Player Matchup

He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dr_I-ROD
Danzaburou
Level 74
God Stats
4W - 8L
1,421 SR
Queue Stats
479W - 469L
1,448 Elo+
Solo
Sobek
Sobek
DublEdg3Swrd
Sobek
Level 142
God Stats
0W - 2L
1,292 SR
Queue Stats
108W - 122L
1,435 Elo+
Solo
Chang'e
Chang'e
Gian6609
Chang'e
Level 68
God Stats
1W - 4L
1,343 SR
Queue Stats
266W - 281L
1,511 Elo+
Solo
Nox
Nox
VolfGangTM
Nox
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 25L
1,473 Elo+
Solo
Team Averages
Level 81
1,411 SR
1,473 Elo+

VS

Team Averages
Level 77
1,545 SR
1,416 Elo+
Thoth
Thoth
RICKYBOBBY_YT
Thoth
Level 62
God Stats
5W - 10L
1,496 SR
Queue Stats
219W - 223L
1,428 Elo+
Solo
Anhur
Anhur
Rex1017
Anhur
Level 120
God Stats
4W - 1L
1,757 SR
Queue Stats
167W - 181L
1,472 Elo+
Party 1
Terra
Terra
Spektralillusion
Terra
Level 67
God Stats
1W - 0L
1,256 SR
Queue Stats
1W - 4L
1,245 Elo+
Solo
Cthulhu
Cthulhu
beefyboi96
Cthulhu
Level 30
God Stats
5W - 2L
1,533 SR
Queue Stats
140W - 138L
1,485 Elo+
Party 1
Merlin
Merlin
dinamity223
Merlin
Level 108
God Stats
11W - 4L
1,683 SR
Queue Stats
211W - 201L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 1 / 1
7,018
501
1,804
1,500
496
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Danzaburou
Dr_I-ROD
Danzaburou
17
2 / 5 / 3
10,405
743
17,661
16,065
7,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 6 / 4
9,788
699
10,543
22,983
31,305
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
Gian6609
Chang'e
16
0 / 6 / 5
8,954
640
10,394
15,368
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 4
9,666
690
10,514
9,546
4,486
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
7,378
527
0
0
0
Anhur
Rex1017
Anhur
20
4 / 2 / 10
11,575
827
15,902
14,692
7,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 1 / 16
11,704
836
9,620
19,550
14,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
beefyboi96
Cthulhu
19
5 / 2 / 11
12,152
868
11,864
15,841
18,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
20
9 / 1 / 9
12,422
887
18,568
11,014
5,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
6
Kills
21
21
Deaths
6
17
Assists
46
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
1
1
0.5
L
Danzaburou
Dr_I-ROD
Danzaburou
2
5
3
0.7
L
2
6
4
0.67
L
Chang'e
Gian6609
Chang'e
0
6
5
0.42
W
0
0
0
0
W
Anhur
Rex1017
Anhur
4
2
10
4.5
W
3
1
16
11
L
2
3
4
1.33
W
Cthulhu
beefyboi96
Cthulhu
5
2
11
5.25
W
Merlin
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,916
Damage
55,954
65,462
Taken
61,097
51,016
Mitigated
45,670
25,986
Healing
34,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,804
89
131
94
1,500
496
0
1,042
458
2,838
0
L
Danzaburou
Dr_I-ROD
Danzaburou
17,661
8,647
148
5,468
16,065
7,984
79
8,554
7,511
0
45,102
L
10,543
370
1,125
5,805
22,983
31,305
0
12,567
10,416
17,772
1,789
L
Chang'e
Gian6609
Chang'e
10,394
426
5,770
5,343
15,368
6,745
0
9,635
5,733
20,728
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
Rex1017
Anhur
15,902
7,138
3,852
5,122
14,692
7,362
4,933
6,731
7,961
0
38,480
W
9,620
381
8,571
6,756
19,550
14,948
518
12,104
7,446
16,390
0
L
10,514
75
833
1,269
9,546
4,486
0
6,608
2,938
25,413
0
W
Cthulhu
beefyboi96
Cthulhu
11,864
476
1,568
2,623
15,841
18,087
589
7,102
8,739
22,273
1,163
W
Merlin
18,568
578
2,150
3,436
11,014
5,273
51
6,151
4,863
44,695
1,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,831
Gold Earned
55,231
142
Minions Killed
162
0
Camps Cleared
0
1,039,681
Distance Traveled
1,142,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,018
501
1
0
0
51,552
0
L
Danzaburou
10,405
743
64
5
0
235,074
0
L
Sobek
9,788
699
21
2
0
256,609
0
L
Chang'e
8,954
640
29
2
0
246,166
0
W
Thoth
7,378
527
0
0
0
0
0
W
Anhur
11,575
827
71
5
0
248,705
0
W
Terra
11,704
836
6
0
0
321,959
0
L
Nox
9,666
690
27
2
0
250,280
0
W
Cthulhu
12,152
868
23
2
0
295,934
0
W
Merlin
12,422
887
62
4
0
276,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role