Player Matchup

Osiris
Osiris
Attilasz
Osiris
Level 155
God Stats
6W - 10L
1,348 SR
Queue Stats
236W - 267L
1,556 Elo+
Solo
Cerberus
Cerberus
Dididus
Cerberus
Level 32
God Stats
0W - 1L
1,253 SR
Queue Stats
19W - 13L
1,593 Elo+
Solo
Guan Yu
Guan Yu
JaviTheBest90
Guan Yu
Level 152
God Stats
0W - 3L
1,152 SR
Queue Stats
41W - 50L
1,467 Elo+
Solo
Freya
Freya
Miaht
Freya
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,598 Elo+
Solo
Ne Zha
Ne Zha
красныйперчик
Ne Zha
Level 159
God Stats
6W - 9L
1,422 SR
Queue Stats
154W - 175L
1,450 Elo+
Solo
Team Averages
Level 109
1,335 SR
1,533 Elo+

VS

Team Averages
Level 129
1,656 SR
1,502 Elo+
Jing Wei
Jing Wei
Fordovskiy
Jing Wei
Level 142
God Stats
6W - 4L
1,551 SR
Queue Stats
221W - 231L
1,449 Elo+
Solo
Zeus
Zeus
Haudraufwienix
Zeus
Level 169
God Stats
10W - 2L
1,828 SR
Queue Stats
416W - 416L
1,509 Elo+
Solo
Lancelot
Lancelot
Riverrr
Lancelot
Level 55
God Stats
11W - 1L
1,909 SR
Queue Stats
117W - 121L
1,523 Elo+
Solo
Ganesha
Ganesha
Willigis
Ganesha
Level 131
God Stats
4W - 7L
1,508 SR
Queue Stats
516W - 494L
1,527 Elo+
Solo
Ra
Ra
vh4garrr
Ra
Level 148
God Stats
3W - 2L
1,484 SR
Queue Stats
281W - 281L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Attilasz
Osiris
15
3 / 1 / 2
6,725
961
18,504
11,765
6,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cerberus
Dididus
Cerberus
10
0 / 5 / 4
5,598
800
5,017
13,007
11,850
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
11
0 / 5 / 2
6,066
867
2,122
14,376
7,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Freya
Miaht
Freya
12
2 / 5 / 1
6,292
899
2,754
8,116
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 2 / 1
5,120
731
2,203
2,652
1,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fordovskiy
Jing Wei
13
3 / 1 / 9
7,309
1,044
10,278
8,779
3,064
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
0 / 1 / 12
6,950
993
11,158
4,480
1,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
Riverrr
Lancelot
14
10 / 2 / 5
8,520
1,217
10,345
8,486
7,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ganesha
Willigis
Ganesha
12
0 / 1 / 15
7,467
1,067
4,720
12,009
10,778
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 0 / 10
7,692
1,099
8,081
6,802
2,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
5
Kills
17
18
Deaths
5
10
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Osiris
Attilasz
Osiris
3
1
2
4
L
Cerberus
Dididus
Cerberus
0
5
4
0.4
W
Jing Wei
Fordovskiy
Jing Wei
3
1
9
7.5
W
0
1
12
6
L
Guan Yu
0
5
2
0.2
L
Freya
Miaht
Freya
2
5
1
0.5
W
Lancelot
Riverrr
Lancelot
10
2
5
6.25
W
Ganesha
Willigis
Ganesha
0
1
15
7.5
W
4
0
10
9
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,600
Damage
44,582
49,916
Taken
40,556
30,619
Mitigated
25,224
19,922
Healing
23,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Attilasz
Osiris
18,504
1,214
507
3,976
11,765
6,974
0
6,335
5,248
0
36,331
L
Cerberus
Dididus
Cerberus
5,017
292
141
2,916
13,007
11,850
0
5,494
7,372
9,563
238
W
Jing Wei
Fordovskiy
Jing Wei
10,278
8,459
199
229
8,779
3,064
822
807
7,972
0
20,953
W
11,158
383
313
814
4,480
1,464
89
878
3,602
25,219
805
L
Guan Yu
2,122
322
6,032
5,058
14,376
7,778
0
4,949
9,336
0
6,297
L
Freya
Miaht
Freya
2,754
896
214
520
8,116
2,904
0
4,376
3,672
4,532
0
W
Lancelot
Riverrr
Lancelot
10,345
1,272
143
961
8,486
7,224
239
2,728
5,758
0
14,865
W
Ganesha
Willigis
Ganesha
4,720
429
669
1,059
12,009
10,778
0
2,481
9,528
7,516
196
W
8,081
229
13,364
5,540
6,802
2,694
373
679
6,123
16,013
517
L
2,203
0
191
367
2,652
1,113
0
1,458
1,194
0
3,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,801
Gold Earned
37,938
60
Minions Killed
94
0
Camps Cleared
0
659,247
Distance Traveled
758,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,725
961
43
6
0
201,437
0
L
Cerberus
5,598
800
13
2
0
147,784
0
W
Jing Wei
7,309
1,044
20
3
0
144,518
0
W
Zeus
6,950
993
32
5
0
163,975
0
L
Guan Yu
6,066
867
3
0
0
133,925
0
L
Freya
6,292
899
1
0
0
126,511
0
W
Lancelot
8,520
1,217
13
2
0
182,111
0
W
Ganesha
7,467
1,067
0
0
0
125,609
0
W
Ra
7,692
1,099
29
4
0
142,159
0
L
Ne Zha
5,120
731
0
0
0
49,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role