Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Brockchen5034
Neith
Level 162
God Stats
36W - 28L
1,539 SR
Queue Stats
405W - 406L
1,509 Elo+
Party 1
Ares
Ares
FangD0
Ares
Level 51
God Stats
1W - 1L
1,273 SR
Queue Stats
52W - 58L
1,495 Elo+
Solo
Ah Puch
Ah Puch
Killionaire1337
Ah Puch
Level 159
God Stats
10W - 2L
1,868 SR
Queue Stats
257W - 261L
1,507 Elo+
Party 1
Arachne
Arachne
Sk1boss
Arachne
Level 154
God Stats
4W - 3L
1,506 SR
Queue Stats
279W - 265L
1,517 Elo+
Solo
Team Averages
Level 135
1,537 SR
1,506 Elo+

VS

Team Averages
Level 96
1,557 SR
1,550 Elo+
Bacchus
Bacchus
ACEASYDC
Bacchus
Level 2
God Stats
0W - 1L
1,240 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
Clemoxx
Lancelot
Level 109
God Stats
5W - 4L
1,589 SR
Queue Stats
64W - 51L
1,604 Elo+
Solo
Izanami
Izanami
LordOOF
Izanami
Level 126
God Stats
6W - 12L
1,486 SR
Queue Stats
119W - 151L
1,526 Elo+
Party 2
Ao Kuang
Ao Kuang
MochPlayer
Ao Kuang
Level 95
God Stats
4W - 2L
1,618 SR
Queue Stats
72W - 86L
1,510 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
Level 147
God Stats
7W - 3L
1,853 SR
Queue Stats
30W - 20L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
1 / 1 / 0
4,763
794
1,753
3,720
1,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

7
0 / 0 / 1
4,105
684
1,545
2,155
473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
FangD0
Ares
7
1 / 0 / 0
4,339
723
2,035
3,468
1,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 2
4,765
794
1,499
3,305
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
Sk1boss
Arachne
7
3 / 1 / 0
4,429
738
3,067
5,878
1,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ACEASYDC
Bacchus
1
0 / 0 / 0
2,760
460
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Clemoxx
Lancelot
7
0 / 1 / 1
3,817
636
2,219
4,798
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
LordOOF
Izanami
7
0 / 1 / 0
3,715
619
1,316
4,800
1,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
MochPlayer
Ao Kuang
8
1 / 1 / 0
4,346
724
1,505
4,573
1,551
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
9
3 / 2 / 0
5,046
841
2,570
3,725
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
4
4
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
1
0
1
L
Bacchus
ACEASYDC
Bacchus
0
0
0
0
W
0
0
1
0.5
L
Lancelot
Clemoxx
Lancelot
0
1
1
0.5
W
Ares
FangD0
Ares
1
0
0
1
W
0
2
2
0.5
L
Izanami
LordOOF
Izanami
0
1
0
0
L
Ao Kuang
MochPlayer
Ao Kuang
1
1
0
1
W
Arachne
Sk1boss
Arachne
3
1
0
3
L
Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,899
Damage
7,610
18,526
Taken
17,896
6,295
Mitigated
5,729
5,956
Healing
5,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
1,753
192
0
1,131
3,720
1,532
0
1,309
2,215
1,092
24,422
L
Bacchus
ACEASYDC
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
1,545
418
0
778
2,155
473
429
0
2,155
0
23,934
L
Lancelot
Clemoxx
Lancelot
2,219
678
0
694
4,798
1,820
0
200
4,598
0
21,893
W
Ares
FangD0
Ares
2,035
0
0
1,448
3,468
1,623
291
0
3,468
10,691
1,204
W
1,499
0
0
639
3,305
778
0
1,595
1,504
24,999
1,884
L
Izanami
LordOOF
Izanami
1,316
644
0
1,683
4,800
1,317
0
2,023
2,777
0
19,206
L
Ao Kuang
MochPlayer
Ao Kuang
1,505
422
0
2,065
4,573
1,551
0
0
4,287
21,006
0
W
Arachne
Sk1boss
Arachne
3,067
2,088
0
1,960
5,878
1,889
0
695
5,109
0
22,756
L
Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
2,570
64
0
784
3,725
1,041
0
1,299
2,426
24,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,401
Gold Earned
19,684
204
Minions Killed
185
0
Camps Cleared
0
675,850
Distance Traveled
581,895
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
4,763
794
41
7
0
135,927
1
L
Bacchus
2,760
460
0
0
0
11,399
0
W
Neith
4,105
684
46
8
0
116,085
0
L
Lancelot
3,817
636
45
8
0
166,507
0
W
Ares
4,339
723
11
2
0
136,808
1
W
Ah Puch
4,765
794
56
9
0
133,322
0
L
Izanami
3,715
619
34
6
0
118,098
1
L
Ao Kuang
4,346
724
45
8
0
134,454
0
W
Arachne
4,429
738
50
8
0
153,708
0
L
Morgan Le Fay
5,046
841
61
10
0
151,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role