844
420
4,056
11,892
0
21,680
L
Apollo
Vacaled
Apollo
12,417
8,070
1,850
2,876
10,044
4,834
2,404
6,379
3,529
0
31,970
L
Nemesis
Vztirvy
Nemesis
14,004
4,385
1,035
1,369
14,147
9,571
375
8,379
5,695
0
18,636
W
Ne Zha
ZkyTutty
Ne Zha
10,808
3,216
661
4,529
15,229
8,656
332
3,980
11,249
0
20,371
L
Cthulhu
crazyhaze90
Cthulhu
9,283
254
1,024
1,869
12,842
13,265
0
6,658
6,047
22,097
578
W
Ah Puch
maye1in7
Ah Puch
17,322
983
304
861
9,484
3,682
235
2,587
6,897
32,173
812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,943
Gold Earned
52,001
149
Minions Killed
145
0
Camps Cleared
0
1,230,105
Distance Traveled
1,194,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,516
751
57
4
0
210,646
0
L
Sobek
10,818
773
26
2
0
260,635
0
W
Bacchus
11,030
788
11
1
0
269,882
0
L
Thor
9,473
677
16
1
0
205,860
0
W
Gilgamesh
11,165
798
33
2
0
274,954
0
L
Apollo
10,740
767
70
5
0
228,739
0
L
Nemesis
10,102
722
12
1
0
228,907
0
W
Ne Zha
10,852
775
13
1
0
241,359
0
L
Cthulhu
10,868
776
21
2
0
270,499
0
W
Ah Puch
10,380
741
35
3
0
233,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role