Player Matchup

Cabrakan
Cabrakan
Ace1761
Cabrakan
Level 136
God Stats
5W - 1L
1,667 SR
Queue Stats
445W - 394L
1,480 Elo+
Party 3
Yu Huang
Yu Huang
Catfish97
Yu Huang
Level 144
God Stats
1W - 1L
1,330 SR
Queue Stats
180W - 220L
1,481 Elo+
Party 4
Danzaburou
Danzaburou
Kalidain
Danzaburou
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 154L
1,493 Elo+
Party 4
Ravana
Ravana
Leorojo210
Ravana
Level 84
God Stats
15W - 14L
1,507 SR
Queue Stats
307W - 298L
1,448 Elo+
Solo
Ymir
Ymir
krayon214
Ymir
Level 28
God Stats
16W - 2L
1,931 SR
Queue Stats
79W - 59L
1,523 Elo+
Party 3
Team Averages
Level 110
1,587 SR
1,485 Elo+

VS

Team Averages
Level 117
1,523 SR
1,511 Elo+
Medusa
Medusa
ChristyNumbers
Medusa
Level 128
God Stats
2W - 2L
1,671 SR
Queue Stats
11W - 14L
1,473 Elo+
Party 1
Fenrir
Fenrir
Horrorcry
Fenrir
Level 69
God Stats
0W - 2L
1,305 SR
Queue Stats
114W - 92L
1,578 Elo+
Party 2
Charon
Charon
MiddleC
Charon
Level 154
God Stats
5W - 8L
1,546 SR
Queue Stats
33W - 50L
1,445 Elo+
Party 1
Agni
Agni
proyers
Agni
Level 29
God Stats
1W - 2L
1,803 SR
Queue Stats
21W - 12L
1,642 Elo+
Party 2
Bellona
Bellona
werpelking
Bellona
Level 206
God Stats
3W - 9L
1,291 SR
Queue Stats
429W - 433L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ace1761
Cabrakan
13
1 / 2 / 4
7,875
492
5,515
11,950
14,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yu Huang
Catfish97
Yu Huang
13
1 / 2 / 1
8,161
510
7,345
7,003
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Kalidain
Danzaburou
17
5 / 1 / 0
10,293
643
9,648
10,619
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Leorojo210
Ravana
16
2 / 0 / 0
8,525
533
8,293
5,442
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
14
2 / 5 / 4
8,764
548
8,517
15,363
12,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,661
479
5,573
10,373
3,725
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Horrorcry
Fenrir
15
4 / 2 / 1
7,899
494
5,881
15,989
8,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charon
MiddleC
Charon
11
2 / 1 / 3
7,485
468
4,424
12,874
11,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Agni
proyers
Agni
14
0 / 2 / 2
7,334
458
5,231
5,900
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
werpelking
Bellona
13
3 / 4 / 1
8,034
502
8,869
16,726
18,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
11
Kills
10
10
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Ace1761
Cabrakan
1
2
4
1.5
W
Yu Huang
Catfish97
Yu Huang
1
2
1
0.75
L
1
2
1
0.75
L
Fenrir
Horrorcry
Fenrir
4
2
1
2.25
W
Danzaburou
Kalidain
Danzaburou
5
1
0
5
W
Ravana
Leorojo210
Ravana
2
0
0
2
L
Charon
MiddleC
Charon
2
1
3
3.5
W
Ymir
2
5
4
0.8
L
Agni
proyers
Agni
0
2
2
0.5
L
Bellona
werpelking
Bellona
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,318
Damage
29,978
50,377
Taken
61,862
37,571
Mitigated
43,197
12,478
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Ace1761
Cabrakan
5,515
1,424
168
3,067
11,950
14,470
205
4,291
7,596
16,902
1,315
W
Yu Huang
Catfish97
Yu Huang
7,345
743
0
1,000
7,003
2,603
36
3,361
3,642
56,864
3,030
L
5,573
2,988
0
2,771
10,373
3,725
0
2,041
8,332
0
52,616
L
Fenrir
Horrorcry
Fenrir
5,881
1,036
0
2,059
15,989
8,377
0
2,979
13,010
0
72,314
W
Danzaburou
Kalidain
Danzaburou
9,648
3,911
0
6,677
10,619
4,921
799
1,379
9,240
0
81,523
W
Ravana
Leorojo210
Ravana
8,293
2,161
0
1,191
5,442
3,008
265
658
4,784
0
79,366
L
Charon
MiddleC
Charon
4,424
1,242
0
1,957
12,874
11,484
0
5,005
7,869
23,725
1,175
W
Ymir
8,517
2,127
0
375
15,363
12,569
0
355
15,008
47,820
3,093
L
Agni
proyers
Agni
5,231
495
0
548
5,900
1,607
0
3,349
2,551
50,991
0
L
Bellona
werpelking
Bellona
8,869
1,343
0
2,575
16,726
18,004
0
6,645
10,081
928
46,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,618
Gold Earned
38,413
501
Minions Killed
440
0
Camps Cleared
0
1,522,691
Distance Traveled
1,572,633
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,875
492
15
1
0
339,480
6
W
Yu Huang
8,161
510
127
8
0
294,893
2
L
Medusa
7,661
479
123
8
0
325,153
3
L
Fenrir
7,899
494
109
7
0
359,213
2
W
Danzaburou
10,293
643
144
9
0
311,589
3
W
Ravana
8,525
533
127
8
0
349,158
0
L
Charon
7,485
468
28
2
0
315,374
4
W
Ymir
8,764
548
88
6
0
227,571
2
L
Agni
7,334
458
100
6
0
338,853
0
L
Bellona
8,034
502
80
5
0
234,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role