Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CitrusJerk
Hun Batz
Level 125
God Stats
18W - 13L
1,538 SR
Queue Stats
709W - 689L
1,435 Elo+
Solo
Geb
Geb
DaintyFoal270
Geb
Level 105
God Stats
12W - 4L
1,677 SR
Queue Stats
594W - 649L
1,439 Elo+
Solo
Jormungandr
Jormungandr
XK1ngxKarnageX
Jormungandr
Level 121
God Stats
3W - 2L
1,511 SR
Queue Stats
54W - 63L
1,423 Elo+
Solo
Rama
Rama
inrockstarmode
Rama
Level 94
God Stats
2W - 2L
1,375 SR
Queue Stats
422W - 431L
1,450 Elo+
Solo
Team Averages
Level 113
1,520 SR
1,450 Elo+

VS

Team Averages
Level 107
1,476 SR
1,454 Elo+
Jormungandr
Jormungandr
Doubleborder
Jormungandr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,440 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ragedale
Morgan Le Fay
Level 67
God Stats
3W - 6L
1,434 SR
Queue Stats
298W - 325L
1,396 Elo+
Party 1
Surtr
Surtr
Tigerpanzer313
Surtr
Level 121
God Stats
1W - 10L
1,102 SR
Queue Stats
291W - 318L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
chevyy007
Danzaburou
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 54L
1,530 Elo+
Solo
Ullr
Ullr
lacedxxcrack
Ullr
Level 68
God Stats
2W - 1L
1,845 SR
Queue Stats
109W - 116L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 0 / 12
9,152
832
12,567
10,526
4,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Hun Batz
CitrusJerk
Hun Batz
14
6 / 5 / 9
8,691
790
12,007
9,224
4,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 4 / 15
7,796
709
4,985
12,678
10,062
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
XK1ngxKarnageX
Jormungandr
16
6 / 2 / 14
9,502
864
14,361
12,332
12,029
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 1 / 11
9,231
839
6,985
5,455
2,523
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Doubleborder
Jormungandr
15
3 / 5 / 4
7,795
709
10,443
11,837
7,929
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
Ragedale
Morgan Le Fay
13
2 / 4 / 3
7,693
699
8,566
9,755
3,580
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 6
7,165
651
5,577
13,838
12,103
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
chevyy007
Danzaburou
15
2 / 3 / 5
7,598
691
6,286
9,749
5,333
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
1 / 5 / 7
8,036
731
2,379
10,158
3,494
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
34
23
Kills
9
12
Deaths
23
61
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
12
9
W
Hun Batz
CitrusJerk
Hun Batz
6
5
9
2.1
W
0
4
15
1.88
L
Jormungandr
Doubleborder
Jormungandr
3
5
4
1
L
Morgan Le Fay
Ragedale
Morgan Le Fay
2
4
3
0.88
L
1
6
6
0.67
W
Jormungandr
XK1ngxKarnageX
Jormungandr
6
2
14
6.5
L
Danzaburou
chevyy007
Danzaburou
2
3
5
1.5
W
8
1
11
13.5
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,905
Damage
33,251
50,215
Taken
55,337
33,962
Mitigated
32,439
15,996
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,567
1,555
1,217
4,512
10,526
4,477
651
5,928
4,598
0
23,956
W
Hun Batz
CitrusJerk
Hun Batz
12,007
163
438
358
9,224
4,871
0
1,988
7,236
0
24,971
W
4,985
374
1,110
1,022
12,678
10,062
0
4,275
8,403
11,259
117
L
Jormungandr
Doubleborder
Jormungandr
10,443
1,354
404
919
11,837
7,929
0
3,143
8,510
23,686
255
L
Morgan Le Fay
Ragedale
Morgan Le Fay
8,566
816
1,039
1,919
9,755
3,580
0
2,809
6,828
18,942
0
L
5,577
1,191
1,234
1,397
13,838
12,103
0
4,582
8,843
223
8,567
W
Jormungandr
XK1ngxKarnageX
Jormungandr
14,361
1,936
1,035
2,379
12,332
12,029
108
4,501
7,831
25,613
4,979
L
Danzaburou
chevyy007
Danzaburou
6,286
2,016
541
2,335
9,749
5,333
0
2,487
7,002
0
19,167
W
6,985
3,385
2,058
1,867
5,455
2,523
592
2,256
3,199
0
16,891
L
2,379
697
1,004
1,744
10,158
3,494
0
2,482
7,569
0
4,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,372
Gold Earned
38,287
155
Minions Killed
89
0
Camps Cleared
0
982,433
Distance Traveled
951,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,152
832
21
2
0
229,427
0
W
Hun Batz
8,691
790
31
3
0
179,488
0
W
Geb
7,796
709
22
2
0
185,018
0
L
Jormungandr
7,795
709
22
2
0
183,084
0
L
Morgan Le Fay
7,693
699
20
2
0
200,393
0
L
Surtr
7,165
651
10
1
0
203,389
0
W
Jormungandr
9,502
864
52
5
0
204,508
0
L
Danzaburou
7,598
691
28
3
0
183,692
0
W
Rama
9,231
839
29
3
0
183,992
0
L
Ullr
8,036
731
9
1
0
181,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role