Player Matchup

Cthulhu
Cthulhu
Blutarski
Cthulhu
Level 64
God Stats
8W - 17L
1,358 SR
Queue Stats
90W - 124L
1,365 Elo+
Party 1
Ratatoskr
Ratatoskr
XxNahumXx2325
Ratatoskr
Level 63
God Stats
0W - 1L
1,257 SR
Queue Stats
2W - 4L
1,436 Elo+
Solo
Neith
Neith
drumsolojoe
Neith
Level 64
God Stats
33W - 60L
1,364 SR
Queue Stats
90W - 125L
1,343 Elo+
Party 1
Odin
Odin
frankendilly
Odin
Level 87
God Stats
16W - 13L
1,568 SR
Queue Stats
97W - 135L
1,365 Elo+
Party 1
Hera
Hera
peepherz
Hera
Level 100
God Stats
40W - 62L
1,417 SR
Queue Stats
100W - 142L
1,356 Elo+
Party 1
Team Averages
Level 76
1,393 SR
1,373 Elo+

VS

Team Averages
Level 120
1,483 SR
1,477 Elo+
Jormungandr
Jormungandr
JethorA
Jormungandr
Level 148
God Stats
4W - 3L
1,373 SR
Queue Stats
214W - 215L
1,456 Elo+
Solo
Artemis
Artemis
Kmart634567
Artemis
Level 122
God Stats
7W - 9L
1,407 SR
Queue Stats
362W - 362L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
MDNT_Master
Gilgamesh
Level 124
God Stats
3W - 2L
1,515 SR
Queue Stats
98W - 86L
1,498 Elo+
Solo
Ra
Ra
Teppo-dama515
Ra
Level 96
God Stats
30W - 29L
1,530 SR
Queue Stats
494W - 496L
1,449 Elo+
Solo
Danzaburou
Danzaburou
VirgoSou1
Danzaburou
Level 109
God Stats
4W - 2L
1,593 SR
Queue Stats
42W - 33L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blutarski
Cthulhu
12
3 / 4 / 3
7,558
445
9,629
17,166
8,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
XxNahumXx2325
Ratatoskr
13
3 / 7 / 2
7,705
453
5,124
15,501
5,345
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 5 / 4
7,489
441
8,677
10,776
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 3 / 0
7,007
412
5,608
11,185
9,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
12
0 / 7 / 3
7,361
433
7,865
8,806
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JethorA
Jormungandr
16
3 / 1 / 5
9,955
586
9,328
15,063
12,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Kmart634567
Artemis
14
1 / 3 / 4
8,304
488
4,889
6,812
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
MDNT_Master
Gilgamesh
12
3 / 4 / 9
8,484
499
6,689
16,756
15,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
10 / 1 / 7
10,576
622
13,893
9,683
4,036
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
VirgoSou1
Danzaburou
17
9 / 0 / 5
10,531
619
14,428
12,924
5,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
9
Kills
26
26
Deaths
9
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blutarski
Cthulhu
3
4
3
1.13
W
Jormungandr
JethorA
Jormungandr
3
1
5
5.5
W
Artemis
Kmart634567
Artemis
1
3
4
1
W
Gilgamesh
MDNT_Master
Gilgamesh
3
4
9
1.88
W
10
1
7
13.5
W
Danzaburou
VirgoSou1
Danzaburou
9
0
5
11.5
L
Ratatoskr
XxNahumXx2325
Ratatoskr
3
7
2
0.57
L
2
5
4
0.8
L
1
3
0
0.33
L
Hera
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,903
Damage
49,227
63,434
Taken
61,238
28,795
Mitigated
39,149
13,068
Healing
26,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blutarski
Cthulhu
9,629
814
2,396
4,544
17,166
8,601
210
5,850
11,316
37,572
0
W
Jormungandr
JethorA
Jormungandr
9,328
2,109
0
6,978
15,063
12,553
34
1,817
12,566
64,495
4,942
W
Artemis
Kmart634567
Artemis
4,889
2,078
0
2,527
6,812
2,264
1,756
2,411
4,401
0
40,760
W
Gilgamesh
MDNT_Master
Gilgamesh
6,689
1,068
410
2,105
16,756
15,102
116
6,949
9,723
0
28,176
W
13,893
517
1,542
5,518
9,683
4,036
871
4,212
5,429
79,843
672
W
Danzaburou
VirgoSou1
Danzaburou
14,428
5,407
0
7,622
12,924
5,194
1,550
2,105
10,779
0
94,920
L
Ratatoskr
XxNahumXx2325
Ratatoskr
5,124
1,941
0
1,262
15,501
5,345
0
4,697
10,804
0
61,524
L
8,677
3,060
0
2,678
10,776
2,799
416
1,331
9,388
0
43,030
L
5,608
382
0
1,688
11,185
9,330
0
6,419
4,766
0
31,571
L
Hera
7,865
1,486
0
500
8,806
2,720
100
4,108
4,631
51,348
232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
47,850
362
Minions Killed
472
0
Camps Cleared
0
1,619,098
Distance Traveled
1,656,311
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,558
445
54
3
0
324,079
0
W
Jormungandr
9,955
586
115
7
0
322,820
0
W
Artemis
8,304
488
65
4
0
255,269
4
W
Gilgamesh
8,484
499
34
2
0
352,680
0
W
Ra
10,576
622
129
8
0
360,092
4
W
Danzaburou
10,531
619
129
8
0
365,450
0
L
Ratatoskr
7,705
453
97
6
0
359,699
0
L
Neith
7,489
441
69
4
0
300,450
0
L
Odin
7,007
412
57
3
0
341,417
3
L
Hera
7,361
433
85
5
0
293,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role