Player Matchup

Baba Yaga
Baba Yaga
GoldStone Off
Baba Yaga
Level 206
God Stats
0W - 1L
1,582 SR
Queue Stats
103W - 132L
1,440 Elo+
Party 1
Erlang Shen
Erlang Shen
I RhUm MaN
Erlang Shen
Level 166
God Stats
2W - 2L
1,468 SR
Queue Stats
9W - 13L
1,438 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TuredMG
Ah Muzen Cab
Level 102
God Stats
0W - 2L
1,313 SR
Queue Stats
91W - 90L
1,469 Elo+
Solo
Ymir
Ymir
sztanganabanie
Ymir
Level 106
God Stats
12W - 10L
1,615 SR
Queue Stats
502W - 458L
1,551 Elo+
Solo
Fenrir
Fenrir
ti fou happy
Fenrir
Level 226
God Stats
32W - 38L
1,552 SR
Queue Stats
174W - 213L
1,453 Elo+
Party 1
Team Averages
Level 161
1,506 SR
1,470 Elo+

VS

Team Averages
Level 150
1,478 SR
1,495 Elo+
Rama
Rama
MercvryPls
Rama
Level 126
God Stats
3W - 2L
1,428 SR
Queue Stats
131W - 96L
1,530 Elo+
Solo
Janus
Janus
MountainRooster
Janus
Level 166
God Stats
9W - 6L
1,553 SR
Queue Stats
55W - 40L
1,535 Elo+
Solo
Terra
Terra
Mullcih1
Terra
Level 145
God Stats
4W - 4L
1,325 SR
Queue Stats
813W - 813L
1,444 Elo+
Solo
Athena
Athena
ShrimpOfLeeds
Athena
Level 157
God Stats
161W - 114L
1,586 SR
Queue Stats
260W - 212L
1,527 Elo+
Solo
Erlang Shen
Erlang Shen
宿命漩涡下我只是一片被扯碎的泡沫
Erlang Shen
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 72L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
GoldStone Off
Baba Yaga
16
0 / 1 / 3
9,265
515
12,916
8,755
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
I RhUm MaN
Erlang Shen
15
1 / 4 / 4
9,203
511
11,686
19,739
11,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
TuredMG
Ah Muzen Cab
14
0 / 5 / 1
7,928
440
2,217
8,908
2,886
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 2
6,827
379
5,432
15,903
10,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
16
7 / 7 / 1
9,201
511
7,504
16,394
6,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 1
12,857
714
10,907
7,276
3,121
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 1
10,587
588
5,326
10,221
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Mullcih1
Terra
16
4 / 4 / 4
10,514
584
10,754
19,605
10,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 7
9,707
539
11,088
17,221
9,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 2 / 9
10,335
574
9,722
17,629
15,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
9
Kills
18
19
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
GoldStone Off
Baba Yaga
0
1
3
1.5
L
Erlang Shen
I RhUm MaN
Erlang Shen
1
4
4
0.75
W
7
0
1
7.5
W
3
1
1
3.5
W
Terra
Mullcih1
Terra
4
4
4
1.5
W
2
2
7
2.75
L
Ah Muzen Cab
TuredMG
Ah Muzen Cab
0
5
1
0.1
L
1
2
2
1
L
Fenrir
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,755
Damage
47,797
69,699
Taken
71,952
35,408
Mitigated
42,030
22,420
Healing
31,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
GoldStone Off
Baba Yaga
12,916
1,124
0
3,559
8,755
4,540
0
4,716
3,793
80,735
833
L
Erlang Shen
I RhUm MaN
Erlang Shen
11,686
5,322
0
9,497
19,739
11,300
0
8,474
10,487
0
58,742
W
10,907
7,447
0
4,439
7,276
3,121
3,522
1,016
6,221
0
121,769
W
5,326
377
0
5,033
10,221
3,645
791
5,758
4,426
78,697
1,314
W
Terra
Mullcih1
Terra
10,754
1,569
658
5,942
19,605
10,876
58
2,563
17,005
59,613
824
W
11,088
3,653
0
8,452
17,221
9,327
1,021
4,026
13,113
74,792
19,809
L
Ah Muzen Cab
TuredMG
Ah Muzen Cab
2,217
769
0
2,011
8,908
2,886
0
1,164
7,744
0
50,811
L
5,432
715
0
2,472
15,903
10,207
0
6,488
9,089
26,407
1,898
L
Fenrir
7,504
1,270
0
4,881
16,394
6,475
296
4,185
11,992
0
69,980
W
9,722
4,970
0
6,658
17,629
15,061
114
5,006
12,276
0
43,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,424
Gold Earned
54,000
486
Minions Killed
686
0
Camps Cleared
0
1,785,483
Distance Traveled
2,001,581
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,265
515
161
9
0
366,873
5
L
Erlang Shen
9,203
511
94
5
0
339,515
0
W
Rama
12,857
714
238
13
0
377,430
6
W
Janus
10,587
588
175
10
0
386,729
6
W
Terra
10,514
584
105
6
0
393,223
0
W
Athena
9,707
539
111
6
0
462,307
0
L
Ah Muzen Cab
7,928
440
89
5
0
372,352
4
L
Ymir
6,827
379
39
2
0
316,731
5
L
Fenrir
9,201
511
103
6
0
390,012
7
W
Erlang Shen
10,335
574
57
3
0
381,892
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role