Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Darian33374
Osiris
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 46L
1,405 Elo+
Solo
Kuzenbo
Kuzenbo
Kabel_Haspel
Kuzenbo
Level 127
God Stats
1W - 1L
1,381 SR
Queue Stats
60W - 60L
1,470 Elo+
Party 1
Chang'e
Chang'e
MartijnR03
Chang'e
Level 128
God Stats
3W - 2L
1,489 SR
Queue Stats
80W - 80L
1,498 Elo+
Party 1
Loki
Loki
ziriY_ttv
Loki
Level 86
God Stats
16W - 11L
1,514 SR
Queue Stats
73W - 73L
1,419 Elo+
Solo
Team Averages
Level 85
1,477 SR
1,458 Elo+

VS

Team Averages
Level 92
1,495 SR
1,438 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Kaida187
Kuzenbo
Level 119
God Stats
15W - 7L
1,589 SR
Queue Stats
354W - 358L
1,426 Elo+
Party 2
Sol
Sol
SertBerk
Sol
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,450 Elo+
Solo
Chang'e
Chang'e
Unkn0wnme9
Chang'e
Level 47
God Stats
5W - 2L
1,383 SR
Queue Stats
28W - 30L
1,417 Elo+
Solo
Bastet
Bastet
agarciag1999-aga
Bastet
Level 64
God Stats
10W - 9L
1,501 SR
Queue Stats
59W - 64L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 0 / 2
7,180
513
7,168
7,497
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
11
0 / 5 / 0
6,367
455
2,759
12,699
8,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Kabel_Haspel
Kuzenbo
11
0 / 0 / 5
5,836
417
3,259
11,399
9,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
MartijnR03
Chang'e
15
2 / 0 / 3
8,188
585
5,920
7,878
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
13
7 / 1 / 1
7,460
533
5,287
8,706
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
6 / 0 / 0
8,773
627
8,988
7,090
4,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Kaida187
Kuzenbo
6
0 / 3 / 0
5,504
393
3,592
7,374
5,914
13
0 / 4 / 0
7,103
507
3,546
8,987
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
Unkn0wnme9
Chang'e
10
0 / 4 / 0
5,968
426
5,235
7,723
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 0
6,351
454
4,920
10,353
3,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
6
6
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
2
6
L
Sun Wukong
 
Sun Wukong
6
0
0
6
W
Osiris
0
5
0
0
W
Kuzenbo
Kabel_Haspel
Kuzenbo
0
0
5
2.5
L
Kuzenbo
Kaida187
Kuzenbo
0
3
0
0
W
Chang'e
MartijnR03
Chang'e
2
0
3
3.5
L
0
4
0
0
L
Chang'e
Unkn0wnme9
Chang'e
0
4
0
0
L
0
3
0
0
W
Loki
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,393
Damage
26,281
48,179
Taken
41,527
26,389
Mitigated
18,541
19,802
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,168
3,609
0
4,578
7,497
2,383
312
3,189
3,901
0
51,452
L
Sun Wukong
 
Sun Wukong
8,988
1,252
0
3,210
7,090
4,925
812
235
6,468
0
56,927
W
Osiris
2,759
523
0
4,052
12,699
8,542
0
0
12,123
445
41,111
W
Kuzenbo
Kabel_Haspel
Kuzenbo
3,259
1,438
0
3,092
11,399
9,949
54
3,621
7,229
24,443
1,216
L
Kuzenbo
Kaida187
Kuzenbo
3,592
1,547
290
701
7,374
5,914
0
1,257
6,117
11,655
0
W
Chang'e
MartijnR03
Chang'e
5,920
353
210
4,614
7,878
2,700
0
3,231
4,647
52,985
1,737
L
3,546
646
0
3,496
8,987
2,483
0
3,964
4,665
51,653
656
L
Chang'e
Unkn0wnme9
Chang'e
5,235
483
476
1,250
7,723
1,995
352
1,704
6,019
32,235
647
L
4,920
1,590
0
5,481
10,353
3,224
0
1,479
8,696
0
46,229
W
Loki
5,287
1,278
0
3,256
8,706
2,815
75
1,210
7,235
0
43,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,031
Gold Earned
33,699
367
Minions Killed
362
0
Camps Cleared
0
1,386,697
Distance Traveled
1,265,085
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,180
513
84
6
0
258,701
0
L
Sun Wukong
8,773
627
90
6
0
247,347
0
W
Osiris
6,367
455
64
5
0
266,649
0
W
Kuzenbo
5,836
417
45
3
0
272,279
3
L
Kuzenbo
5,504
393
19
1
0
186,429
0
W
Chang'e
8,188
585
109
8
0
273,450
2
L
Sol
7,103
507
97
7
0
229,972
0
L
Chang'e
5,968
426
78
6
0
272,923
2
L
Bastet
6,351
454
78
6
0
328,414
0
W
Loki
7,460
533
65
5
0
315,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role