Player Matchup

Pele
Pele
 
Pele
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cheeselover47
Anhur
Level 68
God Stats
8W - 1L
1,646 SR
Queue Stats
29W - 27L
1,509 Elo+
Party 1
Terra
Terra
HENSHU
Terra
Level 67
God Stats
2W - 0L
1,859 SR
Queue Stats
43W - 45L
1,510 Elo+
Party 1
Bellona
Bellona
KayWhyElEe
Bellona
Level 87
God Stats
3W - 1L
1,628 SR
Queue Stats
100W - 116L
1,462 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XFBS
Morgan Le Fay
Level 67
God Stats
18W - 12L
1,600 SR
Queue Stats
86W - 91L
1,507 Elo+
Party 1
Team Averages
Level 95
1,647 SR
1,498 Elo+

VS

Team Averages
Level 132
1,510 SR
1,487 Elo+
Rama
Rama
Danterojo33
Rama
Level 194
God Stats
2W - 3L
1,508 SR
Queue Stats
147W - 144L
1,498 Elo+
Solo
Janus
Janus
Harrbear24
Janus
Level 148
God Stats
3W - 7L
1,432 SR
Queue Stats
221W - 198L
1,493 Elo+
Solo
King Arthur
King Arthur
kidk4rma
King Arthur
Level 128
God Stats
2W - 3L
1,553 SR
Queue Stats
143W - 132L
1,474 Elo+
Party 2
Hun Batz
Hun Batz
papo68hugeD
Hun Batz
Level 96
God Stats
8W - 6L
1,604 SR
Queue Stats
67W - 71L
1,486 Elo+
Party 2
Kuzenbo
Kuzenbo
zurielhz
Kuzenbo
Level 93
God Stats
0W - 3L
1,452 SR
Queue Stats
65W - 62L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 0 / 0
4,525
646
2,445
5,758
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 0 / 0
4,481
640
2,669
3,405
952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
HENSHU
Terra
7
1 / 0 / 1
4,751
679
2,101
3,375
1,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
KayWhyElEe
Bellona
8
1 / 0 / 2
4,265
609
1,865
5,572
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
XFBS
Morgan Le Fay
9
3 / 1 / 0
5,147
735
2,527
3,821
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,352
479
993
3,366
619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
8
0 / 2 / 0
4,253
608
2,179
3,712
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
kidk4rma
King Arthur
9
0 / 0 / 0
4,871
696
3,374
4,652
2,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
papo68hugeD
Hun Batz
8
1 / 3 / 0
4,403
629
1,969
5,782
1,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kuzenbo
zurielhz
Kuzenbo
6
0 / 0 / 0
3,957
565
1,698
5,374
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
7
Kills
1
1
Deaths
7
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
0
0
1
W
1
0
0
1
L
0
2
0
0
W
Terra
HENSHU
Terra
1
0
1
1.5
L
Janus
0
2
0
0
W
Bellona
KayWhyElEe
Bellona
1
0
2
2
W
Morgan Le Fay
XFBS
Morgan Le Fay
3
1
0
3
L
King Arthur
kidk4rma
King Arthur
0
0
0
0
L
Hun Batz
papo68hugeD
Hun Batz
1
3
0
0.33
L
Kuzenbo
zurielhz
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,607
Damage
10,213
21,931
Taken
22,886
9,045
Mitigated
8,551
8,081
Healing
5,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,445
375
0
2,086
5,758
1,482
0
0
5,758
0
31,335
W
2,669
1,643
0
716
3,405
952
0
759
2,646
0
32,426
L
993
933
0
326
3,366
619
0
902
2,464
0
13,733
W
Terra
HENSHU
Terra
2,101
570
1,480
1,579
3,375
1,641
0
576
2,799
12,961
0
L
Janus
2,179
0
0
500
3,712
866
0
1,981
1,457
21,454
0
W
Bellona
KayWhyElEe
Bellona
1,865
545
0
1,397
5,572
3,912
0
322
5,212
0
20,532
W
Morgan Le Fay
XFBS
Morgan Le Fay
2,527
127
0
823
3,821
1,058
0
1,689
1,928
24,569
1,675
L
King Arthur
kidk4rma
King Arthur
3,374
375
0
1,316
4,652
2,476
0
0
4,652
0
31,710
L
Hun Batz
papo68hugeD
Hun Batz
1,969
858
0
1,025
5,782
1,834
0
603
5,139
0
20,788
L
Kuzenbo
zurielhz
Kuzenbo
1,698
550
0
1,953
5,374
2,756
0
822
4,552
12,379
693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,169
Gold Earned
20,836
220
Minions Killed
194
0
Camps Cleared
0
750,246
Distance Traveled
695,083
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,525
646
52
7
0
171,166
0
W
Anhur
4,481
640
55
8
0
120,736
0
L
Rama
3,352
479
26
4
0
88,905
0
W
Terra
4,751
679
24
3
0
156,210
0
L
Janus
4,253
608
49
7
0
135,267
0
W
Bellona
4,265
609
39
6
0
166,078
0
W
Morgan Le Fay
5,147
735
50
7
0
136,056
0
L
King Arthur
4,871
696
67
10
0
145,851
0
L
Hun Batz
4,403
629
37
5
0
173,718
3
L
Kuzenbo
3,957
565
15
2
0
151,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role