Player Matchup

Izanami
Izanami
BiggunB
Izanami
Level 63
God Stats
1W - 1L
1,714 SR
Queue Stats
92W - 86L
1,497 Elo+
Party 3
Mulan
Mulan
BoxOfTissue420
Mulan
Level 30
God Stats
20W - 14L
1,610 SR
Queue Stats
48W - 42L
1,538 Elo+
Party 3
Anubis
Anubis
DiegoEzzz
Anubis
Level 68
God Stats
45W - 51L
1,487 SR
Queue Stats
232W - 233L
1,422 Elo+
Party 1
Pele
Pele
MonseShine
Pele
Level 107
God Stats
10W - 15L
1,445 SR
Queue Stats
199W - 218L
1,439 Elo+
Party 1
Cabrakan
Cabrakan
Temas_maste
Cabrakan
Level 48
God Stats
1W - 1L
1,726 SR
Queue Stats
91W - 106L
1,397 Elo+
Party 1
Team Averages
Level 63
1,596 SR
1,459 Elo+

VS

Team Averages
Level 159
1,526 SR
1,437 Elo+
Neith
Neith
Arurutie
Neith
Level 158
God Stats
19W - 15L
1,584 SR
Queue Stats
233W - 245L
1,392 Elo+
Party 2
Nike
Nike
CraptainPoo
Nike
Level 232
God Stats
10W - 3L
1,689 SR
Queue Stats
382W - 355L
1,492 Elo+
Solo
Hades
Hades
GUROGTZ
Hades
Level 149
God Stats
24W - 17L
1,564 SR
Queue Stats
444W - 466L
1,424 Elo+
Party 4
Sobek
Sobek
TheyHateEden
Sobek
Level 157
God Stats
5W - 3L
1,457 SR
Queue Stats
152W - 141L
1,479 Elo+
Party 2
Awilix
Awilix
ginesUuUr
Awilix
Level 97
God Stats
3W - 5L
1,337 SR
Queue Stats
122W - 134L
1,397 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BiggunB
Izanami
16
2 / 1 / 3
8,915
637
6,154
6,920
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 3 / 0
6,882
492
6,282
12,206
6,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anubis
DiegoEzzz
Anubis
13
1 / 5 / 2
7,460
533
8,321
8,346
3,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 4 / 1
6,926
495
3,717
13,521
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Temas_maste
Cabrakan
13
5 / 0 / 2
8,267
591
8,435
11,812
15,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arurutie
Neith
14
0 / 2 / 1
7,889
564
6,987
7,553
2,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 0
8,691
621
10,169
14,278
12,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
GUROGTZ
Hades
13
4 / 2 / 3
7,366
526
8,930
11,707
4,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 5
6,323
452
4,137
13,589
10,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Awilix
ginesUuUr
Awilix
14
3 / 0 / 3
7,590
542
4,454
7,062
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
13
13
Deaths
8
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
Arurutie
Neith
0
2
1
0.25
L
Izanami
BiggunB
Izanami
2
1
3
3.5
L
0
3
0
0
W
6
0
0
6
L
Anubis
DiegoEzzz
Anubis
1
5
2
0.4
W
Hades
GUROGTZ
Hades
4
2
3
2.75
L
0
4
1
0.13
L
Cabrakan
Temas_maste
Cabrakan
5
0
2
6
W
0
4
5
0.63
W
Awilix
ginesUuUr
Awilix
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,909
Damage
34,677
52,805
Taken
54,189
31,543
Mitigated
31,621
16,712
Healing
18,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Arurutie
Neith
6,987
2,030
0
2,099
7,553
2,228
0
811
6,742
0
76,917
L
Izanami
BiggunB
Izanami
6,154
4,296
0
3,706
6,920
2,389
345
142
6,778
0
86,698
L
6,282
710
0
3,482
12,206
6,006
0
643
10,719
0
44,117
W
10,169
1,074
0
4,104
14,278
12,253
0
858
13,420
2,005
56,953
L
Anubis
DiegoEzzz
Anubis
8,321
510
0
1,732
8,346
3,501
0
5,188
3,158
51,494
1,527
W
Hades
GUROGTZ
Hades
8,930
225
913
6,098
11,707
4,358
0
7,235
4,472
44,949
143
L
3,717
473
0
6,023
13,521
4,301
0
2,743
10,649
0
56,897
L
Cabrakan
Temas_maste
Cabrakan
8,435
1,894
0
1,769
11,812
15,346
0
5,217
6,551
25,561
2,851
W
4,137
522
0
4,132
13,589
10,088
0
5,814
7,775
15,615
468
W
Awilix
ginesUuUr
Awilix
4,454
1,106
0
1,297
7,062
2,694
0
1,328
5,734
0
56,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,450
Gold Earned
37,859
459
Minions Killed
454
0
Camps Cleared
0
1,326,324
Distance Traveled
1,453,323
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,889
564
140
10
0
286,163
4
L
Izanami
8,915
637
158
11
0
263,318
0
L
Mulan
6,882
492
76
5
0
209,149
0
W
Nike
8,691
621
101
7
0
250,913
2
L
Anubis
7,460
533
90
6
0
255,739
0
W
Hades
7,366
526
99
7
0
274,890
4
L
Pele
6,926
495
101
7
0
303,778
0
L
Cabrakan
8,267
591
34
2
0
294,340
0
W
Sobek
6,323
452
14
1
0
291,141
0
W
Awilix
7,590
542
100
7
0
350,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role