Player Matchup

Xbalanque
Xbalanque
Gold II
BriSxBoggins
Xbalanque
Gold II
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 102L
1,695 MMR
Solo
Thanatos
Thanatos
Platinum IV
Buddersmov
Thanatos
Platinum IV
Level 146
God Stats
5W - 7L
1,510 SR
Queue Stats
102W - 109L
1,640 MMR
Solo
Janus
Janus
Gold I
Debingus
Janus
Gold I
Level 48
God Stats
1W - 2L
1,292 SR
Queue Stats
32W - 26L
1,720 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Peligrosorog
Sun Wukong
Gold II
Level 165
God Stats
3W - 2L
1,702 SR
Queue Stats
55W - 55L
1,646 MMR
Party 3
Ares
Ares
Silver I
iwardaddy
Ares
Silver I
Level 142
God Stats
0W - 1L
1,708 SR
Queue Stats
32W - 33L
1,513 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,542 SR
1,643 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 170
1,629 SR
1,640 MMR
Jormungandr
Jormungandr
Gold V
AxelViruet
Jormungandr
Gold V
Level 118
God Stats
9W - 2L
1,826 SR
Queue Stats
32W - 32L
1,370 MMR
Party 1
Poseidon
Poseidon
Platinum V
Concur3ntD3ath
Poseidon
Platinum V
Level 186
God Stats
2W - 1L
1,617 SR
Queue Stats
36W - 28L
1,716 MMR
Party 2
Medusa
Medusa
Gold I
KidbuuKawaii
Medusa
Gold I
Level 187
God Stats
1W - 0L
1,719 SR
Queue Stats
70W - 53L
1,656 MMR
Solo
Xing Tian
Xing Tian
Platinum V
Magneto76
Xing Tian
Platinum V
Level 197
God Stats
10W - 5L
1,637 SR
Queue Stats
36W - 28L
1,716 MMR
Party 2
Fenrir
Fenrir
Platinum V
NicolaiSC
Fenrir
Platinum V
Level 161
God Stats
1W - 0L
1,346 SR
Queue Stats
5W - 4L
1,745 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BriSxBoggins
Xbalanque
17
0 / 3 / 3
10,060
479
4,368
15,178
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Buddersmov
Thanatos
17
5 / 8 / 2
10,338
492
8,206
19,705
6,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Debingus
Janus
19
7 / 7 / 2
12,185
580
13,948
16,307
5,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Peligrosorog
Sun Wukong
18
2 / 5 / 1
11,316
539
14,148
25,467
20,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ares
13
1 / 8 / 3
8,772
418
6,112
17,688
12,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Maman BrigitteRavanaArachneSerqet

VS

Bans
Ix ChelCabrakanCthulhuSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AxelViruet
Jormungandr
17
1 / 2 / 15
11,769
560
8,341
16,670
16,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
20
6 / 5 / 8
12,840
611
9,940
11,993
3,571
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
20
8 / 1 / 5
12,906
615
17,272
8,575
3,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
Magneto76
Xing Tian
19
6 / 2 / 1
12,353
588
19,857
20,255
23,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
NicolaiSC
Fenrir
19
10 / 5 / 5
11,961
570
12,530
18,640
7,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
15
Kills
31
31
Deaths
15
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AxelViruet
Jormungandr
1
2
15
4.25
L
Xbalanque
BriSxBoggins
Xbalanque
0
3
3
0.5
L
Thanatos
Buddersmov
Thanatos
5
8
2
0.75
W
Poseidon
6
5
8
2
L
Janus
Debingus
Janus
7
7
2
1.14
W
Medusa
8
1
5
10.5
W
Xing Tian
Magneto76
Xing Tian
6
2
1
3.25
W
Fenrir
NicolaiSC
Fenrir
10
5
5
2.5
L
Sun Wukong
Peligrosorog
Sun Wukong
2
5
1
0.5
L
Ares
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,782
Damage
67,940
94,345
Taken
76,133
49,994
Mitigated
55,435
29,210
Healing
13,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AxelViruet
Jormungandr
8,341
1,170
0
4,045
16,670
16,951
563
4,853
11,666
57,349
2,583
L
Xbalanque
BriSxBoggins
Xbalanque
4,368
2,321
0
3,825
15,178
4,901
601
2,784
12,394
0
77,913
L
Thanatos
Buddersmov
Thanatos
8,206
1,998
0
12,907
19,705
6,636
0
3,696
15,951
0
74,357
W
Poseidon
9,940
1,434
0
850
11,993
3,571
2,063
4,174
7,498
112,534
96
L
Janus
Debingus
Janus
13,948
264
0
1,215
16,307
5,030
0
7,882
8,307
94,068
1,046
W
Medusa
17,272
10,276
0
1,733
8,575
3,665
2,712
2,506
5,993
0
102,368
W
Xing Tian
Magneto76
Xing Tian
19,857
902
0
4,213
20,255
23,399
0
2,065
18,150
90,160
3,513
W
Fenrir
NicolaiSC
Fenrir
12,530
4,237
0
2,991
18,640
7,849
525
5,426
12,886
0
73,880
L
Sun Wukong
Peligrosorog
Sun Wukong
14,148
2,679
0
10,090
25,467
20,751
0
14,367
9,754
0
93,254
L
Ares
6,112
401
0
1,173
17,688
12,676
0
6,876
10,626
19,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,671
Gold Earned
61,829
565
Minions Killed
715
0
Camps Cleared
0
2,071,718
Distance Traveled
2,222,994
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,769
560
90
4
0
430,924
0
L
Xbalanque
10,060
479
132
6
0
370,573
1
L
Thanatos
10,338
492
106
5
0
454,500
4
W
Poseidon
12,840
611
195
9
0
466,776
1
L
Janus
12,185
580
161
8
0
440,394
0
W
Medusa
12,906
615
166
8
0
437,992
0
W
Xing Tian
12,353
588
165
8
0
424,961
2
W
Fenrir
11,961
570
99
5
0
462,341
2
L
Sun Wukong
11,316
539
155
7
0
396,146
6
L
Ares
8,772
418
11
1
0
410,105
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role