Player Matchup

Medusa
Medusa
AlmightyRNGesus
Medusa
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,522 Elo+
Solo
Hera
Hera
Alseks_
Hera
Level 28
God Stats
2W - 0L
1,477 SR
Queue Stats
68W - 72L
1,528 Elo+
Solo
Atlas
Atlas
C0LDT0UCH
Atlas
Level 144
God Stats
3W - 1L
1,479 SR
Queue Stats
195W - 221L
1,474 Elo+
Solo
Guan Yu
Guan Yu
Owwdadithurts
Guan Yu
Level 69
God Stats
4W - 0L
1,921 SR
Queue Stats
250W - 252L
1,465 Elo+
Solo
Cerberus
Cerberus
SetaSouji
Cerberus
Level 113
God Stats
2W - 5L
1,543 SR
Queue Stats
141W - 133L
1,526 Elo+
Solo
Team Averages
Level 103
1,584 SR
1,503 Elo+

VS

Team Averages
Level 121
1,598 SR
1,525 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DeusWill
Tsukuyomi
Level 115
God Stats
14W - 5L
1,727 SR
Queue Stats
286W - 278L
1,534 Elo+
Solo
Hachiman
Hachiman
Jenrry1
Hachiman
Level 159
God Stats
1W - 2L
1,549 SR
Queue Stats
186W - 214L
1,489 Elo+
Solo
Horus
Horus
element2121
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,587 Elo+
Solo
Kuzenbo
Kuzenbo
warlley-93
Kuzenbo
Level 148
God Stats
1W - 1L
1,713 SR
Queue Stats
72W - 67L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 13
10,251
932
10,032
10,350
4,344
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
Alseks_
Hera
16
3 / 3 / 12
9,771
888
12,114
9,511
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
C0LDT0UCH
Atlas
15
3 / 4 / 12
9,490
863
7,672
15,331
11,685
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Guan Yu
15
4 / 3 / 10
10,454
950
8,089
17,406
13,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
SetaSouji
Cerberus
16
6 / 3 / 13
10,273
934
13,440
17,979
24,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 5 / 4
8,051
732
9,324
8,587
4,493
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tsukuyomi
DeusWill
Tsukuyomi
17
8 / 5 / 3
9,490
863
21,388
16,479
7,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Jenrry1
Hachiman
5
0 / 1 / 1
5,861
533
39
1,035
321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 6 / 9
8,355
760
5,642
17,517
18,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
warlley-93
Kuzenbo
16
2 / 4 / 5
8,227
748
9,442
14,458
18,137
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
36
21
Kills
14
16
Deaths
21
60
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
5
4
1
W
5
3
13
3.83
W
Hera
Alseks_
Hera
3
3
12
3
W
Atlas
C0LDT0UCH
Atlas
3
4
12
2.25
L
Tsukuyomi
DeusWill
Tsukuyomi
8
5
3
1.9
L
Hachiman
Jenrry1
Hachiman
0
1
1
0.5
W
Guan Yu
4
3
10
3
W
Cerberus
SetaSouji
Cerberus
6
3
13
4.17
L
1
6
9
0.92
L
Kuzenbo
warlley-93
Kuzenbo
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,347
Damage
45,835
70,577
Taken
58,076
57,800
Mitigated
49,313
32,391
Healing
15,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,324
2,626
216
858
8,587
4,493
0
4,979
3,608
0
15,159
W
10,032
4,589
951
1,564
10,350
4,344
3,154
1,546
8,804
0
30,266
W
Hera
Alseks_
Hera
12,114
2,997
850
1,841
9,511
3,801
2,194
1,132
8,379
29,446
0
W
Atlas
C0LDT0UCH
Atlas
7,672
3,306
313
2,910
15,331
11,685
347
2,372
12,959
19,987
792
L
Tsukuyomi
DeusWill
Tsukuyomi
21,388
3,404
208
6,083
16,479
7,988
0
6,070
10,409
0
42,350
L
Hachiman
Jenrry1
Hachiman
39
0
0
0
1,035
321
0
473
562
0
39
W
Guan Yu
8,089
952
8,191
7,992
17,406
13,641
578
1,096
16,310
0
14,631
W
Cerberus
SetaSouji
Cerberus
13,440
1,171
1,651
6,128
17,979
24,329
506
3,587
14,392
27,434
2,516
L
5,642
2,523
2,802
4,302
17,517
18,374
0
10,784
6,733
1,190
12,902
L
Kuzenbo
warlley-93
Kuzenbo
9,442
3,822
628
870
14,458
18,137
16
9,587
4,871
18,707
423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,239
Gold Earned
39,984
162
Minions Killed
79
0
Camps Cleared
0
1,076,771
Distance Traveled
755,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,051
732
12
1
0
144,385
0
W
Medusa
10,251
932
45
4
0
217,279
0
W
Hera
9,771
888
38
3
0
166,841
0
W
Atlas
9,490
863
19
2
0
236,180
0
L
Tsukuyomi
9,490
863
31
3
0
219,923
0
L
Hachiman
5,861
533
0
0
0
13,498
0
W
Guan Yu
10,454
950
9
1
0
245,116
0
W
Cerberus
10,273
934
51
5
0
211,355
0
L
Horus
8,355
760
21
2
0
184,080
0
L
Kuzenbo
8,227
748
15
1
0
194,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role