Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
Cheasyballsack
Bacchus
Gold II
Level 109
God Stats
6W - 5L
1,551 SR
Queue Stats
47W - 45L
1,684 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
iAnas7
Tsukuyomi
Diamond V
Level 159
God Stats
55W - 30L
1,719 SR
Queue Stats
205W - 175L
1,825 MMR
Solo
Thoth
Thoth
Diamond IV
manzei97
Thoth
Diamond IV
Level 225
God Stats
12W - 6L
1,790 SR
Queue Stats
147W - 129L
2,088 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 160
1,612 SR
1,719 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,574 SR
1,797 MMR
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum III
Ghespenst
Bellona
Platinum III
Level 129
God Stats
4W - 15L
1,096 SR
Queue Stats
397W - 397L
1,775 MMR
Solo
Serqet
Serqet
Diamond II
Katahlyst
Serqet
Diamond II
Level 194
God Stats
2W - 1L
1,965 SR
Queue Stats
187W - 151L
1,990 MMR
Party 1
Ra
Ra
Diamond I
MrSniffFart
Ra
Diamond I
Level 100
God Stats
3W - 2L
1,653 SR
Queue Stats
51W - 29L
1,907 MMR
Party 1
Rama
Rama
Platinum V
ragnarosote
Rama
Platinum V
Level 120
God Stats
179W - 154L
1,658 SR
Queue Stats
261W - 266L
1,812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
3 / 0 / 0
4,025
805
2,914
1,823
368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Da Ji
 
Da Ji
7
1 / 0 / 1
3,526
705
1,249
3,185
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

6
0 / 0 / 3
4,022
804
1,270
2,648
1,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
iAnas7
Tsukuyomi
8
3 / 0 / 0
4,192
838
2,680
2,980
835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thoth
manzei97
Thoth
7
0 / 0 / 1
3,822
764
2,325
929
202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
CabrakanMaman BrigitteAphroditeKuzenbo

VS

Bans
AthenaThanatosAresAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 0
3,197
639
488
2,621
585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
Ghespenst
Bellona
5
0 / 1 / 0
2,955
591
1,380
3,180
1,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
Katahlyst
Serqet
5
0 / 0 / 0
3,186
637
1,022
2,976
1,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 3 / 0
3,153
631
1,320
3,694
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

3
0 / 3 / 0
2,606
521
908
2,309
616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
7
Kills
0
0
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
W
Da Ji
 
Da Ji
1
0
1
1.5
L
Merlin
 
Merlin
0
0
0
0
W
0
0
3
1.5
L
Bellona
Ghespenst
Bellona
0
1
0
0
L
Serqet
Katahlyst
Serqet
0
0
0
0
L
0
3
0
0
W
Tsukuyomi
iAnas7
Tsukuyomi
3
0
0
3
W
Thoth
manzei97
Thoth
0
0
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,438
Damage
5,118
11,565
Taken
14,780
3,927
Mitigated
4,206
6,202
Healing
4,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,914
2,070
0
1,126
1,823
368
0
42
1,781
22,466
2,021
W
Da Ji
 
Da Ji
1,249
388
0
1,726
3,185
821
0
197
2,988
0
17,355
L
Merlin
 
Merlin
488
0
0
750
2,621
585
0
1,411
1,024
13,633
0
W
1,270
147
0
1,936
2,648
1,701
0
130
2,518
7,056
0
L
Bellona
Ghespenst
Bellona
1,380
265
0
1,241
3,180
1,169
0
728
2,354
0
11,914
L
Serqet
Katahlyst
Serqet
1,022
257
0
1,166
2,976
1,063
0
1,998
978
0
6,249
L
1,320
133
0
1,480
3,694
773
0
235
3,459
13,622
310
W
Tsukuyomi
iAnas7
Tsukuyomi
2,680
720
0
1,225
2,980
835
0
1,274
1,706
1,534
19,890
W
Thoth
manzei97
Thoth
2,325
0
0
189
929
202
0
119
810
17,865
1,065
L
908
795
0
108
2,309
616
0
1,924
385
0
6,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,587
Gold Earned
15,097
175
Minions Killed
100
0
Camps Cleared
0
533,336
Distance Traveled
531,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,025
805
53
11
0
90,800
0
W
Da Ji
3,526
705
33
7
0
118,680
0
L
Merlin
3,197
639
25
5
0
107,070
0
W
Bacchus
4,022
804
3
1
0
104,969
0
L
Bellona
2,955
591
29
6
0
119,249
0
L
Serqet
3,186
637
13
3
0
116,922
0
L
Ra
3,153
631
27
5
0
129,886
0
W
Tsukuyomi
4,192
838
44
9
0
106,240
0
W
Thoth
3,822
764
42
8
0
112,647
0
L
Rama
2,606
521
6
1
0
58,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role