Player Matchup

Bastet
Bastet
Barline4Life
Bastet
Level 124
God Stats
2W - 2L
1,324 SR
Queue Stats
106W - 122L
1,451 Elo+
Party 2
Artemis
Artemis
Doctorhighness13
Artemis
Level 69
God Stats
1W - 4L
1,548 SR
Queue Stats
51W - 70L
1,452 Elo+
Party 2
Agni
Agni
Ungroomedowl
Agni
Level 105
God Stats
0W - 2L
1,435 SR
Queue Stats
99W - 109L
1,470 Elo+
Party 2
Zhong Kui
Zhong Kui
lrbolsen1234
Zhong Kui
Level 83
God Stats
7W - 11L
1,495 SR
Queue Stats
49W - 75L
1,416 Elo+
Party 2
Mulan
Mulan
orglaf
Mulan
Level 105
God Stats
8W - 7L
1,613 SR
Queue Stats
39W - 65L
1,418 Elo+
Party 2
Team Averages
Level 97
1,483 SR
1,441 Elo+

VS

Team Averages
Level 107
1,555 SR
1,506 Elo+
Hun Batz
Hun Batz
DA-From-The-Leaf
Hun Batz
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 100L
1,500 Elo+
Solo
Geb
Geb
GreedActual
Geb
Level 180
God Stats
33W - 24L
1,622 SR
Queue Stats
259W - 238L
1,528 Elo+
Party 1
Ra
Ra
Houyichichi
Ra
Level 47
God Stats
9W - 7L
1,554 SR
Queue Stats
46W - 37L
1,523 Elo+
Party 3
Chiron
Chiron
kyzer17
Chiron
Level 174
God Stats
12W - 7L
1,596 SR
Queue Stats
271W - 250L
1,527 Elo+
Party 1
Horus
Horus
muhcoxafloppin
Horus
Level 54
God Stats
15W - 6L
1,505 SR
Queue Stats
68W - 87L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
2 / 5 / 2
5,890
535
4,883
8,644
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 5
5,434
494
6,453
5,637
1,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 3
5,924
539
3,107
4,496
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
lrbolsen1234
Zhong Kui
10
3 / 3 / 2
6,223
566
8,000
9,906
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
orglaf
Mulan
9
0 / 5 / 0
5,486
499
2,977
8,479
4,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
6,369
579
4,213
7,053
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 2 / 4
5,530
503
2,598
10,534
5,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 1 / 6
7,368
670
5,967
4,860
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
kyzer17
Chiron
12
5 / 1 / 1
6,663
606
6,619
8,786
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
3 / 0 / 3
6,154
559
4,201
7,110
6,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
6
Kills
17
17
Deaths
6
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bastet
2
5
2
0.6
W
4
2
4
3
L
0
2
5
1.25
W
0
2
4
1
W
5
1
6
8
L
1
2
3
1.25
W
Chiron
kyzer17
Chiron
5
1
1
5.5
L
Zhong Kui
lrbolsen1234
Zhong Kui
3
3
2
1.33
W
3
0
3
4.5
L
Mulan
orglaf
Mulan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,420
Damage
23,598
37,162
Taken
38,343
16,424
Mitigated
19,786
7,695
Healing
15,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
4,883
1,271
0
1,259
8,644
2,749
0
1,836
6,808
0
39,527
W
4,213
1,099
0
420
7,053
2,828
0
1,825
5,094
0
43,296
L
6,453
2,516
0
1,164
5,637
1,574
0
905
4,732
0
32,518
W
2,598
173
1,577
3,313
10,534
5,731
0
3,128
7,396
16,054
3,726
W
5,967
795
504
1,334
4,860
2,085
24
1,435
3,215
49,853
803
L
3,107
189
0
477
4,496
1,220
0
1,500
2,939
33,629
0
W
Chiron
kyzer17
Chiron
6,619
2,890
341
3,960
8,786
2,932
0
3,074
5,712
0
43,592
L
Zhong Kui
lrbolsen1234
Zhong Kui
8,000
1,068
0
2,261
9,906
6,008
0
1,579
8,327
29,556
0
W
4,201
1,825
214
3,425
7,110
6,210
0
1,211
5,819
706
26,333
L
Mulan
orglaf
Mulan
2,977
487
0
2,534
8,479
4,873
0
2,600
5,879
0
25,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
32,084
276
Minions Killed
329
0
Camps Cleared
0
1,027,178
Distance Traveled
1,124,044
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,890
535
62
6
0
231,537
0
W
Hun Batz
6,369
579
70
6
0
266,439
0
L
Artemis
5,434
494
51
5
0
189,524
0
W
Geb
5,530
503
27
2
0
214,589
0
W
Ra
7,368
670
98
9
0
240,970
2
L
Agni
5,924
539
69
6
0
214,109
0
W
Chiron
6,663
606
85
8
0
204,634
0
L
Zhong Kui
6,223
566
43
4
0
192,835
0
W
Horus
6,154
559
49
4
0
197,412
2
L
Mulan
5,486
499
51
5
0
199,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role