Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
MuchoVicio
Susano
Level 120
God Stats
2W - 3L
1,501 SR
Queue Stats
410W - 427L
1,502 Elo+
Solo
Tyr
Tyr
quim2004
Tyr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,755 Elo+
Solo
Nox
Nox
zugitfzuhjkl
Nox
Level 165
God Stats
0W - 2L
1,279 SR
Queue Stats
35W - 39L
1,493 Elo+
Party 2
Team Averages
Level 123
1,456 SR
1,550 Elo+

VS

Team Averages
Level 118
1,600 SR
1,496 Elo+
Medusa
Medusa
Areg91
Medusa
Level 102
God Stats
5W - 6L
1,386 SR
Queue Stats
367W - 342L
1,537 Elo+
Party 1
Nu Wa
Nu Wa
JUST A STIG
Nu Wa
Level 166
God Stats
16W - 7L
1,608 SR
Queue Stats
321W - 356L
1,434 Elo+
Solo
Cthulhu
Cthulhu
MargaryaN
Cthulhu
Level 141
God Stats
17W - 13L
1,555 SR
Queue Stats
379W - 354L
1,523 Elo+
Party 1
Ymir
Ymir
hhr42334
Ymir
Level 67
God Stats
6W - 1L
1,793 SR
Queue Stats
155W - 158L
1,450 Elo+
Solo
Ah Puch
Ah Puch
oedipa
Ah Puch
Level 115
God Stats
3W - 1L
1,657 SR
Queue Stats
292W - 284L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 1 / 1
5,246
1,049
6,601
4,727
2,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
 
Kumbhakarna
10
1 / 1 / 0
5,163
1,033
1,325
5,985
4,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
MuchoVicio
Susano
7
0 / 3 / 1
4,606
921
2,304
4,976
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 1 / 1
4,330
866
1,298
2,193
1,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 1
4,754
951
2,071
2,986
952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Areg91
Medusa
11
1 / 1 / 3
6,045
1,209
3,832
5,801
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

11
2 / 0 / 5
6,339
1,268
4,539
1,620
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MargaryaN
Cthulhu
10
0 / 0 / 7
5,776
1,155
3,330
3,479
2,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ymir
10
2 / 2 / 4
6,323
1,265
1,371
7,911
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Puch
oedipa
Ah Puch
10
2 / 0 / 4
6,237
1,247
6,247
3,241
1,268
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
7
7
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
1
1.5
L
Kumbhakarna
 
Kumbhakarna
1
1
0
1
W
Medusa
Areg91
Medusa
1
1
3
2.5
W
2
0
5
4.5
W
Cthulhu
MargaryaN
Cthulhu
0
0
7
3.5
L
Susano
MuchoVicio
Susano
0
3
1
0.17
W
Ymir
2
2
4
2
W
Ah Puch
oedipa
Ah Puch
2
0
4
4
L
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,599
Damage
19,319
20,867
Taken
22,052
11,933
Mitigated
13,727
7,257
Healing
8,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,601
627
575
1,004
4,727
2,980
0
3,887
840
0
12,724
L
Kumbhakarna
 
Kumbhakarna
1,325
0
1,298
1,821
5,985
4,683
0
3,925
2,060
5,308
0
W
Medusa
Areg91
Medusa
3,832
1,168
439
1,010
5,801
2,497
1,034
1,351
4,450
0
12,743
W
4,539
1,533
991
458
1,620
587
1,573
113
1,507
12,301
263
W
Cthulhu
MargaryaN
Cthulhu
3,330
59
805
747
3,479
2,523
283
428
3,051
7,095
228
L
Susano
MuchoVicio
Susano
2,304
0
113
233
4,976
2,155
0
3,480
1,496
0
4,787
W
Ymir
1,371
70
373
1,859
7,911
6,852
278
1,111
6,800
2,375
0
W
Ah Puch
oedipa
Ah Puch
6,247
309
847
631
3,241
1,268
420
393
2,848
9,290
0
L
1,298
52
81
443
2,193
1,163
0
1,433
760
0
2,065
L
2,071
32
596
1,093
2,986
952
0
2,572
414
12,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
30,720
47
Minions Killed
57
0
Camps Cleared
0
424,400
Distance Traveled
529,072
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,246
1,049
18
4
0
102,333
0
L
Kumbhakarna
5,163
1,033
4
1
0
100,118
0
W
Medusa
6,045
1,209
24
5
0
118,904
0
W
Nu Wa
6,339
1,268
19
4
0
97,750
0
W
Cthulhu
5,776
1,155
8
2
0
96,115
0
L
Susano
4,606
921
11
2
0
98,266
0
W
Ymir
6,323
1,265
0
0
0
104,249
0
W
Ah Puch
6,237
1,247
6
1
0
112,054
0
L
Tyr
4,330
866
2
0
0
35,819
0
L
Nox
4,754
951
12
2
0
87,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role