Player Matchup

Osiris
Osiris
Silver I
Abaxity
Osiris
Silver I
Level 70
God Stats
2W - 2L
1,387 SR
Queue Stats
12W - 15L
1,423 MMR
Party 1
Hou Yi
Hou Yi
Gold II
ArnoldB4D
Hou Yi
Gold II
Level 79
God Stats
4W - 3L
1,666 SR
Queue Stats
44W - 35L
1,617 MMR
Solo
Ra
Ra
Gold III
ShockOz
Ra
Gold III
Level 199
God Stats
1W - 0L
1,324 SR
Queue Stats
15W - 8L
1,608 MMR
Solo
Hercules
Hercules
Bronze III
wolfkaden
Hercules
Bronze III
Level 64
God Stats
1W - 0L
1,416 SR
Queue Stats
6W - 6L
1,496 MMR
Party 1
Awilix
Awilix
Gold V
yacksin0345
Awilix
Gold V
Level 119
God Stats
8W - 7L
1,593 SR
Queue Stats
90W - 97L
1,510 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,477 SR
1,531 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,515 SR
1,539 MMR
Ah Puch
Ah Puch
Diamond V
JcLiNx
Ah Puch
Diamond V
Level 147
God Stats
6W - 2L
1,771 SR
Queue Stats
188W - 175L
1,995 MMR
Solo
Hachiman
Hachiman
Gold III
MustBeYoyo
Hachiman
Gold III
Level 159
God Stats
0W - 1L
1,285 SR
Queue Stats
67W - 66L
1,401 MMR
Solo
Bastet
Bastet
Bronze III
Two Chainz
Bastet
Bronze III
Level 127
God Stats
0W - 2L
1,584 SR
Queue Stats
5W - 10L
1,329 MMR
Solo
Mulan
Mulan
Gold IV
lilysmasher
Mulan
Gold IV
Level 104
God Stats
6W - 10L
1,454 SR
Queue Stats
78W - 80L
1,385 MMR
Solo
Sobek
Sobek
Bronze III
tesstn
Sobek
Bronze III
Level 124
God Stats
0W - 2L
1,480 SR
Queue Stats
1W - 2L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Abaxity
Osiris
16
4 / 1 / 3
9,470
631
13,181
12,416
10,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
ArnoldB4D
Hou Yi
15
1 / 0 / 4
8,665
578
5,584
7,517
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 2 / 3
9,525
635
9,327
8,478
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
wolfkaden
Hercules
13
2 / 2 / 4
6,927
462
5,886
11,556
8,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
16
6 / 0 / 4
8,956
597
8,455
9,840
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
RavanaChang'eCabrakanZhong Kui

VS

Bans
Da JiCthulhuYmirLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JcLiNx
Ah Puch
15
4 / 2 / 0
8,143
543
9,920
8,312
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
MustBeYoyo
Hachiman
12
0 / 3 / 0
6,738
449
4,357
7,686
2,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Two Chainz
Bastet
11
0 / 4 / 1
6,389
426
4,244
13,616
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 5 / 0
7,887
526
6,687
16,917
13,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
tesstn
Sobek
11
0 / 4 / 1
6,523
435
4,914
13,142
11,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
18
Kills
5
5
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
Abaxity
Osiris
4
1
3
5.5
W
Hou Yi
ArnoldB4D
Hou Yi
1
0
4
3
L
Ah Puch
JcLiNx
Ah Puch
4
2
0
2
L
Hachiman
MustBeYoyo
Hachiman
0
3
0
0
W
5
2
3
3.25
L
Bastet
Two Chainz
Bastet
0
4
1
0.13
L
1
5
0
0.2
L
Sobek
tesstn
Sobek
0
4
1
0.13
W
Hercules
wolfkaden
Hercules
2
2
4
2
W
Awilix
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,433
Damage
30,122
49,807
Taken
59,673
28,686
Mitigated
36,010
13,890
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Abaxity
Osiris
13,181
5,476
0
3,377
12,416
10,532
89
236
12,180
0
65,261
W
Hou Yi
ArnoldB4D
Hou Yi
5,584
3,511
0
3,960
7,517
2,682
424
1,677
5,840
0
66,478
L
Ah Puch
JcLiNx
Ah Puch
9,920
199
0
1,757
8,312
3,064
0
3,122
5,074
61,268
1,175
L
Hachiman
MustBeYoyo
Hachiman
4,357
2,104
0
2,579
7,686
2,412
0
0
7,686
0
51,660
W
9,327
716
1,270
3,509
8,478
2,944
63
4,958
3,520
73,555
850
L
Bastet
Two Chainz
Bastet
4,244
618
0
2,065
13,616
4,702
0
1,935
11,633
0
50,119
L
6,687
1,143
0
3,539
16,917
13,902
0
653
15,411
0
58,921
L
Sobek
tesstn
Sobek
4,914
364
0
3,326
13,142
11,930
0
3,391
9,705
22,268
2,001
W
Hercules
wolfkaden
Hercules
5,886
1,899
0
908
11,556
8,644
0
5,393
6,163
0
25,368
W
Awilix
8,455
2,669
0
866
9,840
3,884
1,671
2,181
7,659
0
74,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,543
Gold Earned
35,680
534
Minions Killed
438
0
Camps Cleared
0
1,582,200
Distance Traveled
1,419,797
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,470
631
116
8
0
283,045
2
W
Hou Yi
8,665
578
118
8
0
284,086
4
L
Ah Puch
8,143
543
129
9
0
290,611
4
L
Hachiman
6,738
449
98
7
0
255,201
1
W
Ra
9,525
635
154
10
0
340,851
4
L
Bastet
6,389
426
77
5
0
320,486
0
L
Mulan
7,887
526
106
7
0
240,924
0
L
Sobek
6,523
435
28
2
0
312,575
0
W
Hercules
6,927
462
33
2
0
307,866
0
W
Awilix
8,956
597
113
8
0
366,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role