Player Matchup

Vulcan
Vulcan
ADAMR3L3XGUY
Vulcan
Level 124
God Stats
10W - 13L
1,493 SR
Queue Stats
79W - 86L
1,473 Elo+
Solo
Hun Batz
Hun Batz
Lustful_Bliss69
Hun Batz
Level 156
God Stats
0W - 2L
1,275 SR
Queue Stats
58W - 90L
1,357 Elo+
Party 1
Bellona
Bellona
Reyncho
Bellona
Level 32
God Stats
6W - 6L
1,532 SR
Queue Stats
55W - 95L
1,361 Elo+
Party 1
Bacchus
Bacchus
TheLegitWeapon
Bacchus
Level 29
God Stats
3W - 4L
1,532 SR
Queue Stats
18W - 28L
1,408 Elo+
Party 1
Medusa
Medusa
xDaddysChase
Medusa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,446 Elo+
Solo
Team Averages
Level 80
1,466 SR
1,409 Elo+

VS

Team Averages
Level 112
1,584 SR
1,414 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Limeskin829
Bakasura
Level 139
God Stats
2W - 1L
1,774 SR
Queue Stats
220W - 221L
1,467 Elo+
Party 2
Osiris
Osiris
TheCrazyPapiXC
Osiris
Level 86
God Stats
2W - 0L
1,744 SR
Queue Stats
2W - 3L
1,408 Elo+
Solo
Aphrodite
Aphrodite
baby1700
Aphrodite
Level 85
God Stats
15W - 9L
1,588 SR
Queue Stats
64W - 71L
1,437 Elo+
Solo
Rama
Rama
jarwet
Rama
Level 103
God Stats
1W - 1L
1,312 SR
Queue Stats
16W - 41L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
1 / 1 / 0
5,098
510
2,082
4,216
966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
8
1 / 2 / 1
4,858
486
3,182
7,139
2,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
Reyncho
Bellona
8
0 / 4 / 0
4,815
482
3,679
8,163
4,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 3
5,175
518
2,779
6,646
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Medusa
8
2 / 3 / 0
4,598
460
5,237
6,740
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 0 / 0
6,864
686
4,790
4,086
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Limeskin829
Bakasura
10
1 / 1 / 2
5,478
548
1,796
6,701
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
4 / 0 / 0
7,165
717
4,971
7,435
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
baby1700
Aphrodite
10
3 / 2 / 0
5,922
592
5,573
6,866
2,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Rama
jarwet
Rama
8
0 / 1 / 2
4,931
493
4,045
6,853
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
10
10
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
0
2
L
Vulcan
1
1
0
1
W
Bakasura
Limeskin829
Bakasura
1
1
2
2
L
Hun Batz
1
2
1
0.75
L
Bellona
Reyncho
Bellona
0
4
0
0
W
4
0
0
4
L
0
0
3
1.5
W
Aphrodite
baby1700
Aphrodite
3
2
0
1.5
W
Rama
jarwet
Rama
0
1
2
1
L
Medusa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,959
Damage
21,175
32,904
Taken
31,941
15,596
Mitigated
13,942
6,998
Healing
17,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,790
1,040
0
2,213
4,086
1,093
565
1,211
2,875
58,539
1,951
L
Vulcan
2,082
42
0
250
4,216
966
0
2,232
1,974
35,696
0
W
Bakasura
Limeskin829
Bakasura
1,796
1,406
0
3,937
6,701
2,032
0
1,010
5,691
0
32,065
L
Hun Batz
3,182
543
0
1,169
7,139
2,184
0
2,806
4,323
0
31,130
L
Bellona
Reyncho
Bellona
3,679
1,695
0
1,865
8,163
4,767
0
260
7,903
0
25,652
W
4,971
1,973
0
3,642
7,435
5,836
0
0
7,040
0
42,418
L
2,779
344
0
2,834
6,646
5,799
0
2,602
4,044
13,541
0
W
Aphrodite
baby1700
Aphrodite
5,573
636
2,333
3,523
6,866
2,984
0
1,477
5,389
27,626
0
W
Rama
jarwet
Rama
4,045
3,081
0
1,956
6,853
1,997
24
1,163
5,690
0
28,142
L
Medusa
5,237
1,733
0
880
6,740
1,880
180
2,450
4,249
0
27,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,544
Gold Earned
30,360
236
Minions Killed
345
0
Camps Cleared
0
974,867
Distance Traveled
939,022
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,864
686
101
10
0
195,151
0
L
Vulcan
5,098
510
67
7
0
181,106
0
W
Bakasura
5,478
548
66
7
0
242,967
0
L
Hun Batz
4,858
486
50
5
0
227,982
0
L
Bellona
4,815
482
57
6
0
199,587
0
W
Osiris
7,165
717
84
8
0
176,186
0
L
Bacchus
5,175
518
22
2
0
185,327
1
W
Aphrodite
5,922
592
46
5
0
173,178
0
W
Rama
4,931
493
48
5
0
151,540
0
L
Medusa
4,598
460
40
4
0
180,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role