Player Matchup

Bakasura
Bakasura
BerSerKerShade
Bakasura
Level 142
God Stats
3W - 3L
1,533 SR
Queue Stats
38W - 39L
1,500 Elo+
Party 2
Maui
Maui
Jmura71
Maui
Level 57
God Stats
17W - 8L
1,583 SR
Queue Stats
167W - 182L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
MoMaamon
Baron Samedi
Level 121
God Stats
19W - 13L
1,609 SR
Queue Stats
89W - 85L
1,533 Elo+
Party 2
Team Averages
Level 107
1,575 SR
1,485 Elo+

VS

Team Averages
Level 69
1,540 SR
1,421 Elo+
Chaac
Chaac
DobeFisher
Chaac
Level 115
God Stats
7W - 8L
1,538 SR
Queue Stats
54W - 63L
1,414 Elo+
Party 1
Kukulkan
Kukulkan
Haxnick
Kukulkan
Level 27
God Stats
6W - 8L
1,550 SR
Queue Stats
23W - 29L
1,377 Elo+
Party 1
Arachne
Arachne
Revireo
Arachne
Level 64
God Stats
57W - 42L
1,533 SR
Queue Stats
266W - 269L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
6 / 0 / 8
9,835
984
10,460
10,187
8,746
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Maui
Jmura71
Maui
15
3 / 2 / 8
8,794
879
6,859
8,210
7,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
MoMaamon
Baron Samedi
16
5 / 2 / 7
9,270
927
6,557
7,209
3,956
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 3 / 4
7,623
762
5,427
10,029
8,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kukulkan
Haxnick
Kukulkan
13
2 / 6 / 1
8,288
829
6,511
6,653
2,046
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
Revireo
Arachne
13
2 / 5 / 0
8,093
809
5,975
10,303
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
4
4
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
6
0
8
10
L
Chaac
0
3
4
0.67
L
Kukulkan
Haxnick
Kukulkan
2
6
1
0.42
W
Maui
Jmura71
Maui
3
2
8
3.5
W
Baron Samedi
MoMaamon
Baron Samedi
5
2
7
4.25
L
Arachne
Revireo
Arachne
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,876
Damage
17,913
25,606
Taken
26,985
20,272
Mitigated
15,811
7,325
Healing
2,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
10,460
5,385
0
3,726
10,187
8,746
1,176
2,868
7,315
0
26,778
L
Chaac
5,427
320
0
1,239
10,029
8,194
219
4,402
3,724
0
23,082
L
Kukulkan
Haxnick
Kukulkan
6,511
758
0
0
6,653
2,046
472
2,765
2,517
25,250
0
W
Maui
Jmura71
Maui
6,859
854
0
759
8,210
7,570
190
2,383
5,823
20,666
194
W
Baron Samedi
MoMaamon
Baron Samedi
6,557
301
880
1,960
7,209
3,956
440
1,343
5,863
31,847
621
L
Arachne
Revireo
Arachne
5,975
5,099
0
1,141
10,303
5,571
0
4,861
3,922
0
22,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,899
Gold Earned
24,004
165
Minions Killed
120
0
Camps Cleared
0
635,374
Distance Traveled
574,649
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,835
984
79
8
0
224,066
0
L
Chaac
7,623
762
23
2
0
189,623
0
L
Kukulkan
8,288
829
61
6
0
174,298
5
W
Maui
8,794
879
30
3
0
217,218
3
W
Baron Samedi
9,270
927
56
6
0
194,090
2
L
Arachne
8,093
809
36
4
0
210,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role