Player Matchup

Vamana
Vamana
 
Vamana
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CrimsonHeaven
Geb
Level 173
God Stats
4W - 5L
1,607 SR
Queue Stats
392W - 378L
1,485 Elo+
Party 1
Susano
Susano
Oxideopy
Susano
Level 158
God Stats
0W - 3L
1,511 SR
Queue Stats
61W - 57L
1,512 Elo+
Party 1
Jing Wei
Jing Wei
TROLLENCIO2000
Jing Wei
Level 158
God Stats
2W - 9L
1,300 SR
Queue Stats
299W - 288L
1,479 Elo+
Party 1
Discordia
Discordia
morigi
Discordia
Level 135
God Stats
1W - 2L
1,552 SR
Queue Stats
36W - 48L
1,454 Elo+
Solo
Team Averages
Level 145
1,494 SR
1,486 Elo+

VS

Team Averages
Level 152
1,491 SR
1,491 Elo+
Fenrir
Fenrir
 
Fenrir
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
ARR0ZeFEIJAO
Cu Chulainn
Level 167
God Stats
11W - 7L
1,543 SR
Queue Stats
598W - 610L
1,500 Elo+
Solo
Bacchus
Bacchus
Locochon232
Bacchus
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 108L
1,446 Elo+
Solo
Izanami
Izanami
Mabelolo17
Izanami
Level 69
God Stats
3W - 3L
1,414 SR
Queue Stats
27W - 23L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
0 / 4 / 0
4,423
442
1,545
7,158
5,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 6 / 2
5,059
506
3,988
10,714
7,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Susano
Oxideopy
Susano
9
1 / 4 / 0
4,969
497
3,331
8,726
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
10
2 / 3 / 1
5,922
592
3,835
5,654
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
morigi
Discordia
10
1 / 4 / 1
5,472
547
5,008
5,329
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
9 / 0 / 7
7,083
708
7,763
7,600
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
 
Ix Chel
11
3 / 2 / 6
6,516
652
5,447
7,490
2,498
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
ARR0ZeFEIJAO
Cu Chulainn
12
3 / 0 / 1
7,020
702
4,464
5,217
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Locochon232
Bacchus
10
4 / 0 / 8
6,144
614
4,387
5,850
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Mabelolo17
Izanami
10
2 / 3 / 2
5,971
597
3,249
5,022
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
5
Kills
21
21
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
0
0
W
Fenrir
 
Fenrir
9
0
7
12.5
W
Ix Chel
 
Ix Chel
3
2
6
3
W
Cu Chulainn
ARR0ZeFEIJAO
Cu Chulainn
3
0
1
3.5
L
1
6
2
0.33
W
Bacchus
Locochon232
Bacchus
4
0
8
8
W
Izanami
Mabelolo17
Izanami
2
3
2
1
L
Susano
Oxideopy
Susano
1
4
0
0.25
L
Jing Wei
2
3
1
0.83
L
Discordia
morigi
Discordia
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,707
Damage
25,310
37,581
Taken
31,179
17,384
Mitigated
14,174
7,835
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
1,545
602
0
1,371
7,158
5,007
0
417
6,741
0
23,864
W
Fenrir
 
Fenrir
7,763
1,980
0
4,103
7,600
2,923
0
2,076
5,524
0
40,001
W
Ix Chel
 
Ix Chel
5,447
647
403
2,437
7,490
2,498
0
3,482
4,008
42,181
0
W
Cu Chulainn
ARR0ZeFEIJAO
Cu Chulainn
4,464
1,104
0
1,207
5,217
1,992
412
0
5,001
0
52,298
L
3,988
776
91
1,001
10,714
7,418
52
3,032
7,682
10,378
444
W
Bacchus
Locochon232
Bacchus
4,387
707
0
1,742
5,850
5,216
0
2,341
3,509
13,645
0
W
Izanami
Mabelolo17
Izanami
3,249
2,436
0
868
5,022
1,545
0
950
4,072
0
40,989
L
Susano
Oxideopy
Susano
3,331
937
0
2,849
8,726
2,258
0
2,465
6,261
0
30,657
L
Jing Wei
3,835
2,794
0
1,363
5,654
1,537
0
1,158
4,496
0
37,561
L
Discordia
morigi
Discordia
5,008
335
0
1,160
5,329
1,164
0
2,877
2,452
35,037
691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,845
Gold Earned
32,734
256
Minions Killed
335
0
Camps Cleared
0
982,142
Distance Traveled
1,017,809
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,423
442
33
3
0
148,833
0
W
Fenrir
7,083
708
62
6
0
223,067
1
W
Ix Chel
6,516
652
81
8
0
188,833
1
W
Cu Chulainn
7,020
702
90
9
0
200,472
0
L
Geb
5,059
506
16
2
0
198,607
2
W
Bacchus
6,144
614
14
1
0
223,720
0
W
Izanami
5,971
597
88
9
0
181,717
2
L
Susano
4,969
497
52
5
0
228,840
0
L
Jing Wei
5,922
592
78
8
0
215,365
0
L
Discordia
5,472
547
77
8
0
190,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role