Player Matchup

Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver III
AshCashMitch
Hercules
Silver III
Level 83
God Stats
5W - 1L
1,625 SR
Queue Stats
243W - 285L
869 MMR
Solo
Hachiman
Hachiman
Silver V
Laureanch
Hachiman
Silver V
Level 89
God Stats
1W - 0L
1,508 SR
Queue Stats
12W - 24L
919 MMR
Solo
Surtr
Surtr
Bronze V
flyking1612
Surtr
Bronze V
Level 63
God Stats
2W - 5L
1,365 SR
Queue Stats
3W - 11L
1,168 MMR
Solo
Fenrir
Fenrir
Silver III
staytrue619
Fenrir
Silver III
Level 190
God Stats
6W - 3L
1,573 SR
Queue Stats
164W - 219L
829 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,514 SR
1,057 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,555 SR
1,091 MMR
Xbalanque
Xbalanque
Silver III
 
Xbalanque
Silver III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
AlanMalik
Baron Samedi
Silver I
Level 141
God Stats
11W - 17L
1,470 SR
Queue Stats
20W - 28L
1,339 MMR
Party 1
Arachne
Arachne
Silver III
Alexischido
Arachne
Silver III
Level 117
God Stats
0W - 1L
1,805 SR
Queue Stats
31W - 49L
917 MMR
Party 1
Set
Set
Silver III
CastingCouchGM
Set
Silver III
Level 121
God Stats
4W - 5L
1,597 SR
Queue Stats
48W - 67L
947 MMR
Solo
Terra
Terra
Bronze II
jinxed_Empress
Terra
Bronze II
Level 121
God Stats
2W - 4L
1,400 SR
Queue Stats
18W - 42L
752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 0 / 1
3,411
682
438
1,333
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
AshCashMitch
Hercules
7
0 / 0 / 0
3,726
745
0
1,470
596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Laureanch
Hachiman
6
0 / 0 / 0
3,281
656
758
2,270
463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 1 / 1
3,374
675
732
2,977
872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
6
2 / 0 / 0
3,555
711
1,525
2,914
854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
IzanamiChronosCabrakanBastet

VS

Bans
Ah Muzen CabCthulhuApolloHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
1
0 / 0 / 0
2,421
484
0
0
0
Baron Samedi
AlanMalik
Baron Samedi
6
1 / 2 / 0
3,581
716
1,756
3,068
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Alexischido
Arachne
6
0 / 0 / 0
2,949
590
281
1,706
381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 0 / 0
3,295
659
577
2,588
897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,227
645
544
2,968
919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
0
1
0.5
L
Xbalanque
 
Xbalanque
0
0
0
0
L
Baron Samedi
AlanMalik
Baron Samedi
1
2
0
0.5
L
Arachne
Alexischido
Arachne
0
0
0
0
W
Hercules
AshCashMitch
Hercules
0
0
0
0
L
0
0
0
0
W
Hachiman
Laureanch
Hachiman
0
0
0
0
W
0
1
1
0.5
L
0
0
0
0
W
Fenrir
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,453
Damage
3,158
10,964
Taken
10,330
3,423
Mitigated
3,239
4,890
Healing
4,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
438
74
0
966
1,333
638
0
592
623
15,368
0
L
Xbalanque
 
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
AlanMalik
Baron Samedi
1,756
125
0
778
3,068
1,042
0
319
2,749
11,793
0
L
Arachne
Alexischido
Arachne
281
170
0
736
1,706
381
0
28
1,678
0
9,918
W
Hercules
AshCashMitch
Hercules
0
0
0
766
1,470
596
0
0
1,470
0
16,618
L
577
63
0
1,369
2,588
897
0
34
2,554
0
12,757
W
Hachiman
Laureanch
Hachiman
758
228
0
1,461
2,270
463
0
280
1,990
0
17,480
W
732
376
0
943
2,977
872
0
681
2,268
92
9,916
L
544
32
533
643
2,968
919
0
114
2,854
12,557
0
W
Fenrir
1,525
402
0
754
2,914
854
0
489
2,313
0
10,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,347
Gold Earned
15,473
139
Minions Killed
100
0
Camps Cleared
0
473,936
Distance Traveled
416,389
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
3,411
682
35
7
0
101,276
0
L
Xbalanque
2,421
484
0
0
0
0
0
L
Baron Samedi
3,581
716
34
7
0
83,237
2
L
Arachne
2,949
590
22
4
0
101,687
2
W
Hercules
3,726
745
38
8
0
85,587
0
L
Set
3,295
659
29
6
0
130,309
1
W
Hachiman
3,281
656
20
4
0
81,098
1
W
Surtr
3,374
675
29
6
0
93,955
0
L
Terra
3,227
645
15
3
0
101,156
1
W
Fenrir
3,555
711
17
3
0
112,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role