Player Matchup

Merlin
Merlin
Krelvek
Merlin
Level 168
God Stats
2W - 4L
1,303 SR
Queue Stats
140W - 141L
1,524 Elo+
Party 1
Rama
Rama
LordKourou
Rama
Level 29
God Stats
2W - 0L
1,707 SR
Queue Stats
58W - 77L
1,491 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Strep
Kumbhakarna
Level 182
God Stats
3W - 0L
1,495 SR
Queue Stats
134W - 138L
1,524 Elo+
Party 1
Horus
Horus
Vecnar
Horus
Level 149
God Stats
1W - 1L
1,278 SR
Queue Stats
138W - 139L
1,535 Elo+
Party 1
Chiron
Chiron
vipersrule
Chiron
Level 106
God Stats
3W - 0L
1,812 SR
Queue Stats
116W - 103L
1,503 Elo+
Party 1
Team Averages
Level 127
1,519 SR
1,515 Elo+

VS

Team Averages
Level 122
1,557 SR
1,465 Elo+
The Morrigan
The Morrigan
BIG XxSMURFXx
The Morrigan
Level 107
God Stats
1W - 1L
1,765 SR
Queue Stats
62W - 71L
1,447 Elo+
Solo
Terra
Terra
Necroticlol
Terra
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,468 Elo+
Party 2
Chernobog
Chernobog
Sadows12
Chernobog
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,452 Elo+
Party 2
Set
Set
SharkbaitOOAHA
Set
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 161L
1,529 Elo+
Solo
Cernunnos
Cernunnos
xPyCxBLUE MAGIC
Cernunnos
Level 149
God Stats
19W - 19L
1,517 SR
Queue Stats
720W - 738L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Krelvek
Merlin
20
8 / 1 / 14
14,133
673
31,574
19,442
12,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
2 / 1 / 18
12,735
606
18,555
11,257
5,858
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Strep
Kumbhakarna
20
4 / 1 / 19
14,542
692
17,105
29,911
43,408
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Vecnar
Horus
20
7 / 3 / 16
13,335
635
18,553
33,516
39,135
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chiron
vipersrule
Chiron
20
6 / 0 / 15
14,029
668
16,518
15,078
8,145
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BIG XxSMURFXx
The Morrigan
15
0 / 12 / 3
10,168
484
11,230
17,984
7,925
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
1 / 3 / 3
12,062
574
8,844
32,492
31,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
Sadows12
Chernobog
20
2 / 4 / 3
12,575
599
19,538
16,616
9,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
0 / 3 / 3
11,383
542
23,296
22,460
14,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
xPyCxBLUE MAGIC
Cernunnos
19
3 / 5 / 0
11,619
553
24,244
19,050
9,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
18
27
Kills
6
6
Deaths
27
82
Assists
12
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BIG XxSMURFXx
The Morrigan
0
12
3
0.13
W
Merlin
Krelvek
Merlin
8
1
14
15
W
2
1
18
11
L
1
3
3
0.83
L
Chernobog
Sadows12
Chernobog
2
4
3
0.88
L
0
3
3
0.5
W
Kumbhakarna
Strep
Kumbhakarna
4
1
19
13.5
W
Horus
Vecnar
Horus
7
3
16
5
W
Chiron
vipersrule
Chiron
6
0
15
13.5
L
Cernunnos
xPyCxBLUE MAGIC
Cernunnos
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,305
Damage
87,152
109,204
Taken
108,602
108,838
Mitigated
72,741
52,520
Healing
47,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BIG XxSMURFXx
The Morrigan
11,230
2,076
260
224
17,984
7,925
0
7,658
10,308
18,495
2,759
W
Merlin
Krelvek
Merlin
31,574
1,695
4,690
3,628
19,442
12,292
144
1,968
17,474
82,431
0
W
18,555
12,224
1,532
1,538
11,257
5,858
1,289
2,690
8,567
0
36,149
L
8,844
825
16,722
16,816
32,492
31,243
0
12,935
19,557
16,151
0
L
Chernobog
Sadows12
Chernobog
19,538
7,643
802
3,219
16,616
9,244
306
7,889
8,727
0
56,851
L
23,296
6,226
1,362
3,345
22,460
14,661
0
10,759
11,701
0
44,832
W
Kumbhakarna
Strep
Kumbhakarna
17,105
568
2,424
4,742
29,911
43,408
708
5,505
24,406
31,956
4,000
W
Horus
Vecnar
Horus
18,553
7,655
10,995
13,795
33,516
39,135
1,590
5,099
28,417
0
32,373
W
Chiron
vipersrule
Chiron
16,518
4,269
5,534
3,642
15,078
8,145
3,237
2,922
12,156
0
47,876
L
Cernunnos
xPyCxBLUE MAGIC
Cernunnos
24,244
8,351
2,979
2,229
19,050
9,668
68
7,743
11,307
0
44,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,774
Gold Earned
57,807
245
Minions Killed
213
0
Camps Cleared
0
1,914,187
Distance Traveled
1,667,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,168
484
18
1
0
251,172
0
W
Merlin
14,133
673
85
4
0
378,595
0
W
Rama
12,735
606
37
2
0
324,386
0
L
Terra
12,062
574
13
1
0
376,311
0
L
Chernobog
12,575
599
90
4
0
351,696
0
L
Set
11,383
542
46
2
0
402,069
0
W
Kumbhakarna
14,542
692
33
2
0
431,669
0
W
Horus
13,335
635
12
1
0
400,513
0
W
Chiron
14,029
668
78
4
0
379,024
0
L
Cernunnos
11,619
553
46
2
0
286,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role