Player Matchup

Vulcan
Vulcan
Garrís
Vulcan
Level 108
God Stats
6W - 6L
1,123 SR
Queue Stats
14W - 20L
1,270 Elo+
Solo
Sylvanus
Sylvanus
Hizie
Sylvanus
Level 212
God Stats
4W - 1L
1,607 SR
Queue Stats
20W - 8L
1,740 Elo+
Party 1
Medusa
Medusa
VulcanScape
Medusa
Level 157
God Stats
1W - 0L
1,733 SR
Queue Stats
10W - 1L
1,992 Elo+
Party 1
Team Averages
Level 159
1,488 SR
1,667 Elo+

VS

Team Averages
Level 120
1,419 SR
1,506 Elo+
Arachne
Arachne
 
Arachne
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Craz_Five
Cthulhu
Level 147
God Stats
1W - 3L
1,474 SR
Queue Stats
93W - 89L
1,526 Elo+
Solo
Tiamat
Tiamat
JeSus-n-ChRist_
Tiamat
Level 121
God Stats
0W - 3L
1,285 SR
Queue Stats
158W - 164L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Garrís
Vulcan
16
4 / 0 / 2
10,134
845
6,652
2,064
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Hizie
Sylvanus
16
2 / 1 / 3
9,980
832
6,039
13,953
12,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
16
1 / 0 / 5
9,768
814
9,213
8,603
3,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
1 / 3 / 0
8,106
676
7,804
14,190
6,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Craz_Five
Cthulhu
7
0 / 1 / 0
6,871
573
1,051
1,830
983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 3 / 0
8,418
702
8,269
8,842
6,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
7
Kills
1
1
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
3
0
0.33
L
Cthulhu
Craz_Five
Cthulhu
0
1
0
0
W
Vulcan
Garrís
Vulcan
4
0
2
5
W
Sylvanus
Hizie
Sylvanus
2
1
3
3.5
L
0
3
0
0
W
Medusa
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,904
Damage
17,124
24,620
Taken
24,862
16,994
Mitigated
14,428
11,325
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,804
6,276
0
4,459
14,190
6,818
0
5,676
7,797
0
19,056
L
Cthulhu
Craz_Five
Cthulhu
1,051
0
0
544
1,830
983
0
778
893
4,713
0
W
Vulcan
Garrís
Vulcan
6,652
575
0
394
2,064
831
746
1,093
900
39,247
0
W
Sylvanus
Hizie
Sylvanus
6,039
715
2,269
5,593
13,953
12,398
753
4,573
8,631
27,541
4,218
L
8,269
211
0
3,528
8,842
6,627
0
4,317
4,012
38,842
523
W
Medusa
9,213
3,414
0
3,069
8,603
3,765
1,781
2,696
5,738
0
59,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,882
Gold Earned
23,395
225
Minions Killed
93
0
Camps Cleared
0
668,405
Distance Traveled
500,989
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,106
676
35
3
0
230,588
0
L
Cthulhu
6,871
573
7
1
0
38,624
1
W
Vulcan
10,134
845
75
6
0
229,503
0
W
Sylvanus
9,980
832
63
5
0
206,974
0
L
Tiamat
8,418
702
51
4
0
231,777
0
W
Medusa
9,768
814
87
7
0
231,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role