Player Matchup

Cupid
Cupid
Diqhead756
Cupid
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,480 Elo+
Solo
Cerberus
Cerberus
SVMBiN0
Cerberus
Level 67
God Stats
30W - 20L
1,597 SR
Queue Stats
150W - 156L
1,448 Elo+
Solo
Loki
Loki
YachtysBoatClub
Loki
Level 68
God Stats
2W - 1L
1,792 SR
Queue Stats
31W - 33L
1,433 Elo+
Solo
Tyr
Tyr
rhyguy1997
Tyr
Level 89
God Stats
8W - 13L
1,511 SR
Queue Stats
425W - 420L
1,467 Elo+
Solo
Persephone
Persephone
will19035
Persephone
Level 194
God Stats
15W - 8L
1,668 SR
Queue Stats
1,035W - 1,027L
1,460 Elo+
Solo
Team Averages
Level 91
1,613 SR
1,458 Elo+

VS

Team Averages
Level 78
1,422 SR
1,423 Elo+
Tyr
Tyr
isaa_hh
Tyr
Level 105
God Stats
4W - 2L
1,509 SR
Queue Stats
63W - 50L
1,538 Elo+
Party 2
Apollo
Apollo
javifullpro1133
Apollo
Level 29
God Stats
20W - 26L
1,372 SR
Queue Stats
24W - 37L
1,330 Elo+
Party 1
Zeus
Zeus
llelegidoll
Zeus
Level 63
God Stats
4W - 3L
1,496 SR
Queue Stats
145W - 153L
1,422 Elo+
Party 1
Surtr
Surtr
pzqlxe
Surtr
Level 68
God Stats
1W - 1L
1,315 SR
Queue Stats
32W - 35L
1,457 Elo+
Party 2
Anhur
Anhur
zuta100x
Anhur
Level 127
God Stats
8W - 8L
1,415 SR
Queue Stats
44W - 57L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
2
0 / 0 / 0
5,465
288
0
0
0
Cerberus
SVMBiN0
Cerberus
16
6 / 2 / 3
11,327
596
7,929
14,938
17,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
10 / 8 / 4
10,118
533
11,644
14,772
5,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 6
11,443
602
13,885
13,896
19,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Persephone
will19035
Persephone
16
8 / 5 / 4
10,938
576
14,391
13,067
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
4 / 2 / 5
10,457
550
9,633
15,167
14,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 7 / 1
8,346
439
3,795
13,372
4,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 9 / 3
8,458
445
3,055
11,223
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
pzqlxe
Surtr
19
12 / 3 / 3
11,361
598
14,843
17,588
9,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anhur
zuta100x
Anhur
12
0 / 8 / 4
7,637
402
6,916
14,323
5,591
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
29
Kills
17
16
Deaths
29
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
0
0
0
L
Cerberus
SVMBiN0
Cerberus
6
2
3
3.75
L
10
8
4
1.5
W
Tyr
4
2
5
3.25
W
0
7
1
0.07
W
1
9
3
0.28
W
Surtr
pzqlxe
Surtr
12
3
3
4.5
L
5
1
6
8
L
Persephone
will19035
Persephone
8
5
4
2
W
Anhur
zuta100x
Anhur
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,849
Damage
38,242
56,673
Taken
71,673
46,362
Mitigated
36,879
11,732
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
SVMBiN0
Cerberus
7,929
61
0
3,832
14,938
17,348
1
240
14,698
61,905
1,791
L
11,644
2,527
0
2,496
14,772
5,030
0
851
13,921
0
61,900
W
Tyr
9,633
289
0
2,551
15,167
14,311
0
6,127
9,040
901
49,851
W
3,795
2,368
0
3,394
13,372
4,266
507
2,597
10,775
0
45,221
W
3,055
633
0
631
11,223
3,462
277
8,014
3,209
36,252
72
W
Surtr
pzqlxe
Surtr
14,843
7,198
0
2,739
17,588
9,249
89
4,537
13,051
1,700
90,890
L
13,885
1,528
0
3,270
13,896
19,937
365
626
13,270
19,929
68,438
L
Persephone
will19035
Persephone
14,391
145
139
1,995
13,067
4,047
37
2,493
10,506
61,264
1,936
W
Anhur
zuta100x
Anhur
6,916
3,980
0
1,807
14,323
5,591
213
4,276
10,047
0
39,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,291
Gold Earned
46,259
483
Minions Killed
401
0
Camps Cleared
0
1,441,699
Distance Traveled
1,722,860
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,465
288
1
0
0
0
0
L
Cerberus
11,327
596
155
8
0
357,726
2
L
Loki
10,118
533
84
4
0
379,059
6
W
Tyr
10,457
550
88
5
0
392,804
0
W
Apollo
8,346
439
71
4
0
330,123
0
W
Zeus
8,458
445
57
3
0
264,791
0
W
Surtr
11,361
598
125
7
0
427,369
0
L
Tyr
11,443
602
155
8
0
381,766
0
L
Persephone
10,938
576
88
5
0
323,148
3
W
Anhur
7,637
402
60
3
0
307,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role