Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Nossalezao
Ymir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,411 Elo+
Party 2
Thanatos
Thanatos
Yangº
Thanatos
Level 158
God Stats
4W - 5L
1,607 SR
Queue Stats
290W - 112L
1,676 Elo+
Party 1
Nu Wa
Nu Wa
n0ttº
Nu Wa
Level 142
God Stats
20W - 8L
1,725 SR
Queue Stats
253W - 97L
1,675 Elo+
Party 1
Neith
Neith
xMrBombastic557
Neith
Level 34
God Stats
1W - 2L
1,592 SR
Queue Stats
13W - 30L
1,380 Elo+
Party 2
Team Averages
Level 101
1,585 SR
1,528 Elo+

VS

Team Averages
Level 140
1,424 SR
1,563 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HaloGamers21
Ah Muzen Cab
Level 157
God Stats
1W - 0L
1,175 SR
Queue Stats
89W - 65L
1,628 Elo+
Solo
Sol
Sol
KronKyle
Sol
Level 114
God Stats
1W - 2L
1,247 SR
Queue Stats
15W - 20L
1,522 Elo+
Solo
Hel
Hel
iPhasmatos
Hel
Level 149
God Stats
3W - 2L
1,498 SR
Queue Stats
52W - 48L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
untalwe1
Gilgamesh
Level 155
God Stats
5W - 2L
1,698 SR
Queue Stats
281W - 249L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 0 / 0
4,642
663
0
0
0
12
0 / 3 / 3
7,305
1,044
2,123
9,915
12,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
Yangº
Thanatos
12
3 / 1 / 1
7,531
1,076
6,397
5,333
1,647
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
n0ttº
Nu Wa
13
1 / 2 / 3
7,452
1,065
9,145
4,145
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 4
7,082
1,012
2,406
5,358
1,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

307

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
0 / 1 / 5
6,781
969
2,889
2,966
697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ah Muzen Cab
HaloGamers21
Ah Muzen Cab
13
2 / 0 / 5
7,964
1,138
7,291
3,996
1,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 5
7,228
1,033
2,983
4,523
923
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 0 / 3
7,666
1,095
4,564
1,851
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
untalwe1
Gilgamesh
13
2 / 1 / 5
8,715
1,245
5,344
8,760
5,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
4
Kills
7
7
Deaths
4
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
W
Thor
 
Thor
0
1
5
2.5
W
Ah Muzen Cab
HaloGamers21
Ah Muzen Cab
2
0
5
4.5
W
0
2
5
1.25
L
0
3
3
0.5
L
Thanatos
Yangº
Thanatos
3
1
1
3.5
W
3
0
3
4.5
L
Nu Wa
n0ttº
Nu Wa
1
2
3
1.25
W
Gilgamesh
untalwe1
Gilgamesh
2
1
5
4.5
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,071
Damage
23,071
24,751
Taken
22,096
16,888
Mitigated
8,440
3,749
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
W
Thor
 
Thor
2,889
170
0
0
2,966
697
0
1,745
1,221
0
8,974
W
Ah Muzen Cab
HaloGamers21
Ah Muzen Cab
7,291
1,835
0
0
3,996
1,133
0
2,687
1,309
0
37,011
W
2,983
765
0
545
4,523
923
0
1,604
2,919
22,174
0
L
2,123
117
0
423
9,915
12,092
0
2,491
7,349
4,924
291
L
Thanatos
Yangº
Thanatos
6,397
380
0
2,939
5,333
1,647
0
2,319
2,772
0
11,383
W
4,564
76
3,832
1,073
1,851
554
0
1,113
738
15,939
0
L
Nu Wa
n0ttº
Nu Wa
9,145
2,722
0
0
4,145
1,308
0
906
3,069
34,353
0
W
Gilgamesh
untalwe1
Gilgamesh
5,344
1,939
0
717
8,760
5,133
0
3,892
4,868
0
15,363
L
2,406
431
0
387
5,358
1,841
0
1,230
4,014
0
20,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,012
Gold Earned
38,354
131
Minions Killed
188
4
Camps Cleared
8
531,017
Distance Traveled
705,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,642
663
0
0
0
0
0
W
Thor
6,781
969
15
2
2
119,114
0
W
Ah Muzen Cab
7,964
1,138
74
11
2
142,567
0
W
Sol
7,228
1,033
39
6
2
132,155
0
L
Ymir
7,305
1,044
22
3
4
111,916
0
L
Thanatos
7,531
1,076
19
3
0
158,520
0
W
Hel
7,666
1,095
41
6
1
156,437
0
L
Nu Wa
7,452
1,065
48
7
0
144,695
0
W
Gilgamesh
8,715
1,245
19
3
1
155,511
0
L
Neith
7,082
1,012
42
6
0
115,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role